501#
A potion which restores ^000088HP about 45^000000, made from grinded red herbs. 
^ffffff_^000000
Weight : ^7777777^000000
#
502#
A potion which restores  ^000088HP about 105^000000, made from grinded red and yellow herbs. 
^ffffff_^000000
Weight : ^77777710^000000
#
503#
A potion which restores ^000088HP about 175^00000, made from grinded yellow herbs. 
^ffffff_^000000
Weight : ^77777713^000000
#
504#
A potion which restores ^000088HP about 325^000000, made from grinded white herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
505#
A potion which recovers ^000088SP about 60^000000, made from grinded blue herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
506#
A potion which cures ^000088Poison^000000, ^000088Silence^000000, ^000088Blind^000000and ^000088Chaos^000000. 
^ffffff_^000000
Weight : ^7777777^000000
#
507#
A valuable yet weak medicinal herb which heals wounds. 
 ^000088Recover a little HP^000000. 
^ffffff_^000000
Weight : ^7777773^000000
#
508#
A valuable medicinal herb which efficiently heals wounds. 
 ^000088Recover a little HP^000000. 
^ffffff_^000000
Weight : ^7777775^000000
#
509#
A valuable medicinal herb which greatly heals wounds. 
 ^000088Recover a little HP^000000. 
^ffffff_^000000
Weight : ^7777777^000000
#
510#
A very valuable medicinal herb which has unique aroma filling one with spiritual gratification. 
 ^000088Recover a little SP^000000. 
^ffffff_^000000
Weight : ^7777777^000000
#
511#
A valuable medicinal herb which ^000088counteracts poison^000000. 
^ffffff_^000000
Weight : ^7777773^000000
#
512#
A round red edible fruit of a small tree of the rose family. 
^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
513#
A yellow tropical fruit with a sweet taste. 
^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
514#
An edible smooth-skinned fruit that grows in clusters on vines, and is fermented to make Wine. 
 ^000088Recover a small amount of SP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
515#
An orange and yellow root of a plant from the parsley family, eaten raw or cooked. 
Children don't like this vegetable. 
^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
516#
A central american trailing vine of the morning glory family, grown widely for its sweet tuberous roots. 
 ^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
517#
A well-cooked leg of meat. 
^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^77777715^000000
#
518#
A sweet, viscid nectar. Collected from flowers by bees and stored in hives as food. 
Usually eaten but also used for medicinal purposes. 
^000088Recover a small amount of HP and SP^000000. 
^ffffff_^000000
Weight : ^77777710^000000
#
519#
Pasteurized cow milk in a bottle. Given to growing children for it's nutritional values. 
^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^7777773^000000
#
520#
Leaflet cut from a Hinalle Plant which has a cool, fresh scent. Can ease pain and bring energy. 
^000088Recover a suitable amount of HP^000000. 
^ffffff_^000000
Weight : ^7777771^000000
#
521#
Leaflet cut from a Aloe plant. 
^000088Recover a suitable amount of HP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
522#
A shiny, purple fruit, picked from the Mastela tree. 
^000088Recover a great amount of HP^000000. 
^ffffff_^000000
Weight : ^7777773^000000
#
523#
Blessed water used in sacred ceremonies. 
^000088Cure the cursed status^000000. 
^ffffff_^000000
Weight : ^7777773^000000
#
525#
A mystic remedy for all illnesses. 
^000088Cure every abnormal status^000000. 
^ffffff_^000000
Weight : ^77777710^000000
#
526#
A highly nutrious pharyngeal gland of the honeybee. It is fed to the queen larvae and it's colony. 
 ^000088Cure every abnormal status^000000, ^000088Recover HP by 250^000000. 
^ffffff_^000000
Weight : ^77777715^000000
#
528#
Processed food, normally fed to monsters. 
^000088Recover a small amount of  HP^000000. 
^ffffff_^000000
Weight : ^77777715^000000
#
529#
A shaped piece of hardened sugar, chocolate, or other sweets. Favored by little boys and girls. 
^000088Recover HP by 45^000000. 
^ffffff_^000000
Weight : ^7777773^000000
#
530#
Striped stick of peppermint candy with the top curved to resemble a walking cane. 
^000088Recover HP by 105^000000. 
^ffffff_^000000
Weight : ^7777774^000000
#
531#
A bottled apple juice, easily digestible. 
^000088Recover a suitable amount of HP^000000. 
^ffffff_^000000
Weight : ^7777774^000000
#
532#
A bottled banana juice, easily digestible. 
^000088Recover a suitable amount of HP^000000. 
^ffffff_^000000
Weight : ^7777774^000000
#
533#
A bottled grape juice, easily digestible. 
^000088Recover a suitable amount of SP^000000. 
^ffffff_^000000
Weight : ^7777774^000000
#
534#
A bottled carrot juice, easily digestible. 
^000088Recover a suitable amount of HP^000000. 
^ffffff_^000000
Weight : ^7777774^000000
#
535#
A large, edible, orange and yellow fruit bound by a coarse vine. 
 ^000088Recover a small amount of HP^000000. 
^ffffff_^000000
Weight : ^7777772^000000
#
536#
Sweet and frosty ice cream. It is cold enough to freeze your brain if you have too much... 
 ^000088Recover suitable amount of HP^000000. 
^ffffff_^000000
Weight : ^7777778^000000
#
601#
An enchanted fly wing, instantly send one to a random spot when waved. 
^000088Enable to move its user to the optional spot. ^000000
^ffffff_^000000
Weight : ^7777775^000000
#
602#
An enchanted butterfly wing, instantly send ones self to a saved spot when waved. 
^000088Enable to move its user to the saved point. ^000000
^ffffff_^000000
Weight : ^7777775^000000
#
603#
A mysterious box in blue color. 
Appears as if something will come forth from it when opened. 
^ffffff_^000000
Weight : ^77777720^000000
#
604#
A twig in which the power of eternity lies within. 
It recalls a living creature. 
^ffffff_^000000
Weight : ^7777775^000000
#
605#
A medicine made from grinded Mint, used to ease pain and relax muscles. 
Usually called a 'Painkiller' due to its powerful virtues. 
^ffffff_^000000
Weight : ^77777710^000000
#
606#
A basic herbal emollient made from Aloe extract. 
It is infamous for its stench and sour taste but tends to be addictive when eaten regularly. 
^ffffff_^000000
Weight : ^77777710^000000
#
607#
Fruit of the Yggdrasil tree, the tree that holds the world together. It has a fantastic taste that is full of life. 
^000088Rejuvenate Full HP and SP^000000. 
^ffffff_^000000
Weight : ^77777730^000000
#
608#
Seed of the Yggdrasil tree, the tree that holds the world together. Its weak scent brings forth powerful feelings. 
^000088Rejuvenate a half of HP and SP^000000
^ffffff_^000000
Weight : ^7777775^000000
#
609#
Forbidden talisman bringing life to the dead. 
It creates a souless walking corpse or a undead zombie. 
^ffffff_^000000
Weight : ^77777710^000000
#
610#
Leaf of the Yggdrasil tree, the tree that holds the world together. Fills the fainted player with energy. 
^ffffff_^000000
Weight : ^77777710^000000
#
611#
A magnifying glass which displays a object in detail. 
^ffffff_^000000
Weight : ^7777775^000000
#
612#
A disposable, minimized blast furnace to carry with ease. 
Used for manufacturing metals. 
^ffffff_^000000
Weight : ^77777720^000000
#
613#
A disposable hammer made out of well-tempered steel. 
Enable to construct lvl 1 weapon. 
^ffffff_^000000
Weight : ^77777720^000000
#
614#
A disposable hammer made out of pure gold. 
Enable to construct lvl 2 weapon. 
^ffffff_^000000
Weight : ^77777730^000000
#
615#
A disposable hammer made out of Oridecon. 
Enable to construct lvl 3 Weapon. 
^ffffff_^000000
Weight : ^77777740^000000
#
701#
A trap for theif bugs, used to lure and capture theif bugs with sticky, sweet smelling liquid. 
^ffffff_^000000
Weight : ^77777720^000000
#
702#
Fresh blood of a slain animal, gathered in a bottle. Usually used to attract some animals. 
^ffffff_^000000
Weight : ^77777710^000000
#
703#
A common plant with mild curative properties. While scentless, the leaves can give feelings of great pleasure. 
^ffffff_^000000
Weight : ^7777771^000000
#
704#
A rare plant with curative properties. Only grows deep in the forest at a special time of the year. 
^ffffff_^000000
Weight : ^7777771^000000
#
705#
A plant with three heart shaped leaves. Blooms white flowers between June and July. 
^ffffff_^000000
Weight : ^7777771^000000
#
706#
A rare clover with four heart-shaped leaves. Legends tell of great luck being brought to the bearer of this clover. 
^ffffff_^000000
Weight : ^7777771^000000
#
707#
A mysterious plant which sings melancholy songs during full moon. Legends tell that a woman who had been grieved over the loss of her lover was born again as singing plant. 
^ffffff_^000000
Weight : ^7777771^000000
#
708#
A white flower which contains oils that can ease pain and relax muscles. Also has a mysterious power of memory loss. 
^ffffff_^000000
Weight : ^7777771^000000
#
709#
If this plant is grinded well and eaten, it can cause hallucinations. It's highly addictive. Because of the evil influences it exerts, owning and growing it is prohibited. 
^ffffff_^000000
Weight : ^7777771^000000
#
710#
A flower rarely seen by the human eye. It blooms deep in the forest, and supposedly shines brilliantly during the night. 
^ffffff_^000000
Weight : ^7777771^000000
#
711#
A young, pretty plant still in the early stages of growth. 
^ffffff_^000000
Weight : ^7777771^000000
#
712#
Ordinary wild flower with no thorns and no scent. 
^ffffff_^000000
Weight : ^7777771^000000
#
713#
An empty bottle to carry liquids in. 
^ffffff_^000000
Weight : ^7777772^000000
#
756#
Raw Oridecon Ore. 
^ffffff_^000000
Weight : ^77777720^000000
#
984#
A pure Oridecon that has been known as blessed metal. It's extremely strong, if welded to weapons it can increase the damage. 
Used for tempering lvl 3 or lvl 4 Weapons. 
^ffffff_^000000
Weight : ^77777720^000000
#
757#
Raw Elunium Ore. 
^ffffff_^000000
Weight : ^77777720^000000
#
985#
Very light, non toxic metal. Used for toughening armors. 
