Multi Theft Auto mIRC Admin
MTA:mA allows to script your own scripts. But you must be already an expert in mIRC scripting.
These Identifiers, Commands and Events are for MTA:mA v3.24 and higher.
Text colored in gold are required server options.
Identifiers
$mta.active
Returns the server that you are watching.
$mta.admin+(Server)
Returns $true or $false if the server is connected with the "Admin+"-connection.
$mta.area(Server,PlayerID) (Admin+)
Returns the name of the area where the player currently is.
Note:
For a full list of area's open 'mta.data.ini' and look in:
[AREA1] For GTA:3
[AREA2] For GTA:VC
$mta.bans(Server,N)
Returns the Nth ban and details of the server.
$mta.deaths(Server,PlayerID)
Returns the deaths of the player.
Note: This is based when you joined the server with MTA:mA.
$mta.dir
Returns the directory of the script "mta.mrc".
$mta.event
Checks and displays if there are double event names and returns $true or $false
$mta.game(Server)
Returns the game of the server. ("GTA:3" or "GTA:VC")
Note: The old $mta.game() in the 2.x versions is renamed in version 3.00 to $mta.status().
$mta.health(Server,PlayerID) (Admin+)
Returns the health of the player.
Properties: vehicle
$mta.health(Server,PlayerID).vehicle returns the health of the vehicle of the player.
Notes:
In version 3.08 vehicle health is rescaled to 0-100 and give vehicle health seperated .
$mta.health(Server,PlayerID).vehicle doesn't work for passengers without a driver.
$mta.getcar(Server,PlayerID) (Admin+)
Returns the CarID of the player.
Properties: name, carid
$mta.getcar(Server,PlayerID).name returns the car name.
$mta.getcar(Server,CarID).carid returns the car name of the corresponding CarID.
Note: This indentifer is renamed in version 3.04 to $mta.vehicle().
$mta.getid(Server,Wildcard)
Returns the PlayerID of the matching name with the Wildcard.
Example:
$mta.getid(1,e) returns the 1st PlayerID of a name that contains a "e".
$mta.getid(1,ero) returns the PlayerID of "Aeron" (If no other names before "Aeron" contains "ero").
If no PlayerID is found, it returns -1 as PlayerID.
$mta.job(Server,PlayerID) (Admin+)
Returns the job of the player. ("Pedestrian", "Driver" or "Passenger")
Note: This identifer is removed in version 3.04.
$mta.idle(Server,PlayerID)
Returns time that the player idles in seconds.
Properties: time
$mta.idle(Server,PlayerID).time returns the time that the player idles split in weeks, days, hours, minutes and seconds. (Example "8mins 33secs")
Note: This is based when you joined the server with MTA:mA.
$mta.ip(Server,PlayerID)
Returns the IP of the player.
$mta.kills(Server,PlayerID)
Returns the kills of the player.
Note: This is based when you joined the server with MTA:mA.
$mta.location(Server,PlayerID,[x/y/z]) (Admin+)
Returns the x, y or z coördinate of the player. If no coördinate is given, it returns x, y and z coördinates.
Notes:
In version 3.00 till 3.04 this was the $mta.place() identifier.
$mta.location(Server,PlayerID,[x/y/z]) doesn't work for passengers without a driver.
$mta.maxplayers(Server)
Returns the maximum allowed players of the server.
$mta.mode(Server)
Returns the game mode of server. ("Deathmatch" or "Stunt" or "Portland" or "Staunton" or "Shoreside Vale")
Note: In the 2.x versions this was the $mta.type() identifier.
$mta.money(Server,PlayerID)
Returns the money of the player.
$mta.motd(Server)
Returns the URL of the MOTD file of the server.
Note: This indentifer is changed in version 3.21.
$mta.name(Server,PlayerID)
Returns the name of the player.
$mta.online(Server,PlayerID)
Returns time that the player is online in seconds.
Properties: time
$mta.online(Server,PlayerID).time returns the time that the player in online split in weeks, days, hours, minutes and seconds. (Example "34mins 59secs")
Note: This is based when you joined the server with MTA:mA.
$mta.passenger(Server,PlayerID) (Admin+)
Returns $true or $false if the player is a passenger.
$mta.ping(Server,PlayerID)
Returns the ping of the player.
$mta.place(Server,PlayerID) (Admin+)
Returns the x, y, z coördinates of the player.
Note: This indentifer is renamed in version 3.04 to $mta.location().
$mta.players(Server)
Returns the current number of players on the server.
$mta.score(Server,PlayerID)
Returns the score of the player.
$mta.scripts(Server)
Returns $true or $false if the server has scripts enabled.
$mta.server(Server)
Returns the IP and port of the server.
