/* * This file is part of nzbget * * Copyright (C) 2004 Sven Henkel * Copyright (C) 2007-2015 Andrey Prygunkov * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Revision: 1189 $ * $Date: 2015-01-22 15:57:39 -0500 (Thu, 22 Jan 2015) $ * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef WIN32 #include "win32.h" #endif #include #include #include #ifdef WIN32 #include #else #include #include #endif #include "Log.h" #include "Thread.h" int Thread::m_iThreadCount = 1; // take the main program thread into account Mutex* Thread::m_pMutexThread; Mutex::Mutex() { #ifdef WIN32 m_pMutexObj = (CRITICAL_SECTION*)malloc(sizeof(CRITICAL_SECTION)); InitializeCriticalSection((CRITICAL_SECTION*)m_pMutexObj); #else m_pMutexObj = (pthread_mutex_t*)malloc(sizeof(pthread_mutex_t)); pthread_mutex_init((pthread_mutex_t*)m_pMutexObj, NULL); #endif } Mutex::~ Mutex() { #ifdef WIN32 DeleteCriticalSection((CRITICAL_SECTION*)m_pMutexObj); #else pthread_mutex_destroy((pthread_mutex_t*)m_pMutexObj); #endif free(m_pMutexObj); } void Mutex::Lock() { #ifdef WIN32 EnterCriticalSection((CRITICAL_SECTION*)m_pMutexObj); #ifdef DEBUG // CriticalSections on Windows can be locked many times from the same thread, // but we do not want this and must treat such situations as errors and detect them. if (((CRITICAL_SECTION*)m_pMutexObj)->RecursionCount > 1) { error("Internal program error: inconsistent thread-lock detected"); } #endif #else pthread_mutex_lock((pthread_mutex_t*)m_pMutexObj); #endif } void Mutex::Unlock() { #ifdef WIN32 LeaveCriticalSection((CRITICAL_SECTION*)m_pMutexObj); #else pthread_mutex_unlock((pthread_mutex_t*)m_pMutexObj); #endif } #ifdef HAVE_SPINLOCK SpinLock::SpinLock() { #ifdef WIN32 m_pSpinLockObj = (CRITICAL_SECTION *)malloc(sizeof(CRITICAL_SECTION)); InitializeCriticalSectionAndSpinCount((CRITICAL_SECTION *)m_pSpinLockObj, 0x00FFFFFF); #else m_pSpinLockObj = (pthread_spinlock_t *)malloc(sizeof(pthread_spinlock_t)); pthread_spin_init((pthread_spinlock_t *)m_pSpinLockObj, PTHREAD_PROCESS_PRIVATE); #endif } SpinLock::~SpinLock() { #ifdef WIN32 DeleteCriticalSection((CRITICAL_SECTION *)m_pSpinLockObj); #else pthread_spin_destroy((pthread_spinlock_t *)m_pSpinLockObj); #endif free((void*)m_pSpinLockObj); } void SpinLock::Lock() { #ifdef WIN32 EnterCriticalSection((CRITICAL_SECTION *)m_pSpinLockObj); #else pthread_spin_lock((pthread_spinlock_t *)m_pSpinLockObj); #endif } void SpinLock::Unlock() { #ifdef WIN32 LeaveCriticalSection((CRITICAL_SECTION *)m_pSpinLockObj); #else pthread_spin_unlock((pthread_spinlock_t *)m_pSpinLockObj); #endif } #endif void Thread::Init() { debug("Initializing global thread data"); m_pMutexThread = new Mutex(); } void Thread::Final() { debug("Finalizing global thread data"); delete m_pMutexThread; } Thread::Thread() { debug("Creating Thread"); #ifdef WIN32 m_pThreadObj = NULL; #else m_pThreadObj = (pthread_t*)malloc(sizeof(pthread_t)); *((pthread_t*)m_pThreadObj) = 0; #endif m_bRunning = false; m_bStopped = false; m_bAutoDestroy = false; } Thread::~Thread() { debug("Destroying Thread"); #ifndef WIN32 free(m_pThreadObj); #endif } void Thread::Start() { debug("Starting Thread"); m_bRunning = true; // NOTE: we must guarantee, that in a time we set m_bRunning // to value returned from pthread_create, the thread-object still exists. // This is not obviously! // pthread_create could wait long enough before returning result // back to allow the started thread to complete its job and terminate. // We lock mutex m_pMutexThread on calling pthread_create; the started thread // then also try to lock the mutex (see thread_handler) and therefore // must wait until we unlock it m_pMutexThread->Lock(); #ifdef WIN32 m_pThreadObj = (HANDLE)_beginthread(Thread::thread_handler, 0, (void *)this); m_bRunning = m_pThreadObj != NULL; #else pthread_attr_t m_Attr; pthread_attr_init(&m_Attr); pthread_attr_setdetachstate(&m_Attr, PTHREAD_CREATE_DETACHED); pthread_attr_setinheritsched(&m_Attr , PTHREAD_INHERIT_SCHED); m_bRunning = !pthread_create((pthread_t*)m_pThreadObj, &m_Attr, Thread::thread_handler, (void *) this); pthread_attr_destroy(&m_Attr); #endif m_pMutexThread->Unlock(); } void Thread::Stop() { debug("Stopping Thread"); m_bStopped = true; } void Thread::Resume() { debug("Resuming Thread"); m_bStopped = false; } bool Thread::Kill() { debug("Killing Thread"); m_pMutexThread->Lock(); #ifdef WIN32 bool terminated = TerminateThread((HANDLE)m_pThreadObj, 0) != 0; #else bool terminated = pthread_cancel(*(pthread_t*)m_pThreadObj) == 0; #endif if (terminated) { m_iThreadCount--; } m_pMutexThread->Unlock(); return terminated; } #ifdef WIN32 void __cdecl Thread::thread_handler(void* pObject) #else void* Thread::thread_handler(void* pObject) #endif { m_pMutexThread->Lock(); m_iThreadCount++; m_pMutexThread->Unlock(); debug("Entering Thread-func"); Thread* pThread = (Thread*)pObject; pThread->Run(); debug("Thread-func exited"); pThread->m_bRunning = false; if (pThread->m_bAutoDestroy) { debug("Autodestroying Thread-object"); delete pThread; } m_pMutexThread->Lock(); m_iThreadCount--; m_pMutexThread->Unlock(); #ifndef WIN32 return NULL; #endif } int Thread::GetThreadCount() { m_pMutexThread->Lock(); int iThreadCount = m_iThreadCount; m_pMutexThread->Unlock(); return iThreadCount; }