^ffffff_^000000
Weight : ^77777720^000000
#
714#
A very splendid, shiny ore. It has been rumored that this jewel could bring power and glory to a chosen man. 
^ffffff_^000000
Weight : ^777777100^000000
#
715#
A enchanted mineral, used in conjunction with a magic spell. Destroys itself after being used. 
^ffffff_^000000
Weight : ^7777773^000000
#
716#
A enchanted mineral, used in conjunction with a magic spell. Destroys itself after being used. 
^ffffff_^000000
Weight : ^7777773^000000
#
717#
A enchanted mineral, used in conjunction with a magic spell. Destroys itself after being used. 
^ffffff_^000000
Weight : ^7777773^000000
#
718#
A jewel of dark red color symbolizing the birthstone of January. 
^ffffff_^000000
Weight : ^77777710^000000
#
719#
A jewel of purple color symbolizing the birthstone of February. 
^ffffff_^000000
Weight : ^77777710^000000
#
720#
A jewel of  transparent sky-blue color symbolizing the birthstone of March. 
^ffffff_^000000
Weight : ^77777710^000000
#
721#
A jewel of brilliant green color symbolizing the birthstone of May. 
^ffffff_^000000
Weight : ^77777710^000000
#
722#
A jewel of pink color symbolizing the birthstone of June. 
^ffffff_^000000
Weight : ^77777710^000000
#
723#
A cardinal jewel symbolizing the birthstone of July. 
^ffffff_^000000
Weight : ^77777710^000000
#
724#
A ruby with mysterious powers. 
^ffffff_^000000
Weight : ^77777710^000000
#
725#
An onyx with alternating brown and white bands of sard. 
Symbolizing the birthstone of August. 
^ffffff_^000000
Weight : ^77777710^000000
#
726#
A gemstone of dark blue symbolizing the birthstone of September. 
^ffffff_^000000
Weight : ^77777710^000000
#
727#
A gemstone of rich iridescence color symbolizing the birthstone of October. 
^ffffff_^000000
Weight : ^77777710^000000
#
728#
A gemstone of golden color symbolizing the birthstone of November. 
^ffffff_^000000
Weight : ^77777710^000000
#
729#
A gemstone of brilliant blueish White color symbolizing the birthstone of December. 
^ffffff_^000000
Weight : ^77777710^000000
#
730#
A small-sized gemstone of bright, transparent color that is sold at reasonable price. 
^ffffff_^000000
Weight : ^77777710^000000
#
731#
A medium-sized gemstone of bright, transparent color that is sold at high price. 
^ffffff_^000000
Weight : ^77777710^000000
#
732#
A over-sized gemstone of bright, transparent color that is sold at extremely high price. 
^ffffff_^000000
Weight : ^77777710^000000
#
733#
A damaged diamond that is sold at low price. 
^ffffff_^000000
Weight : ^77777710^000000
#
734#
Frame in red. Nice present. 
^ffffff_^000000
Weight : ^77777720^000000
#
735#
An ancient Korean polcelain which is shiny ceramic in a comforting blue color, made by a porcelain master. 
^ffffff_^000000
Weight : ^77777750^000000
#
736#
A clean white platter made by a chinese master. Nice present for ladies. 
^ffffff_^000000
Weight : ^77777730^000000
#
737#
Black colored ladle, made out of a special strong glowing material. 
^ffffff_^000000
Weight : ^7777775^000000
#
738#
Case to keep pencils. Good present for students. 
^ffffff_^000000
Weight : ^77777710^000000
#
739#
Make-up for rich women, includes animal fat and plant extracts. When applicable, usually shines in red color. 
^ffffff_^000000
Weight : ^7777771^000000
#
740#
Cute cotton doll, a favorite of little girls. 
^ffffff_^000000
Weight : ^77777710^000000
#
741#
A doll made to resemble a Poring monster. Commonly favored by everybody. 
^ffffff_^000000
Weight : ^77777710^000000
#
742#
A doll made to resemble a Chonchon monster. 
Rarely favoured by people. 
^ffffff_^000000
Weight : ^77777710^000000
#
743#
A doll made to resemble a Spore monster. 
^ffffff_^000000
Weight : ^77777710^000000
#
744#
A bunch of flowers, used for sending love and thanks. Woman love these flowers. 
^ffffff_^000000
Weight : ^7777775^000000
#
745#
Small flower bunch used by brides for their weddings. The girl who catches it is said to be the next to get married. 
^ffffff_^000000
Weight : ^7777775^000000
#
746#
Small glass bead. Toy for little boys. 
^ffffff_^000000
Weight : ^7777775^000000
#
747#
Mirror made out of polished crystal. It looks gorgeous and is essential for woman. 
^ffffff_^000000
Weight : ^7777775^000000
#
748#
Rose made witherless by magic, it's quite expensive because it's rare. It symbolizes neverending love. 
^ffffff_^000000
Weight : ^7777771^000000
#
749#
Beautiful rose cut out of ice, crafted by masters of the artic. It is very expensive and makes for a unique present. 
^ffffff_^000000
Weight : ^7777771^000000
#
750#
A doll made to resemble Baphomet. It is the masterpiece of it's maker. 
^ffffff_^000000
Weight : ^77777710^000000
#
751#
A doll made to resemble Osiris, the king of  darkness. It is the masterpiece of it's maker. 
^ffffff_^000000
Weight : ^77777710^000000
#
752#
A doll made to resemble Rocker, the grasshopper. Rockers love playing the violin in fields. 
^ffffff_^000000
Weight : ^77777710^000000
#
753#
A doll made to resemble Yoyo the monkey. They live in groups in deep forrest. Very smart and very familiar with humans. 
^ffffff_^000000
Weight : ^77777710^000000
#
754#
A doll made to resemble Smokie the raccoon. 
^ffffff_^000000
Weight : ^77777710^000000
#
901#
Cut queue from a young girl. 
^ffffff_^000000
Weight : ^7777771^000000
#
902#
Root of a tree. Long, thin and dry stem which is used to tie objects together. Also used in medicines. 
^ffffff_^000000
Weight : ^7777771^000000
#
903#
Cut tongue of a reptile. 
^ffffff_^000000
Weight : ^7777771^000000
#
904#
Cut tail from a scorpion. 
^ffffff_^000000
Weight : ^7777771^000000
#
905#
Stem of a plant, use in medicine. 
^ffffff_^000000
Weight : ^7777771^000000
#
906#
Cut wormtail's scale. 
^ffffff_^000000
Weight : ^7777771^000000
#
907#
Gathered from old trees. Used for making living goods. 
^ffffff_^000000
Weight : ^7777771^000000
#
908#
Frog eggs. 
^ffffff_^000000
Weight : ^7777771^000000
#
909#
A small crystalization created by some monsters. 
^ffffff_^000000
Weight : ^7777771^000000
#
910#
A small crystalization created by some monsters. 
^ffffff_^000000
Weight : ^7777771^000000
#
911#
A small crystalization created by some monsters. 
^ffffff_^000000
Weight : ^7777771^000000
#
912#
A small crystalization created by some monsters. 
^ffffff_^000000
Weight : ^7777771^000000
#
913#
Farmiliar's sharpened tooth. 
^ffffff_^000000
Weight : ^7777771^000000
#
914#
Small monster's fluff or hairball. Used for some threads and fabrics. 
^ffffff_^000000
Weight : ^7777771^000000
#
915#
Peeled-off skin of larva. 
^ffffff_^000000
Weight : ^7777771^000000
#
916#
Cut from flying animals feathers, used for fabric and decoration. 
^ffffff_^000000
Weight : ^7777771^000000
#
917#
Cut flying animal's talon. 
^ffffff_^000000
Weight : ^7777771^000000
#
918#
Cut web fron a monster's hind leg. 
^ffffff_^000000
Weight : ^7777771^000000
#
919#
Peeled-off animal skin. Used for producing clothes or bedding. 
^ffffff_^000000
Weight : ^7777771^000000
#
920#
Cut claw of Wolf. 
^ffffff_^000000
Weight : ^7777771^000000
#
921#
Spores from mushrooms. 
^ffffff_^000000
Weight : ^7777771^000000
#
922#
Cut Orc's Cuspid. 
^ffffff_^000000
Weight : ^7777771^000000
#
923#
Horn of Baphomet. It is a symbol of Evil. 
^ffffff_^000000
Weight : ^7777771^000000
#
924#
Gathered powder from wings of butterfly. 
^ffffff_^000000
Weight : ^7777771^000000
#
925#
The beak of a bird. 
^ffffff_^000000
Weight : ^7777771^000000
#
926#
Peeled snake scale. Use for making some clothing articles. 
^ffffff_^000000
Weight : ^7777771^000000
#
928#
A feeler, cut from a bug. 
^ffffff_^000000
Weight : ^7777771^000000
#
929#
Pumping heart with immortal power. 
^ffffff_^000000
Weight : ^7777771^000000
#
930#
Old worthless Bandage. 
^ffffff_^000000
Weight : ^7777771^000000
#
931#
Small sculpture which Orcs consider to be a warrior's token. 
^ffffff_^000000
Weight : ^7777771^000000
#
932#
Bone of an immortal skeleton. 
^ffffff_^000000
Weight : ^7777771^000000
#
934#
Gems burried with the dead, neccessary for the world beyond. 
^ffffff_^000000
Weight : ^7777771^000000
#
935#
A Monster's hard shall. 
^ffffff_^000000
Weight : ^7777771^000000
#
936#
Cut skin which is covered with scales. 
^ffffff_^000000
Weight : ^7777771^000000
#
937#
Sharp, poisonous fang of a monster. 
^ffffff_^000000
Weight : ^7777771^000000
#
938#
Mysterious sticky liquid. 
^ffffff_^000000
Weight : ^7777771^000000
#
939#
Hornet Bee stinger. 
^ffffff_^000000
Weight : ^7777771^000000
#
940#
Rocker's hind leg. 
^ffffff_^000000
Weight : ^7777771^000000
#
941#
Ring for cow's noses, to make directing it easier. 
^ffffff_^000000
Weight : ^7777771^000000
#
942#
A tail from a Yoyo. 
^ffffff_^000000
Weight : ^7777771^000000
#
943#
Monster's hard shell. 
^ffffff_^000000
Weight : ^7777771^000000
#
944#
U-shaped molded piece of iron, fitted and nailed to the rim of a horse's hoof for protection. 
^ffffff_^000000
Weight : ^7777771^000000
#
945#
Leaf which smokies use for shapeshifting. 
^ffffff_^000000
Weight : ^7777771^000000
#
946#
a hard Snail shaped shell. 