Properties: ip, port, cport, send, recieved, time
$mta.server(Server) returns ip and port in format "ip:port"
$mta.server(Server).ip returns the ip
$mta.server(Server).port returns the admin port
$mta.server(Server).cport returns the client port
$mta.server(Server).send returns number of bytes send
$mta.server(Server).rcvd returns number of bytes recieved
$mta.server(Server).time returns the connection time in seconds
$mta.skin(Server,PlayerID) (Admin+)
Returns the SkinID of the player.
Note:
For a full list of skins's open 'mta.data.ini' and look in:
[SKIN1] For GTA:3
[SKIN2] For GTA:VC Deathmatch
[SKIN3] For GTA:VC Stunt
Properties: name
$mta.skin(Server,PlayerID).name returns directly the skin name.
$mta.sname(Server)
Returns the name of server.
$mta.status(Server,PlayerID)
Returns the StatusID of the player.
StatusID:
0 = Unknown
1 = Out game
2 = In game
3 = Unknown
4 = Spectator
Properties: text
$mta.status(Server,PlayerID).text returns directly "Unknown", "Out Game", "In game" or "Spectator".
Notes:
This is based on actions of the player. If the player doesn't do anything, it can give a invalid result.
In the 2.x versions this was the $mta.game() identifier.
$mta.submode(Server)
Returns the sub game mode of server. ("Normal" or "Unknown" or "Van Heist" or "GTA" or "Speed" or "Ransack" or "Scramble start" or "Scramble")
$mta.time(Server)
Returns the game time of the server. (Example: "18:53")
$mta.type(Server)
Returns the mode of the server. ("Deathmatch" or "Stunt")
Note: This indentifer is renamed in the version 3.00 to $mta.mode().
$mta.vehicle(Server,PlayerID)
Returns the VehicleID of the player.
Properties: name, id, list
$mta.vehicle(Server,PlayerID).name returns the vehicle name.
$mta.vehicle(Server,VehicleID).id returns the vehicle name of the corresponding VehicleID.
$mta.vehicle(Server,VehicleID).list returns a list of PlayerID's that are in the vehicle of the corresponding VehicleID.
Notes:
1st PlayerID is the driver of that vehicle, if there is no driver in that vehicle it returns -1 as PlayerID.
For a full list of VehicleID's open 'mta.data.ini' and look in:
[VEHICLE1] For GTA:3 Portland
[VEHICLE2] For GTA:3 Staunton
[VEHICLE3] For GTA:3 Shoreside Vale
[VEHICLE4] For GTA:VC Deathmatch
[VEHICLE5] For GTA:VC Stunt
$mta.weapon(Server,WeaponID)
Returns the weapon name of the corresponding WeaponID.
Note:
For a full list of WeaponID's open 'mta.data.ini' and look in:
[WEAPON1] For GTA:3
[WEAPON2] For GTA:VC
$mta.weather(Server)
Returns the weather of the server.
Commands
/mta
This start ups MTA:mA
/mta.addban <Server> <IP> [<Reason>]
This bans IP from the server.
/mta.ban <Server> <PlayerID> [<Reason>]
This bans the player from the server.
/mta.black
This checks for updates of the Blacklist.
/mta.close
This closes MTA:mA and disconnects you from all connected servers.
/mta.con <Server>
This connects you to the server.
/mta.dis <Server> [<Reason>]
This disconnects you from the server.
/mta.getbans <Server>
This updates/compares the server-banlist with the MTA:mA-banlist.
/mta.kick <Server> <PlayerID>
This kicks the player from the server.
/mta.log <Server> <Text>
This echo's and (if enabled) logs the text into MTA:mA.
/mta.me <Server> <Text>
This sends the text in action on the server.
/mta.motd <Server>
This refreshes the 'Message Of The Day' on the server.
/mta.msg <Server> <PlayerID> <Text>
This send the text to the player with the corresponding PlayerID on the server.
/mta.resetmoney <Server>
This resets the money of players on the server.
/mta.resetscores <Server>
This resets the scores of players on the server.
/mta.say <Server> <Text>
This sends the text to the server.
/mta.setmotd <Server> <Text> (Manual command only)
This sets the ingame MOTD on the server.
Warning: Improper use of this command can result in a server crash.
/mta.setpassword <Server> [<Password>] (Server password)
This removes or sets the server password for clients on the server.
Note: Maximum password length is 32 characters. If it's more it uses the first 32 characters.
/mta.settime <Server> <Time>
This sets the game time on the server.
Use it in format "hh:mm".
Example: "/mta.settime 4 05:60"
/mta.setweather <Server> <WeatherID> (GTA:VC)
This sets the weather on the server.
WeatherID can be:
0 = Sun
1 = Cloud
2 = Rain
3 = Fog
/mta.shutdown <Server> (Server shutdown)
This shutdowns the server.
/mta.slap <Server> [<PlayerID>] <Text>
This slaps the player on the server.
