#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera {location < 11, 11, 11> look_at <0, 0, 0> } light_source { < 500, 4, 4> color red 1 green 1 blue 1 } light_source { < 4, 500, 4> color red 1 green 1 blue 1 } light_source { < 4, 4, 500> color red 1 green 1 blue 1 } light_source { < 600, 600, 600> color red 1 green 1 blue 1 } plane { <1, 0, 0>, -3 pigment { checker color White color Gray } } plane { <0, 1, 0>, -3 pigment { checker color White color Gray } } plane { <0, 0, 1>, -3 pigment { checker color White color Gray } } intersection { box { < 2, 2, 2 >, < 6, 6, 6 > } cylinder { < 2, 4, 4 >, < 6, 4, 4 >, 2 } prism { linear_spline 2, 6, 3, <2,2>, <2,6>, <6,4> } texture { Gold_Metal } }