^ffffff_^000000
Weight : ^7777771^000000
#
947#
Hard and sharp horn from a monster. 
^ffffff_^000000
Weight : ^7777771^000000
#
948#
Lazy bear's foot. It is rumored to have a very special taste and good for man's vim and vigor. 
^ffffff_^000000
Weight : ^7777771^000000
#
949#
Feather fur from a bird. Used for high quality clothing. 
^ffffff_^000000
Weight : ^7777771^000000
#
950#
Pumping heart of a mermaid. 
^ffffff_^000000
Weight : ^7777771^000000
#
951#
The fin from a fish monster. 
^ffffff_^000000
Weight : ^7777771^000000
#
952#
A sharp needle from a Muka cactus. 
^ffffff_^000000
Weight : ^7777771^000000
#
953#
A heart turned into stone. 
^ffffff_^000000
Weight : ^7777771^000000
#
954#
A scale that reflects light. 
^ffffff_^000000
Weight : ^7777771^000000
#
955#
Monster's skin. 
^ffffff_^000000
Weight : ^7777771^000000
#
956#
The breathing flap cut off a fish monster. 
^ffffff_^000000
Weight : ^7777771^000000
#
957#
A nail off the dead. 
^ffffff_^000000
Weight : ^7777771^000000
#
958#
A mouth taken from the dead. 
^ffffff_^000000
Weight : ^7777771^000000
#
959#
A Spoiled scale that has a disturbing smell. 
^ffffff_^000000
Weight : ^7777771^000000
#
960#
One of the two large claws from a crustacean. 
^ffffff_^000000
Weight : ^7777771^000000
#
961#
A marine gastropod mollusk. 
^ffffff_^000000
Weight : ^7777771^000000
#
962#
A long boneless limb on certain creatures, used for moving, seizing, and touching. 
^ffffff_^000000
Weight : ^7777771^000000
#
963#
A sharp scale. 
^ffffff_^000000
Weight : ^7777771^000000
#
964#
A hard crab shell that smells horrible. 
^ffffff_^000000
Weight : ^7777771^000000
#
965#
A hard shell of a dead clam. 
^ffffff_^000000
Weight : ^7777771^000000
#
966#
A muscular and fatty tissue of a clam. People cook this tissue in a variety of ways. 
^ffffff_^000000
Weight : ^7777771^000000
#
967#
A hard shell of a dead turtle. 
^ffffff_^000000
Weight : ^7777771^000000
#
968#
Orc warrier's token to show their courage. 
It doesn't have any specialty by iteslf but it is a emblem of god for the Orcs. 
^ffffff_^000000
Weight : ^7777771^000000
#
969#
A valuable soft yellow metal used for making coins, and jewelry. 
^ffffff_^000000
Weight : ^77777720^000000
#
970#
The colorless liquid present in wine and beer that can make people drunk. 
^ffffff_^000000
Weight : ^7777773^000000
#
971#
Very unique liquid which is rarely found. It is hard to mix with water. And it is usually used as a diluted solution. 
^ffffff_^000000
Weight : ^7777773^000000
#
972#
Very unique liquid which is rarely found. It is hard to mix with water. And it is usually used as a diluted solution. 
^ffffff_^000000
Weight : ^7777773^000000
#
973#
A vegitable or chemical substance, usually liquid, used to color objects by dipping. 
^ffffff_^000000
Weight : ^7777777^000000
#
974#
A vegitable or chemical substance, usually liquid, used to color objects by dipping. 
^ffffff_^000000
Weight : ^7777777^000000
#
975#
A dye of red color which is made from grinded red herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
976#
A dye of yellow color which is made from grinded yellow herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
978#
A dye of blue color which is made from grinded blue herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
979#
A dye of green color which is made from grinded green herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
980#
A dye of orange color which is made from grinded red herbs and yellow herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
981#
A dye of purple color which is made from grinded red and blue herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
982#
A dye of pale color which is made from grinded white herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
983#
A dye of black color which is made from grinded various herbs. 
^ffffff_^000000
Weight : ^77777715^000000
#
986#
A heavy iron block with a smooth face, frequently of steel, on which heated metals are hammered into desired shapes. 
Helps manufacture common crafts. 
^ffffff_^000000
Weight : ^77777750^000000
#
987#
An anvil made ouf of Oridecon. 
Helps manufacture good crafts. 
^ffffff_^000000
Weight : ^77777770^000000
#
988#
An anvil made out of pure Gold. 
Helps manufacture better crafts. 
^ffffff_^000000
Weight : ^77777790^000000
#
989#
An anvil made out of Emperium. 
Helps manufacture the best crafts. 
^ffffff_^000000
Weight : ^777777100^000000
#
990#
A raw ore which shines in vivid red color with a orange-yellow light within the middle. 
It has rumored to possess the fire proerty, can form a 'Flame Heart' enchanted stone if refined. 
^ffffff_^000000
Weight : ^7777775^000000
#
991#
A raw ore shining in sky-blue color which a deep-blue light lies within. 
It has rumored to possess the water property, can form a 'Mystic Frozen' enchanted stone if refined. 
^ffffff_^000000
Weight : ^7777775^000000
#
992#
A raw ore shining in lemon yellow color which a pale green light lies within. 
It has rumored to possess the wind property, can form a 'Rough Wind' enchanted stone if refined. 
^ffffff_^000000
Weight : ^7777775^000000
#
993#
A raw ore shining in bluish green color which a brilliant light lies within. 
It has rumored to possess the earth property, can form a 'Great Nature' enchanted stone if refined. 
^ffffff_^000000
Weight : ^7777775^000000
#
994#
A heart-shaped Stone with a dark red color, enchanted with the fire property. 
^ffffff_^000000
Weight : ^77777730^000000
#
995#
A icicled stone with a light blue color, enchanted with the water property. 
^ffffff_^000000
Weight : ^77777730^000000
#
996#
A lightning-shaped stone with a pale green color, enchanted with the wind property. 
^ffffff_^000000
Weight : ^77777730^000000
#
997#
A shoot-shaped stone with a lemon yellow color, enchanted with the earth property. 
^ffffff_^000000
Weight : ^77777730^000000
#
998#
Ductile, malleable, silver-white metallic element used in impure carbon-containing forms. 
It is quite unyielding but easily tempered comparing other metallic elements due to its very light weight. 
Common metal use for arms and many other goods. 
^ffffff_^000000
Weight : ^7777775^000000
#
999#
Refined iron. Containing less carbon, possessing a variety of hardness, elasticity and strength. 
Usually used for high-quality arms. 
^ffffff_^000000
Weight : ^77777710^000000
#
1000#
Small crystalization of a falling star from the sky. 
Used for an Annex in Hardening Arms. 
^ffffff_^000000
Weight : ^77777710^000000
#
1001#
Star dust which forms Star Crumb if refined. 
^ffffff_^000000
Weight : ^7777771^000000
#
1002#
An ore containing Iron which forms iron after refined. 
^ffffff_^000000
Weight : ^77777720^000000
#
1003#
A black mineral substance consisting of carbonized vegetable matter. 
Forms steel after welded with iron. 
^ffffff_^000000
Weight : ^7777775^000000
#
1004#
Knight's token to show honor for the lord. 
^ffffff_^000000
Weight : ^77777710^000000
#
1005#
A hammer for blacksmith class, used for refining. 
^ffffff_^000000
Weight : ^77777780^000000
#
1006#
A spell book possessing powerful magic of the ancients inside. 
^ffffff_^000000
Weight : ^7777773^000000
#
1007#
A mysterious necklace holding an rye-shaped ornament. 
It has rumored to have clairvoyant powers. 
^ffffff_^000000
Weight : ^7777774^000000
#
1008#
An exclusive necklace of the assassins. A figurine with a dagger thrust into it's chest. 
Given from a master after achieving the assassin rank. 
^ffffff_^000000
Weight : ^77777710^000000
#
1009#
A figure of a human hand, religious symbolism. 
^ffffff_^000000
Weight : ^77777710^000000
#
1010#
Metallic element to strengthen weapons. 
Harden Lv. 1 Weapons. 
^ffffff_^000000
Weight : ^77777720^000000
#
1011#
Metallic element to strengthen weapons. 
Harden Lv. 2 Weapons. 
^ffffff_^000000
Weight : ^77777720^000000
#
1012#
Skin from the neck of a lizard that lives in the desert. 
^ffffff_^000000
Weight : ^7777771^000000
#
1013#
A bug peeling with a beautiful pattern on top. 
^ffffff_^000000
Weight : ^7777771^000000
#
1014#
Piece of a sharp, strong jaw bone from a bug. 
^ffffff_^000000
Weight : ^7777771^000000
#
1015#
A cut out tongue of a Monster. 
Appears disgustingly with sticky mouth water. 
^ffffff_^000000
Weight : ^7777771^000000
#
1016#
A thin and narrow rat tail. 
^ffffff_^000000
Weight : ^7777771^000000
#
1017#
Whiskers from a mole. 
^ffffff_^000000
Weight : ^7777771^000000
#
1018#
A cut off claw from a mole. 
It is very stout to dig a hole in the Solid Ground. 
^ffffff_^000000
Weight : ^7777771^000000
#
1019#
The core of a tree. 
^ffffff_^000000
Weight : ^7777771^000000
#
1020#
Hair cut from a virgin which arouses a man's imagination. 
^ffffff_^000000
Weight : ^7777771^000000
#
1021#
Horns of Dokebi which is rumored to bring a great fortune to its owner. 
^ffffff_^000000
Weight : ^7777771^000000
#
1022#
Tails from a fox that have been cut off. 
^ffffff_^000000
Weight : ^7777771^000000
#
1023#
Tail from a fish that has been cut off. 
^ffffff_^000000
Weight : ^7777771^000000
#
1024#
Bottled black fluid from Marse the squid. 
^ffffff_^000000
Weight : ^7777771^000000
#
1025#
A spider web in pretty strong cohesion. 
^ffffff_^000000
Weight : ^7777771^000000
#
1026#
Fruit of an oak, consisting of a single-seeded, thick-walled nut set in a woody, cuplike base. 
^ffffff_^000000
Weight : ^7777771^000000
#
1027#
Quills cut from a porcupine. 
^ffffff_^000000
Weight : ^7777771^000000
#
1028#
Cut hair from a wild boar which is electile and tough. 
^ffffff_^000000
Weight : ^7777771^000000
#
1029#
Skin of a tiger. 
