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Global rules
All
gametypes
If
both players don't have problems with people who want to watch the
battle, spectating is allowed. Yet
there are some rules to follow: during the match, the spectators
may not have any contact with the players. On teamspeak the spectators
will be separated from the players. Of
course players may not use xfire
during a match, ...
During
a match players don't go spectate and spectators don't play.
At the end of the match, the
players need to make sure FG||Vasz get the final score of the match.
Deathmatch (DM)
When
a competition is about to start, FG||Janco and FG||Vasz
choose randomly, by drawing of lots, an order of
participants (for ex.: Player 1 = Vasz, Player 2 = Janco, etc.).
FG||Vasz will put this order in a structure. You can view this
structure on this webpage (subtitle: 'Competition structure').
When
you know who is your opponent, you need to contact this person by
yourself. Both of you guys need to agree a date and time when you want
to play your match. Make sure one of the server admins (Vasz, Living
Saint, Janco or
Ryan) know in time when you want to play your match, so
one the server can be prepared.
When
both players are ready to start the match, the server admin will
restart the
server and the 2 players need to join a side within 10 seconds.
If time's up and the score is a draw, you'll need to continue the
fight. The first player who scores 3 more points, wins the match.
Search &
Destroy (SD)
Teams
will be chosen randomly (by drawing lots). When the positions in the
structure is known, all 4 players of a match need to agree a date and
time to play. Make
sure one of the server admins (Vasz, Living Saint, Janco or
Ryan) know in time when you want to play the match, so
one the server can be prepared.
Before you start the match, each team need to choose what map they want
to play. Make sure both maps are different. The first map that
will be played, will be that one of the team with the lowest number.
On each map, 2 sides need to be played. The team which has chosen the
map, deside what side (Allies/Axis) they want to play first. The round
limit of each side is 10 rounds. So 1 map contains 20 rounds, 1 match
contains 40 rounds. The team that scores 21points or more, wins. When
the final score is a draw, there need to be played 5 more rounds on
mp_chateau. To deside which can play what side, there will be a
pistolbash-round first. The teams that wins the pistolbash-round, may
choose what side it wants to play. If
someone shoots and hits a members of the opposing team, the team with
the member that got shot will win the pistolbashround.
Match example:
Team 1
wants to play mp_harbor, Team 2
wants to play mp_carentan. Mp_harbor will be
played first (because 1
is a lower worth than 2).
Team 1 can choose what side they want to play on their map, They choose
'Axis', so Team 2 need to start as 'Allies'. When 10 rounds are played,
the map will be restarted. Now the second side can be played. This time
Team 1 will be 'Allies' and Team 2 will be 'Axis'. Another 10 rounds
are played (so 20 rounds in total on this map).
The map will be changed to mp_carentan (the map which Team 2 has
chosen). Team 2 may choose what side they want to play first. They
choose 'Allies'. Team 1 will start as 'Axis'. After 10 rounds, the map
will be restarted and the teams will change sides again. Another 10
rounds will be played now (so 40 rounds in total during this match).
When the final score is a draw (20-20), the map will be changed to
mp_chateau (because you can't choose this map as homemap). First there
will be a pistolbash-round. Team 1 wins the pistolbash-round, so they
may choose which side they want to play. They choose 'Axis'. The team
that WINS 3 rounds first, will be victorious.On this website you can find the most important info about the SD-Division of FG||Fungaming:
you can download some cool maps, our members can find all info about
our inside clan competitions and there is an overview of all our played
funwars.
- mp_brecourt:
It is forbidden to use the bug in the bunkers.
- mp_dawnville: It is forbidden to do the jump at the building at B.
- mp_harbor: It is forbidden to use the ramproom-bug (lieing down on ramp
in ramproom). It is forbidden to jump out
of the map.
- mp_neuville: 125 fps-jumps are allowed, but it is forbidden to jump out
of the map.
- mp_railyard: It is forbidden to lie down 'in' the rock in the corner of
ruins.
- mp_stalingrad: It is forbidden to use the glitchrooms. You may not shoot between the barrels at A.
- Clipping
is allowed.
- Jumping is allowed too, but no 333fps jumps! (max fps = 125!)
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