Note: This will damage the player's health with -20%.
/mta.tmsg <Server> <PlayerID> <Text>
This send the text to the player with the corresponding PlayerID on the server delay/stacked-wise.
/mta.tsay <Server> <Text>
This sends the text to the server delay/stacked-wise.
/mta.unban <Server> <IP>
This unbans IP from the server.
/mta.update
This checks for updatess of MTA:mA.
Events
on *:SIGNAL:mta.action:command
This event is triggerd when a players says something in action.
Parameters: $1 = Server, $2 = PlayerID, $3- = Text
on *:SIGNAL:mta.admin:command
This event is triggerd when a admin says something.
Parameters: $1 = Server, $2- = Text
on *:SIGNAL:mta.admin.action:command
This event is triggerd when a admin says something in action.
Parameters: $1 = Server, $2- = Text
on *:SIGNAL:mta.admin.pm:command
This event is triggerd when you send a pm.
Parameters: $1 = Server, $2- = Text
on *:SIGNAL:mta.car:command (Admin+)
This event is triggerd when a player gets in/out a car.
Parameters: $1 = Server, $2 = PlayerID, $3 = New CarID, $4 = Old CarID
Note: This event is removed in version 3.04.
on *:SIGNAL:mta.command:command
This event is triggerd when a player does a !-command.
Parameters: $1 = Server, $2 = PlayerID, $3 = !-command, $4- = !-command parameters
on *:SIGNAL:mta.connect:command
This event is triggerd after you connect with a server.
Parameters: $1 = Server
on *:SIGNAL:mta.disconnect:command
This event is triggerd after you disconnect with a server.
Parameters: $1 = Server, $2- = Reason
on *:SIGNAL:mta.enter:command (Admin+)
This event is triggerd when a player gets in a vehicle.
Parameters: $1 = Server, $2 = PlayerID, $3 = VehicleID
Note: $mta.passenger() isn't updated after entering a vehicle.
on *:SIGNAL:mta.event:command
This event is triggerd after a mta event.
Parameters: $1 = Server, $2- = Money reset / Score reset / Time change / Weather change
Note: Use $mta.time() and $mta.weather() to get the change.
on *:SIGNAL:mta.exit:command (Admin+)
This event is triggerd when a player gets out a vehicle.
Parameters: $1 = Server, $2 = PlayerID, $3 = VehicleID
on *:SIGNAL:mta.fire:command (Admin+)
This event is triggerd when vehicle of a player gets in flames.
Parameters: $1 = Server, $2 = PlayerID, $3 = VehicleID
Note: Removed because of much crashes.
on *:SIGNAL:mta.ingame:command (Admin+)
This event is triggerd when player gets ingame.
Parameters: $1 = Server, $2 = PlayerID
Note: Removed because of error's.
on *:SIGNAL:mta.join:command
This event is triggerd when a player joined.
Parameters: $1 = Server, $2 = PlayerID, ($3 = Recoverd)
Note: The ping of the player isn't set at join.
on *:SIGNAL:mta.kill:command
This event is triggerd when a player is killed or died.
Parameters: $1 = Server, $2 = PlayerID, $3 = KillerID, [$4 = WeaponID]
Notes:
KillerID: 100 = Admin, 254 = Water, 255 = Unknown.
Use $mta.weapon() to get the name of the weapon.
The score is updated in on *:SIGNAL:mta.score:command
on *:SIGNAL:mta.money:command
This event is triggerd when a player's money changed.
Parameters: $1 = Server, $2 = PlayerID
on *:SIGNAL:mta.part:command
This event is triggerd when a player leaves.
Parameters: $1 = Server, $2 = PlayerID, $3- = Reason (parts, kicked, timeout, flooding, trainer, CRC mismatch, CRC timeout)
on *:SIGNAL:mta.pm:command
This event is triggerd when a player PM's another player.
Parameters: $1 = Server, $2 = PlayerID, $3 = Players nick, $4- = Text
on *:SIGNAL:mta.score:command
This event is triggerd when a player's score changed.
Parameters: $1 = Server, $2 = PlayerID
on *:SIGNAL:mta.spawn:command (Admin+)
This event is triggerd when a player spawns.
Parameters: $1 = Server, $2 = PlayerID, $3 = SkinID
on *:SIGNAL:mta.start:command
Parameters: None
This event is triggerd when you opened MTA:mA.
on *:SIGNAL:mta.submode:command
This event is triggerd when a player activates a submode.
Parameters: $1 = Server, $2 = PlayerID
on *:SIGNAL:mta.text:command
This event is triggerd when a player says something.
Parameters: $1 = Server, $2 = PlayerID, $3- = Text
Note: !-commands are triggerd in on *:SIGNAL:mta.command:command.
on *:SIGNAL:mta.quit:command
Parameters: None
This event is triggerd when you quit MTA:mA.