^ffffff_^000000
Weight : ^7777771^000000
#
1030#
Cut off sole from a tiger's foot which is very good for male vigor and energy. 
^ffffff_^000000
Weight : ^7777771^000000
#
1031#
A forefoot of a Mantis that has been cut off. 
^ffffff_^000000
Weight : ^7777771^000000
#
1032#
A flower with similar internal organs as humans. 
^ffffff_^000000
Weight : ^7777771^000000
#
1033#
A root that looks like human legs. 
^ffffff_^000000
Weight : ^7777771^000000
#
1034#
Cut hairs from a Kobold. Looks rough but is very soft to the touch. 
^ffffff_^000000
Weight : ^7777771^000000
#
1035#
A cuspid of a dragon. 
It can pierce into dragon's skin due to its hardness. 
^ffffff_^000000
Weight : ^7777771^000000
#
1036#
A scale of dragon shining in iridescence. 
Due to its Shield, It Keeps underskin warm and out of the cold. 
^ffffff_^000000
Weight : ^7777771^000000
#
1037#
Cut tail from a dragon. 
^ffffff_^000000
Weight : ^7777771^000000
#
1038#
Horns of a little demon. 
^ffffff_^000000
Weight : ^7777771^000000
#
1039#
Wings of a little demon looking similar as ones of a bat. 
^ffffff_^000000
Weight : ^7777771^000000
#
1040#
Moustache of an old dwarf. 
^ffffff_^000000
Weight : ^7777771^000000
#
1041#
A portable case for holding and protecting a light. 
^ffffff_^000000
Weight : ^7777771^000000
#
1042#
Cut hind leg of bug. 
^ffffff_^000000
Weight : ^7777771^000000
#
1043#
A thick, sharpened nail from an orc. 
^ffffff_^000000
Weight : ^7777771^000000
#
1044#
Cut cuspid of a Mutant Orc. 
^ffffff_^000000
Weight : ^7777771^000000
#
1045#
Mask of the ancient shaman used for special ceremonies. 
^ffffff_^000000
Weight : ^7777771^000000
#
1046#
Cut chitin claw from a scorpion. 
When bitten by a scorpion, people barely survives. 
^ffffff_^000000
Weight : ^7777771^000000
#
1047#
Cut head of Medusa taking on a sad look. 
^ffffff_^000000
Weight : ^7777771^000000
#
1048#
Snakelike hair of Medusa. 
^ffffff_^000000
Weight : ^7777771^000000
#
1049#
Traditional skirt which is usually worn by shy Women. 
^ffffff_^000000
Weight : ^7777771^000000
#
1050#
A bunch of tough, strong tendons. 
^ffffff_^000000
Weight : ^7777771^000000
#
1051#
A long and thin part of cerebrum. 
^ffffff_^000000
Weight : ^7777771^000000
#
1052#
Smallest structural unit of an organism. 
^ffffff_^000000
Weight : ^7777771^000000
#
1053#
A Sharp, spiky tooth of an giant fish who lives under the deep sea. 
^ffffff_^000000
Weight : ^7777771^000000
#
1054#
The mouth of a giant fish that lives under the deep sea. 
^ffffff_^000000
Weight : ^7777771^000000
#
1055#
Skinned peeling of an earthworm. 
^ffffff_^000000
Weight : ^7777771^000000
#
1056#
A square grain of sand which sparkles brightly. 
^ffffff_^000000
Weight : ^7777771^000000
#
1057#
A bottled powder from a moth. 
^ffffff_^000000
Weight : ^7777771^000000
#
1058#
Cut wings off a moth. 
^ffffff_^000000
Weight : ^7777771^000000
#
1059#
Fabric which is nearly transparent. 
^ffffff_^000000
Weight : ^7777771^000000
#
1060#
Beautiful and golden human hairs. 
^ffffff_^000000
Weight : ^7777771^000000
#
1061#
A bottle with sand that sparkles like the stars. 
Usually found from inside of a witches broom. 
^ffffff_^000000
Weight : ^7777771^000000
#
1062#
A pumpkin with a spooky face carved on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1063#
A sharpened cuspid. 
^ffffff_^000000
Weight : ^7777771^000000
#
1064#
Ring pierced into a horses nose, to steer it a certain direction. 
^ffffff_^000000
Weight : ^7777771^000000
#
1065#
Fudamental item for trapping. 
^ffffff_^000000
Weight : ^7777771^000000
#
1066#
The main core from a tree. 
^ffffff_^000000
Weight : ^7777771^000000
#
1067#
The main core from a tree. 
^ffffff_^000000
Weight : ^7777771^000000
#
1068#
The main core from a tree. 
^ffffff_^000000
Weight : ^7777771^000000
#
1069#
Sticky, smelly mushrooms containing poison. 
Commonly used for medicinal purposes. 
^ffffff_^000000
Weight : ^7777771^000000
#
1070#
Rubber smelling mushroom commonly used for medicinal purposes. 
^ffffff_^000000
Weight : ^7777771^000000
#
1071#
A test tube bottle with unidentified fluid within. 
^ffffff_^000000
Weight : ^7777773^000000
#
1072#
A message from Mahnsoo, the chief of the Merchant Guild. 
^ffffff_^000000
Weight : ^7777771^000000
#
1073#
A delivery voucher, serial number "2485741" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1074#
A delivery voucher, serial number "2328137" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1075#
A delivery voucher, serial number "2989396" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1076#
A delivery voucher, serial number "2191737" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1077#
A delivery voucher, serial number "3012685" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1078#
A delivery voucher, serial number "3487372" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1079#
A delivery voucher, serial number "3318702" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1080#
A delivery voucher, serial number "3543625" is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1081#
A wooden box, the word 'Fragile' is noted on it. 
^ffffff_^000000
Weight : ^777777120^000000
#
1082#
A wooden box, the word 'Fragile' is noted on it. 
^ffffff_^000000
Weight : ^777777120^000000
#
1083#
A wooden box, the word 'Fragile' is noted on it. 
^ffffff_^000000
Weight : ^777777120^000000
#
1084#
A passport which allows its owner to use every service in the Kafra warehouse. 
'This ticket is good for one use only' is noted on it. 
^ffffff_^000000
Weight : ^7777771^000000
#
1085#
A test tube bottle with unidentified fluid within. 
^ffffff_^000000
Weight : ^7777773^000000
#
1086#
A test tube bottle with unidentified fluid within. 
^ffffff_^000000
Weight : ^7777773^000000
#
1087#
A test tube bottle with unidentified fluid within. 
^ffffff_^000000
Weight : ^7777773^000000
#
1088#
A test tube bottle with the Morroc aqueous solution. 
^ffffff_^000000
Weight : ^7777773^000000
#
1089#
A test tube bottle with the Payon aqueous solution. 
^ffffff_^000000
Weight : ^7777773^000000
#
1090#
A test tube bottle with unidentified fluid within. 
^ffffff_^000000
Weight : ^7777773^000000
#
1091#
A wooden box, the word 'Fragile' is noted on it. 
^ffffff_^000000
Weight : ^777777120^000000
#
1092#
An empty test tube which can possibly bottle something within. 
^ffffff_^000000
Weight : ^7777772^000000
#
1093#
An empty potion bottle which can possibly bottle something within. 
^ffffff_^000000
Weight : ^7777771^000000
#
1101#
A basic one-handed sword. 
Class : ^777777Sword^000000
Attack Strength : ^77777725^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1102#
A basic one-handed sword. 
Class : ^777777Sword^000000
Attack Strength : ^77777725^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1103#
A basic one-handed sword. 
Class : ^777777Sword^000000
Attack Strength : ^77777725^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, Thief^000000
#
1104#
A one-handed sword with a rounded blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777739^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1105#
A one-handed sword with a rounded blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777739^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1106#
A one-handed sword with a rounded blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777739^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1107#
A thick-bladed, one-handed sword. 
Class : ^777777Sword^000000
Attack Strength : ^77777753^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1108#
A thick-bladed, one-handed sword. 
Class : ^777777Sword^000000
Attack Strength : ^77777753^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1109#
A thick-bladed, one-handed sword. 
Class : ^777777Sword^000000
Attack Strength : ^77777753^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1110#
A one-handed sword with a long, thin blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777770^000000
Weight : ^77777750^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1111#
A one-handed sword with a long, thin blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777770^000000
Weight : ^77777750^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1112#
A one-handed sword with a long, thin blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777770^000000
Weight : ^77777750^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1113#
A strong one-handed sword with a curved blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777785^000000
Weight : ^77777770^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1114#
A strong one-handed sword with a curved blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777785^000000
Weight : ^77777770^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1115#
A strong one-handed sword with a curved blade. 
Class : ^777777Sword^000000
Attack Strength : ^77777785^000000
Weight : ^77777770^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1122#
A one-handed sword with an intricately-decorated hilt. 
Class : ^777777Sword^000000
Attack Strength : ^777777100^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1125#
A one-handed sword with an intricately-decorated hilt. 
Class : ^777777Sword^000000
Attack Strength : ^777777100^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1119#
The most powerful one-handed sword there is. Useful to slay many friend and foe alike. The favorite sword of the ancient Japanese Knights, the Samurai. 
Class : ^777777Sword^000000
Attack Strength : ^777777130^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1120#
The most powerful one-handed sword there is. Useful to slay many friend and foe alike. The favorite sword of the ancient Japanese Knights, the Samurai. 
Class : ^777777Sword^000000
Attack Strength : ^777777130^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1121#
The most powerful one-handed sword there is. Useful to slay many friend and foe alike. The favorite sword of the ancient Japanese Knights, the Samurai. 
Class : ^777777Sword^000000
Attack Strength : ^777777130^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1123#
A one-handed sword, the Haedonggum is an ancient Korean Sword. 
This mysterious sword is rumored to have mind-controlling abilities. 
INT + 3
Class : ^777777Sword^000000
Attack Strength : ^777777120^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1128#
A one-handed sword, the Haedonggum is an ancient Korean Sword. 
This mysterious sword is rumored to have mind-controlling abilities. 
INT + 3
Class : ^777777Sword^000000
Attack Strength : ^777777120^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1124#
A one-handed sword crafted by Orcish smiths, and used by the Orc warriors. It symbolizes civil rights. 
Indestructible. 
Class : ^777777Sword^000000
Attack Strength : ^77777790^000000
Weight : ^77777780^000000
Weapon lvl : ^777773^000000
Required lvl : ^7777775^000000
Available Job : ^777777Novice, Swordman, Merchant, 
         Thief^000000
#
1126#
A heavy one-handed cavalry sword with a slightly curved one-edged blade. 
Class : ^777777Sword^000000
Attack Strength : ^777777115^000000
Weight : ^777777100^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1127#
A heavy one-handed cavalry sword with a slightly curved one-edged blade. 
Class : ^777777Sword^000000
Attack Strength : ^777777115^000000
Weight : ^777777100^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1129#
A one-handed Sword with a decorative wavelike blade. 
It has Great Power. 
Class : ^777777Sword^000000
Attack Strength : ^777777150^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Knight, Crusader^000000
#
1130#
A one-handed Sword with several edges on top. It leaves severely deep wounds with one brandish. 
Low Double attack chance. 
Class : ^777777Sword^000000
Attack Strength : ^777777120^000000
Weight : ^77777750^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1131#
A one-handed, formal-dress sword with water property. Enable to use ^008800Cold Bolt^000000. 
Class : ^777777Sword^000000
Attack Strength : ^777777100^000000
Weight : ^77777760^000000
Property : ^777777Water^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1132#
A one-handed sword with an extremely sharp blade. When used it can bring instant death to an enemy most of the time. 
Delivers an instantaneous death to an enemy. 
Class : ^777777Sword^000000
Attack Strength : ^777777115^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1133#
A one-handed, formal-dress sword with fire property. Enable to use ^008800Fire Bolt^000000. 
Class : ^777777Sword^000000
Attack Strength : ^777777100^000000
Weight : ^77777750^000000
Property : ^777777Fire^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1134#
A one-handed sword that looks similar to a pair of scissors. It is especially efficient when used for cutting things. 
Pierce the defence of plant monsters. 
Class : ^777777Sword^000000
Attack Strength : ^777777140^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1135#
A one-handed sword normally used by seaman. Enable to use ^008800Bash^000000 at skill level 5 for the maximum. 
Class : ^777777Sword^000000
Attack Strength : ^777777150^000000
Weight : ^77777790^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1136#
A one-handed sword engraved a Sun sculpture on. It symbolizes the vigor and the battle spirit. 
Regain HP. 
Accuracy Rate - 30%
Class : ^777777Sword^000000
Attack Strength : ^77777770^000000
Weight : ^777777120^000000
Property : ^777777Fire^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1137#
A one-handed sword belonging to King Arthur, the Arthurian legend. 
It selects its owner by its own will and possess holy power within. 
INT + 5
Strong against Darkness tendency. 
Class : ^777777Sword^000000
Attack Strength : ^777777150^000000
Weight : ^777777120^000000
Property : ^777777Holy^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1138#
A one-handed sword similar to the legendary young twig which was rumored to have murdered the God of Light. 
Strong against Righteous tendency. 
Class : ^777777Sword^000000
Attack Strength : ^777777160^000000
Weight : ^777777100^000000
Property : ^777777Shadow^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1139#
A one-handed sword which is rumored to bring a horrible fate to its owner. 
LUK = 0
Class : ^777777Sword^000000
Attack Strength : ^777777185^000000
Weight : ^777777100^000000
Property : ^777777Shadow^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1140#
A giant one-handed sword used by ancient Korean generals. 
Give double damage on boss monster. 
Class : ^777777Sword^000000
Attack Strength : ^777777150^000000
Weight : ^77777790^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1141#
A one-handed shapeless sword with ghost property. It deranges an enemy's mind when used. 
Indestructible. 
Class : ^777777Sword^000000
Attack Strength : ^777777140^000000
Weight : ^77777790^000000
Property : ^777777Ghost^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Merchant, 
         Thief^000000
#
1116#
A straight-bladed sword. The favorite sword of the ancient Japanese Knights, the Samurai. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^77777760^000000
Weight : ^777777100^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1117#
A straight-bladed sword. The favorite sword of the ancient Japanese Knights, the Samurai. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^77777760^000000
Weight : ^777777100^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1118#
A straight-bladed sword. The favorite sword of the ancient Japanese Knights, the Samurai. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^77777760^000000
Weight : ^777777100^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000

#
1152#
A sword that has aided many warriors in battle. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^77777790^000000
Weight : ^777777130^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1153#
A sword that has aided many warriors in battle. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^77777790^000000
Weight : ^777777130^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1154#
A hand and a half sword with a long hilt. It can be used both to pierce and slash. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777115^000000
Weight : ^777777160^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1155#
A hand and a half sword with a long hilt. It can be used both to pierce and slash. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777115^000000
Weight : ^777777160^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1156#
A hand and a half sword with a long hilt. It can be used both to pierce and slash. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777115^000000
Weight : ^777777160^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1157#
A Mighty Two-handed Sword
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777160^000000
Weight : ^777777220^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1158#
A Mighty Two-handed Sword
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777160^000000
Weight : ^777777220^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1159#
A Mighty Two-handed Sword
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777160^000000
Weight : ^777777220^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1160#
A sword with a wide double sided blade. 
DEF + 5
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777140^000000
Weight : ^777777200^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1162#
A sword with a wide double sided blade. 
DEF + 5
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777140^000000
Weight : ^777777200^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1161#
Sword used by ^333366GOD-POING^000000, the Heroine. 
INT + 20, LUK + 20
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777250^000000
Weight : ^777777100^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Every Job^000000
#
1163#
Large, double-edged broad sword formerly used by Scottish highlanders. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777180^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Knight, Crusader^000000
#
1164#
Oriental Sword, named after a well-known craftsman in ancient Japan. 
Critical + 20%
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777170^000000
Weight : ^777777100^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1165#
Oriental Sword, the greatest masterpiece of an ancient craftsman in Japan. 
Dodge + 30%, DEF = 0
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777200^000000
Weight : ^777777100^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1166#
Giant Sword wich is rumored to be made out of dragon cuspid. It can cut a dragon's tough scales without any difficulty. 
Pierce defence of dragon. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777150^000000
Weight : ^777777130^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1167#
A formal-dress saber with wind property. 
Enable to use [Lightening Bolt]. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777160^000000
Weight : ^777777160^000000     Property: ^777777Wind^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1168#
A giant two-handed sword. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777190^000000
Weight : ^777777220^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1169#
Sword used for decapitation. An ancient death penalty ritual. 
Pierce defence of demi-human monster. 
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777155^000000
Weight : ^777777220^000000
Property : ^777777Shadow^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1170#
Sword with a unique S-shaped hilt. 
VIT + 5, DEF + 10
Class : ^777777Two-handed Sword^000000
Attack Strength : ^777777175^000000
Weight : ^777777200^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1201#
A simple knife. 
Class : ^777777Dagger^000000
Attack Strength : ^77777717^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1202#
A simple knife. 
Class : ^777777Dagger^000000
Attack Strength : ^77777717^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1203#
A simple knife. 
Class : ^777777Dagger^000000
Attack Strength : ^77777717^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1204#
A knife used to Attack. 
Class : ^777777Dagger^000000
Attack Strength : ^77777730^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1205#
A knife used to Attack. 
Class : ^777777Dagger^000000
Attack Strength : ^77777730^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1206#
A knife used to Attack. 
Class : ^777777Dagger^000000
Attack Strength : ^77777730^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1207#
French parring dagger, for use by the left hand. 
Class : ^777777Dagger^000000
Attack Strength : ^77777743^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1208#
French parring dagger, for use by the left hand. 
Class : ^777777Dagger^000000
Attack Strength : ^77777743^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1209#
French parring dagger, for use by the left hand. 
Class : ^777777Dagger^000000
Attack Strength : ^77777743^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1210#
An ancient knife used by highlanders in Scotland. 
Class : ^777777Dagger^000000
Attack Strength : ^77777759^000000
Weight : ^77777750^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1211#
An ancient knife used by highlanders in Scotland. 
Class : ^777777Dagger^000000
Attack Strength : ^77777759^000000
Weight : ^77777750^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1212#
An ancient knife used by highlanders in Scotland. 
Class : ^777777Dagger^000000
Attack Strength : ^77777759^000000
Weight : ^77777750^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1213#
Knife used for Stabbing. 
Class : ^777777Dagger^000000
Attack Strength : ^77777773^000000
Weight : ^77777760^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1214#
Knife used for Stabbing. 
Class : ^777777Dagger^000000
Attack Strength : ^77777773^000000
Weight : ^77777760^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1215#
Knife used for Stabbing. 
Class : ^777777Dagger^000000
Attack Strength : ^77777773^000000
Weight : ^77777760^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1216#
A long, light and thin switch-blade. Assassin's are known for concealing this knife. 
Class : ^777777Dagger^000000
Attack Strength : ^77777787^000000
Weight : ^77777770^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1217#
A long, light and thin switch-blade. Assassin's are known for concealing this knife. 
Class : ^777777Dagger^000000
Attack Strength : ^77777787^000000
Weight : ^77777770^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1219#
A very strong knife with a long handle, crafted by artisans of the old world. 
Class : ^777777Dagger^000000
Attack Strength : ^777777105^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1220#
A very strong knife with a long handle, crafted by artisans of the old world. 
Class : ^777777Dagger^000000
Attack Strength : ^777777105^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1221#
A very strong knife with a long handle, crafted by artisans of the old world. 
Class : ^777777Dagger^000000
Attack Strength : ^777777105^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1222#
A very deadly knife. Made of an extremely rare and special metal that cuts straight to the heart of the enemy. 
Blade cannot be damaged in battle. 
Class : ^777777Dagger^000000
Attack Strength : ^777777118^000000
Weight : ^77777780^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1226#
A very deadly knife. Made of an extremely rare and special metal that cuts straight to the heart of the enemy. 
Blade cannot be damaged in battle. 
Class : ^777777Dagger^000000
Attack Strength : ^777777118^000000
Weight : ^77777780^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1223#
A knife welded with a gold handle, said to bring great luck to its owner. 
LUK + 5
Class : ^777777Dagger^000000
Attack Strength : ^77777790^000000
Weight : ^77777750^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1224#
A knife with a blade so strong, it has a low chance of destroying the weapon of the enemy. 
Item Class : ^777777Dagger^000000
Attack Strength : ^77777740^000000
Weight : ^777777100^000000
Weapon Level : ^7777774^000000
Required Level : ^77777736^000000
Applicable Jobs : ^777777Swordsman Class, Mage Class, Archer Class, Merchant Class, Thief Class^000000
#
1229#
A knife used by housewives, for cooking. 
Critical + 30%
Find Meat by 50% chance when kill a monster. 
Class : ^777777Dagger^000000
Attack Strength : ^77777775^000000
Weight : ^77777750^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1230#
A ice pick, commonly used for poking holes in wood or ice. 
Pierces armor without difficulty. 
Formula of damage amount = Attack Strength + (Attack Strength*Defence of the target/100). 
Class : ^777777Dagger^000000
Attack Strength : ^77777780^000000
Weight : ^77777760^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1231#
A formal-dress dagger, engraved luxuarious emblems. Usually used for special occasions. 
MATK + 15%
Class : ^777777Dagger^000000
Attack Strength : ^77777770^000000
Weight : ^77777750^000000
Property : ^777777Fire^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1232#
Common dagger of the assassin. 
Max SP + 30
Class : ^777777Dagger^000000
Attack Strength : ^777777125^000000
Weight : ^77777760^000000
Property: ^777777Shadow^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Assassin^000000
#
1233#
Ceremonial dagger for exorcisms. It possesses a great power within which can defeat evil. 
Pierce defence of demon-like monsters. 
Class : ^777777Dagger^000000
Attack Strength : ^77777790^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1234#
Dagger which has received spirit of the moon, drains the soul from the target when used. 
Regain a small amount of SP when used to attack. 
Accuracy Rate - 30%
Class : ^777777Dagger^000000
Attack Strength : ^77777750^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1235#
Dagger which symbolizes the alchemist. 
Has a low chance of transforming a target into a different monster. 
Class : ^777777Dagger^000000
Attack Strength : ^777777110^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Alchemist^000000
#
1236#
A dagger made by a small tribe living in the desert. 
Indestructible. 
Class : ^777777Dagger^000000
Attack Strength : ^777777140^000000
Weight : ^77777780^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1237#
A cursed dagger made out of a strong cuspid, known to drive its owner's insane. 
Increases Darkness tendency when used. 
Class : ^777777Dagger^000000
Attack Strength : ^777777150^000000
Weight : ^77777780^000000
Property : ^777777Neutral^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Swordman, Mage, 
         Archer, Merchant, Thief^000000
#
1250#
An Arabic dagger. To be equipped on the back of the hand or on arms. 
Class : ^777777Katar^000000
Attack Strength : ^777777125^000000
Weight : ^77777780^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Assassin^000000
#
1251#
An Arabic dagger. To be equipped on the back of the hand or on arms. 
Class : ^777777Katar^000000
Attack Strength : ^777777125^000000
Weight : ^77777780^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Assassin^000000
#
1252#
A Simple Katar. 
Dex + 1
Class : ^777777Katar^000000
Attack Strength : ^777777148^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Assassin^000000
#
1253#
A Simple Katar. 
Dex + 1
Class : ^777777Katar^000000
Attack Strength : ^777777148^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Assassin^000000
#
1254#
Dagger for stabbing. 
Class : ^777777Katar^000000
Attack Strength : ^777777165^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Assassin^000000
#
1255#
Dagger for stabbing. 
Class : ^777777Katar^000000
Attack Strength : ^777777165^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Assassin^000000
#
1301#
A common axe. 
Class : ^777777Axe^000000
Attack Strength : ^77777738^000000
Weight : ^77777780^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Novice, Swordman, Merchant, Thief^000000
#
1302#
A common axe. 
Class : ^777777Axe^000000
Attack Strength : ^77777738^000000
Weight : ^77777780^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Novice, Swordman, Merchant, Thief^000000
#
1303#
A common axe. 
Class : ^777777Axe^000000
Attack Strength : ^77777738^000000
Weight : ^77777780^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Novice, Swordman, Merchant, Thief^000000
#
1304#
An axe crafted by Orcish smiths for their warriors. 
Class : ^777777Axe^000000
Attack Strength : ^77777775^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^7777773^000000
Available Job : ^777777Novice, Swordman, Merchant, Thief^000000
#
1305#
Heavy, broad-bladed hatchet used by butchers. 
Class : ^777777Axe^000000
Attack Strength : ^777777140^000000
Weight : ^777777120^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1351#
A sturdy two-handed axe useful for defeating many foes. 
Class : ^777777Axe^000000
Attack Strength : ^77777780^000000
Weight : ^777777150^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Swordman, Merchant^000000
#
1352#
A sturdy two-handed axe useful for defeating many foes. 
Class : ^777777Axe^000000
Attack Strength : ^77777780^000000
Weight : ^777777150^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Swordman, Merchant^000000
#
1353#
A sturdy two-handed axe useful for defeating many foes. 
Class : ^777777Axe^000000
Attack Strength : ^77777780^000000
Weight : ^777777150^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Swordman, Merchant^000000
#
1354#
A very big hammer. 
Class : ^777777Axe^000000
Attack Strength : ^777777120^000000
Weight : ^777777200^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Swordman, Merchant^000000
#
1355#
A very big hammer. 
Class : ^777777Axe^000000
Attack Strength : ^777777120^000000
Weight : ^777777200^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Swordman, Merchant^000000
#
1356#
A very big hammer. 
Class : ^777777Axe^000000
Attack Strength : ^777777120^000000
Weight : ^777777200^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Swordman, Merchant^000000
#
1357#
A powerful-looking axe that lives up to its appearance with might. 
Class : ^777777Axe^000000
Attack Strength : ^777777155^000000
Weight : ^777777220^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman, Merchant^000000
#
1358#
A powerful-looking axe that lives up to its appearance with might. 
Class : ^777777Axe^000000
Attack Strength : ^777777155^000000
Weight : ^777777220^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman, Merchant^000000
#
1359#
A powerful-looking axe that lives up to its appearance with might. 
Class : ^777777Axe^000000
Attack Strength : ^777777155^000000
Weight : ^777777220^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman, Merchant^000000
#
1360#
A two-handed double-sided Axe. 
Class : ^777777Axe^000000
Attack Strength : ^777777185^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman, Merchant^000000
#
1361#
A two-handed double-sided Axe. 
Class : ^777777Axe^000000
Attack Strength : ^777777185^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman, Merchant^000000
#
1362#
A two-handed double-sided Axe. 
Class : ^777777Axe^000000
Attack Strength : ^777777185^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman, Merchant^000000
#
1363#
Fearful-looking axe which has rumored to flood the battle field with blood. 
STR + 10
Increases movement when equipped
Class : ^777777Axe^000000
Attack Strength : ^777777160^000000
Weight : ^777777400^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1364#
A gigantic double-sided axe. 
Stun + 10%
Class : ^777777Axe^000000
Attack Strength : ^777777185^000000
Weight : ^777777180^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1365#
A axe which is rumored to lead the children of the darkness to heaven. 
Critical attack on the Undead. 
Deliver an instantaneous death to the Undead. 
Class : ^777777Axe^000000
Attack Strength : ^777777120^000000
Weight : ^777777230^000000
Property : ^777777Shadow^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1366#
A Greek ceremonial axe possessing a holy force within. 
Enable to use lvl 1 ^008800Heal^000000
Class : ^777777Axe^000000
Attack Strength : ^777777180^000000
Weight : ^777777230^000000
Property : ^777777Holy^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1367#
A axe used for Slaying many foes. 
Pierces the defence of brute monsters. 
Has a low chance of delivering an instantaneous death to brute monsters. 
Class : ^777777Axe^000000
Attack Strength : ^777777120^000000
Weight : ^777777250^000000
Property : ^777777Earth^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1368#
A light axe with wind property, used for throwing. 
Enable to use ^008800Tomahawk Throwing^000000. 
Class : ^777777Axe^000000
Attack Strength : ^777777165^000000
Weight : ^777777250^000000
Property : ^777777Wind^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1369#
An extremely sharp guillotine blade welded with a handle. Guillotine's are known as being the instrument to behead people. 
Has a low chance of delivering an instantaneous death to demi-human monsters. 
Class : ^777777Axe^000000
Attack Strength : ^777777215^000000
Weight : ^777777300^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Swordman, Merchant^000000
#
1401#
Spear used for throwing. 
Class : ^777777Spear^000000
Attack Strength : ^77777728^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1402#
Spear used for throwing. 
Class : ^777777Spear^000000
Attack Strength : ^77777728^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1403#
Spear used for throwing. 
Class : ^777777Spear^000000
Attack Strength : ^77777728^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1404#
Spear consisting of a long shaft with a sharp pointed end. 
Class : ^777777Spear^000000
Attack Strength : ^77777744^000000
Weight : ^77777785^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1405#
Spear consisting of a long shaft with a sharp pointed end. 
Class : ^777777Spear^000000
Attack Strength : ^77777744^000000
Weight : ^77777785^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1406#
Spear consisting of a long shaft with a sharp pointed end. 
Class : ^777777Spear^000000
Attack Strength : ^77777744^000000
Weight : ^77777785^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1407#
A long spear formerly used by infantry. 
Class : ^777777Spear^000000
Attack Strength : ^77777760^000000
Weight : ^777777100^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1408#
A long spear formerly used by infantry. 
Class : ^777777Spear^000000
Attack Strength : ^77777760^000000
Weight : ^777777100^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1409#
A long spear formerly used by infantry. 
Class : ^777777Spear^000000
Attack Strength : ^77777760^000000
Weight : ^777777100^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1413#
A Legendary Spear which is rumored to never miss its Target. 
Accuracy + 30
Class : ^777777Spear^000000
Attack Strength : ^77777795^000000
Weight : ^77777750^000000
Weapon lvl : ^7777774^000000
Required lvl : ^7777774^000000
Available Job : ^777777Swordman^000000
#
1414#
A spear with Earth Property. 
MHP + 500
Class : ^777777Spear^000000
Attack Strength : ^777777145^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1415#
A spike for Intruding into the Armor of an Enemy. 
Pierce Defence. 
Class : ^777777Spear^000000
Attack Strength : ^77777785^000000
Weight : ^77777785^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1416#
A spear which drains the spirit from an enemy when Killed. 
Regain 5 SP when an enemy is killed. 
Class : ^777777Spear^000000
Attack Strength : ^777777100^000000
Weight : ^777777100^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1451#
A spear with a blade carved inward. 
Class : ^777777Spear^000000
Attack Strength : ^77777784^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1452#
A spear with a blade carved inward. 
Class : ^777777Spear^000000
Attack Strength : ^77777784^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1453#
A spear with a blade carved inward. 
Class : ^777777Spear^000000
Attack Strength : ^77777784^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1454#
A spear with a large Crescent Blade. 
Class : ^777777Spear^000000
Attack Strength : ^777777104^000000
Weight : ^777777120^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1455#
A spear with a large Crescent Blade. 
Class : ^777777Spear^000000
Attack Strength : ^777777104^000000
Weight : ^777777120^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1456#
A spear with a large Crescent Blade. 
Class : ^777777Spear^000000
Attack Strength : ^777777104^000000
Weight : ^777777120^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1457#
A blade with lateral projections mounted on the end of a long shaft. 
Class : ^777777Spear^000000
Attack Strength : ^777777124^000000
Weight : ^777777200^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1458#
A blade with lateral projections mounted on the end of a long shaft. 
Class : ^777777Spear^000000
Attack Strength : ^777777124^000000
Weight : ^777777200^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1459#
A blade with lateral projections mounted on the end of a long shaft. 
Class : ^777777Spear^000000
Attack Strength : ^777777124^000000
Weight : ^777777200^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Swordman^000000
#
1460#
A spear with 3 Prongs, used often for fishing. 
Class : ^777777Spear^000000
Attack Strength : ^777777150^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1461#
A spear with 3 Prongs, used often for fishing. 
Class : ^777777Spear^000000
Attack Strength : ^777777150^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1462#
A spear with 3 Prongs, used often for fishing. 
Class : ^777777Spear^000000
Attack Strength : ^777777150^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1463#
A spear with an axlike blade and a steel spike. 
Class : ^777777Spear^000000
Attack Strength : ^777777165^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1464#
A spear with an axlike blade and a steel spike. 
Class : ^777777Spear^000000
Attack Strength : ^777777165^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1465#
A spear with an axlike blade and a steel spike. 
Class : ^777777Spear^000000
Attack Strength : ^777777165^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1466#
A scythe with a round and heavy blade. Often carried by the bringer of death. 
Critical + 20
Class : ^777777Spear^000000
Attack Strength : ^777777150^000000
Weight : ^777777250^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1410#
A spear commonly used by Horsemen or Knights. 
Class : ^777777Spear^000000
Attack Strength : ^777777185^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1411#
A spear commonly used by Horsemen or Knights. 
Class : ^777777Spear^000000
Attack Strength : ^777777185^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1412#
A spear commonly used by Horsemen or Knights. 
Class : ^777777Spear^000000
Attack Strength : ^777777185^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Swordman^000000
#
1467#
A spear with a thick and strange looking Blade. 
Class : ^777777Spear^000000
Attack Strength : ^777777180^000000
Weight : ^777777100^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1468#
A spear with Wind property, enchanted with ^008800Thunder Storm^000000. 
Class : ^777777Spear^000000
Attack Strength : ^777777170^000000
Weight : ^777777120^000000
Property : ^777777Wind^000000 
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1469#
The Legendary Spear of Longinus, a misfortunate soldier who murdered a saint. 
Class : ^777777Spear^000000
Attack Strength : ^777777180^000000
Weight : ^777777200^000000
Property : ^777777Shadow^000000 
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1470#
A spear that radiates Holy Light in all directions. Each prong can attack different enemies at the same time. 
Class : ^777777Spear^000000
Attack Strength : ^777777190^000000
Weight : ^777777120^000000
Property : ^777777Holy^000000 
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1471#
A spear with Fire property, has the Mighty Force of the Flame. 
Enchanted with ^008800Fire Ball^000000
Class : ^777777Spear^000000
Attack Strength : ^777777195^000000
Weight : ^777777250^000000
Property : ^777777Fire^000000 
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Swordman^000000
#
1501#
A heavy stick, usually thicker at one end, suitable for use as a weapon. 
Class : ^777777Mace^000000
Attack Strength : ^77777723^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1502#
A heavy stick, usually thicker at one end, suitable for use as a weapon. 
Class : ^777777Mace^000000
Attack Strength : ^77777723^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1503#
A heavy stick, usually thicker at one end, suitable for use as a weapon. 
Class : ^777777Mace^000000
Attack Strength : ^77777723^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1504#
A heavy medieval warclub with a spiked metal head. 
Class : ^777777Mace^000000
Attack Strength : ^77777737^000000
Weight : ^77777780^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1505#
A heavy medieval warclub with a spiked metal head. 
Class : ^777777Mace^000000
Attack Strength : ^77777737^000000
Weight : ^77777780^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1506#
A heavy medieval warclub with a spiked metal head. 
Class : ^777777Mace^000000
Attack Strength : ^77777737^000000
Weight : ^77777780^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1507#
A odd looking mace. 
Class : ^777777Mace^000000
Attack Strength : ^77777754^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1508#
A odd looking mace. 
Class : ^777777Mace^000000
Attack Strength : ^77777754^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1509#
A odd looking mace. 
Class : ^777777Mace^000000
Attack Strength : ^77777754^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Novice, Swordman, Acolyte, Merchant, Thief^000000
#
1510#
An effective, threshing Weapon consisting of a long wooden handle and a shorter, free-swinging stick attached to its end. 
Class : ^777777Mace^000000
Attack Strength : ^77777769^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1511#
An effective, threshing Weapon consisting of a long wooden handle and a shorter, free-swinging stick attached to its end. 
Class : ^777777Mace^000000
Attack Strength : ^77777769^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1512#
An effective, threshing Weapon consisting of a long wooden handle and a shorter, free-swinging stick attached to its end. 
Class : ^777777Mace^000000
Attack Strength : ^77777769^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1513#
A dangerous-looking weapon, an iron club with many sharp spikes. 
Class : ^777777Mace^000000
Attack Strength : ^777777110^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Novice Swordman Acolyte
         Merchant^000000
#
1514#
A dangerous-looking weapon, an iron club with many sharp spikes. 
Class : ^777777Mace^000000
Attack Strength : ^777777110^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1515#
A dangerous-looking weapon, an iron club with many sharp spikes. 
Class : ^777777Mace^000000
Attack Strength : ^777777110^000000
Weight : ^777777150^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1516#
A very powerful and deadly mace, 3 extremely sharp blades are mounted on the end. 
Class : ^777777Mace^000000
Attack Strength : ^777777130^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1517#
A very powerful and deadly mace, 3 extremely sharp blades are mounted on the end. 
Class : ^777777Mace^000000
Attack Strength : ^777777130^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1518#
A very powerful and deadly mace, 3 extremely sharp blades are mounted on the end. 
Class : ^777777Mace^000000
Attack Strength : ^777777130^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1519#
A mace with iron chain-links on it's end. 
Class : ^777777Mace^000000
Attack Strength : ^77777784^000000
Weight : ^77777780^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1520#
A mace with iron chain-links on it's end. 
Class : ^777777Mace^000000
Attack Strength : ^77777784^000000
Weight : ^77777780^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
1522#
A mace which stuns an enemy by a single hit. 
Has a 10% chance to ^880000Stun^000000 an enemy. 
Class : ^777777Mace^000000
Attack Strength : ^777777140^000000
Weight : ^777777200^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Acolyte^000000
#
1523#
A mace with spikes attached onto it, gives an Instantaneous death by haphazard. 
Critical + 40%
Tend to drive its owner into ^880000Darkness^000000 when used frequently. 
Class : ^777777Mace^000000
Attack Strength : ^77777770^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Applicable Job: ^777777Acolyte^000000
#
1524#
A mace made out of pure gold. 
Cannot be damaged in battle. 
Class : ^777777Mace^000000
Attack Strength : ^777777130^000000
Weight : ^77777780^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Applicable Job: ^777777Acolyte^000000
#
1525#
A long and thin mace which is able to attack an enemy from a distance. 
Class : ^777777Mace^000000
Attack Strength : ^777777135^000000
Weight : ^77777780^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Applicable Job: ^777777Acolyte^000000
#
1526#
A heavy mace which has a low chance of bringing an instantaneous death to an enemy. 
Class : ^777777Mace^000000
Attack Strength : ^777777145^000000
Weight : ^777777100^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Applicable Job: ^777777Acolyte^000000
#
1527#
A round shaped iron mace. Heavy but powerful. 
Class : ^777777Mace^000000
Attack Strength : ^777777165^000000
Weight : ^77777790^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Applicable Job: ^777777Acolyte^000000
#
1528#
A cruciform mace blessed by the Pope of the Rune-Midgard Kingdom. 
Class : ^777777Mace^000000
Attack Strength : ^777777140^000000
Weight : ^777777150^000000
Property : ^777777Holy^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Applicable Job: ^777777Acolyte^000000
#
1550#
A common book but lethal when in danger. 
Class : ^777777Book^000000
Attack Strength : ^77777785^000000
Weight : ^77777760^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Priest, Sage^000000
#
1551#
A book filled with religious superstitions. 
INT + 2
Class : ^777777Book^000000
Attack Strength : ^777777115^000000
Weight : ^777777100^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Priest, Sage^000000
#
1552#
A Marble Tablet Engraved with Wise Words. 
Class : ^777777Book^000000
Attack Strength : ^777777125^000000
Weight : ^77777780^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Priest, Sage^000000
#
1601#
A simple magic wand. 
MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777715^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1602#
A simple magic wand. 
MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777715^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1603#
A simple magic wand. 
MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777715^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1604#
A rough-hewn wand effective for magic. 
INT + 1, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777725^000000
Weight : ^77777740^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1605#
A rough-hewn wand effective for magic. 
INT + 1, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777725^000000
Weight : ^77777740^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1606#
A rough-hewn wand effective for magic. 
INT + 1, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777725^000000
Weight : ^77777740^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1607#
Bejeweled Staff. 
INT + 2, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777740^000000
Weight : ^77777740^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1608#
Bejeweled Staff. 
INT + 2, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777740^000000
Weight : ^77777740^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1609#
Bejeweled Staff. 
INT + 2, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777740^000000
Weight : ^77777740^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Novice, Mage, Acolyte^000000
#
1610#
Very Ornate, Well-Crafted Wand. 
It Grants it's Bearer Great Magical Power. 
INT + 3, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777760^000000
Weight : ^77777740^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Mage, Acolyte^000000
1611#
Very Ornate, Well-Crafted Wand. 
It Grants it's Bearer Great Magical Power. 
INT + 3, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777760^000000
Weight : ^77777740^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Mage, Acolyte^000000
#
1612#
Very Ornate, Well-Crafted Wand. 
It Grants it's Bearer Great Magical Power. 
INT + 3, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777760^000000
Weight : ^77777740^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Mage, Acolyte^000000
#
1613#
A rare staff which converts phychic power into distructive power. 
Consumes 2 SP with every physical attack. 
STR + 10, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^777777130^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Mage, Acolyte^000000
#
1614#
A shamanic wand made from a branch off an elder oak tree, a goat figure rests on top of it. 
Do more magical damage on an enemy. 
INT + 3, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777775^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Mage, Acolyte^000000
#
1615#
A cursed wand crafted from a human leg bone, a skull is mounted on the top. 
Evil spirits from hell possess this wand, those who carry it become obsessed with it's aura. 
INT + 4, MATK + 15%
Class : ^777777Rod^000000
Attack Strength : ^77777740^000000
Weight : ^77777770^000000
Property :^777777Undead^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Mage, Acolyte^000000
#
1801#
A common and extremely potent claw, also known as the 'Tiger Fang'. 
Class : ^777777Claw^000000
Attack Strength : ^77777730^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777N/A^000000
Available Job : ^777777Priest, Monk^000000
#
1802#
A common and extremely potent claw, also known as the 'Tiger Fang'. 
Class : ^777777Claw^000000
Attack Strength : ^77777730^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777N/A^000000
Available Job : ^777777Priest, Monk^000000
#
1803#
A hand protector that covers the back of the hand and most parts of arm. 
Has long leather straps with several iron nails on it. 
Class : ^777777Claw^000000
Attack Strength : ^77777750^000000
Weight : ^77777745^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Priest, Monk^000000
#
1804#
A hand protector that covers the back of the hand and most parts of arm. 
Has long leather straps with several iron nails on it. 
Class : ^777777Claw^000000
Attack Strength : ^77777750^000000
Weight : ^77777745^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Priest, Monk^000000
#
1805#
Silver knuckles with diamond studs. Handed down from an old Oriental Tribe living in the Far East. 
Commonly used by champion fighters. 
Class : ^777777Claw^000000
Attack Strength : ^77777765^000000
Weight : ^77777745^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Priest, Monk^000000
#
1806#
Silver Knuckles with diamond studs. Handed down from an old Oriental Tribe living in the Far East. 
Commonly used by champion fighters. 
Class : ^777777Claw^000000
Attack Strength : ^77777765^000000
Weight : ^77777745^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777712^000000
Available Job : ^777777Priest, Monk^000000
#
1807#
A weapon identical to a human fist. 
Does effective damage to enemies. 
Class : ^777777Claw^000000
Attack Strength : ^777777115^000000
Weight : ^77777765^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Priest, Monk^000000
#
1808#
A weapon identical to a human fist. 
Does effective damage to enemies. 
Class : ^777777Claw^000000
Attack Strength : ^777777115^000000
Weight : ^77777765^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Priest, Monk^000000
#
1809#
A weapon identical to a human hand with 3 steel fingers. 
Increases Physical Power. 
STR + 2
Class : ^777777Claw^000000
Attack Strength : ^77777786^000000
Weight : ^77777750^000000
Weapon lvl: ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Priest, Monk^000000
#
1810#
A weapon identical to a human hand with 3 steel fingers. 
Increases Physical Power. 
STR + 2
Class : ^777777Claw^000000
Attack Strength : ^77777786^000000
Weight : ^77777750^000000
Weapon lvl: ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Priest, Monk^000000
#
1812#
A claw in the shape of human fingers with long, sharp nails. 
Class : ^777777Claw^000000
Attack Strength : ^77777797^000000
Weight : ^77777750^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777724^000000
Available Job : ^777777Priest, Monk^000000
#
1813#
A claw that has been blessed by Zephyrus, patron to God of Wind. 
Class : ^777777Claw^000000
Attack Strength : ^777777100^000000
Weight : ^77777745^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Priest, Monk^000000
#
1814#
Claw of Madness. 
It drives its owner insane looking for enemies to kill. 
Increase Attack Speed. 
Class : ^777777Claw^000000
Attack Strength : ^777777100^000000
Weight : ^77777750^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777736^000000
Available Job : ^777777Priest, Monk^000000
#
1901#
Musical instrument with strings. 
Monster Rocker's Favorite instrument. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^77777750^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Bard^000000
#
1902#
Musical instrument with strings. 
Monster Rocker's Favorite instrument. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^77777750^000000
Weight : ^77777770^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777772^000000
Available Job : ^777777Bard^000000
#
1903#
Small stringed musical instrument. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^77777790^000000
Weight : ^77777740^000000
Weapon lvl  : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Bard^000000
#
1904#
Small stringed musical instrument. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^77777790^000000
Weight : ^77777740^000000
Weapon lvl  : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Bard^000000
#
1905#
Musical instrument with a long fretted neck, and a vaulted back. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777105^000000
Weight : ^77777750^000000
Weapon lvl  : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Bard^000000
#
1906#
Musical instrument with a long fretted neck, and a vaulted back. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777105^000000
Weight : ^77777750^000000
Weapon lvl  : ^7777772^000000
Required lvl : ^77777714^000000
Available Job : ^777777Bard^000000
#
1907#
Musical instrument with 6 strings, played with fingers or a pick. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777142^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Bard^000000
#
1908#
Musical instrument with 6 strings, played with fingers or a pick. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777142^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Bard^000000
#
1909#
Musical instrument with strings that are plucked for sound. 
Increases its player's intelligence. 
INT + 2
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777114^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Bard^000000
#
1910#
Musical instrument with strings that are plucked for sound. 
Increases its player's intelligence. 
INT + 2
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777114^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Bard^000000
#
1911#
Traditional musical instrument. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777126^000000
Weight : ^777777130^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Bard^000000
#
1912#
Traditional musical instrument. 
Class : ^777777Musical Instrument^000000
Attack Strength : ^777777126^000000
Weight : ^777777130^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Bard^000000
#
1950#
Strong, thick cord made from braided strands of hemp. 
Class : ^777777Whip^000000
Attack Strength : ^77777745^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Dancer^000000
#
1951#
Strong, thick cord made from braided strands of hemp. 
Class : ^777777Whip^000000
Attack Strength : ^77777745^000000
Weight : ^77777740^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777773^000000
Available Job : ^777777Dancer^000000
#
1952#
A standard whip made out of durable thread. 
Class : ^777777Whip^000000
Attack Strength : ^77777780^000000
Weight : ^77777730^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Dancer^000000
#
1953#
A standard whip made out of durable thread. 
Class : ^777777Whip^000000
Attack Strength : ^77777780^000000
Weight : ^77777730^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Dancer^000000
#
1954#
A whip with a flexible wire and an iron handle. 
Class : ^777777Whip^000000
Attack Strength : ^77777795^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Dancer^000000
#
1955#
A whip with a flexible wire and an iron handle. 
Class : ^777777Whip^000000
Attack Strength : ^77777795^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777716^000000
Available Job : ^777777Dancer^000000
#
1956#
A whip with a morning star attached to the end of it. 
Class : ^777777Whip^000000
Attack Strength : ^777777135^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Applicable Job  : ^777777Dancer^000000
#
1957#
A whip with a morning star attached to the end of it. 
Class : ^777777Whip^000000
Attack Strength : ^777777135^000000
Weight : ^77777790^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Applicable Job  : ^777777Dancer^000000
#
1958#
An exceptional whip made out of an Animals Tail. 
It is rumored to bring good luck. 
LUK + 3
Class : ^777777Whip^000000
Attack Strength : ^777777105^000000
Weight : ^77777770^000000
Weapon lvl: ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Dancer^000000
#
1959#
An exceptional whip made out of an Animals Tail. 
It is rumored to bring good luck. 
LUK + 3
Class : ^777777Whip^000000
Attack Strength : ^777777105^000000
Weight : ^77777770^000000
Weapon lvl: ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Dancer^000000
#
1960#
A common whip made with a wooden handle. 
Class : ^777777Whip^000000
Attack Strength : ^777777120^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Dancer^000000
#
1961#
A common whip made with a wooden handle. 
Class : ^777777Whip^000000
Attack Strength : ^777777120^000000
Weight : ^77777770^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777730^000000
Available Job : ^777777Dancer^000000
#
1962#
A heavy whip made out of snake skin. 
Class : ^777777Whip^000000
Attack Strength : ^777777100^000000
Weight : ^77777740^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Dancer^000000
#
1963#
A whip made from the thornstems of a rosebush. 
It inflicts poison upon enemies when used. 
Class : ^777777Whip^000000
Attack Strength : ^777777115^000000
Weight : ^77777730^000000    Property : ^777777Poison^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Dancer^000000
#
1964#
Powerful Whip made of Steel Chains. 
Class : ^777777Whip^000000
Attack Strength : ^777777150^000000
Weight : ^77777770^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777744^000000
Available Job : ^777777Dancer^000000
#
1701#
A common bow. 
Class : ^777777Bow^000000
Attack Strength : ^77777715^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1702#
A common bow. 
Class : ^777777Bow^000000
Attack Strength : ^77777715^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Archer, Thief^000000
#
1703#
A common bow. 
Class : ^777777Bow^000000
Attack Strength : ^77777715^000000
Weight : ^77777750^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1704#
A average bow, used mostly in hunting small game. 
Class : ^777777Bow^000000
Attack Strength : ^77777729^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1705#
A average bow, used mostly in hunting small game. 
Class : ^777777Bow^000000
Attack Strength : ^77777729^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1706#
A average bow, used mostly in hunting small game. 
Class : ^777777Bow^000000
Attack Strength : ^77777729^000000
Weight : ^77777760^000000
Weapon lvl : ^7777771^000000
Required lvl : ^7777774^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1707#
A simplistic well-balanced bow. 
Class : ^777777Bow^000000
Attack Strength : ^77777750^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1708#
A simplistic well-balanced bow. 
Class : ^777777Bow^000000
Attack Strength : ^77777750^000000
Weight : ^777777100^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1709#
A simplistic well-balanced bow. 
Class : ^777777Bow^000000
Attack Strength : ^77777750^000000
Weight : ^777777100^000000
Weapon lvl: ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1710#
A crossbow used for big battles. 
Class : ^777777Bow^000000
Attack Strength : ^77777765^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1711#
A crossbow used for big battles. 
Class : ^777777Bow^000000
Attack Strength : ^77777765^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1712#
A crossbow used for big battles. 
Class : ^777777Bow^000000
Attack Strength : ^77777765^000000
Weight : ^77777790^000000
Weapon lvl : ^7777772^000000
Required lvl : ^77777718^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1713#
An exceptional Bow which allows its owner to be more dexterous. 
Dex + 2
Class : ^777777Bow^000000
Attack Strength : ^77777790^000000
Weight : ^777777100^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1715#
An exceptional Bow which allows its owner to be more dexterous. 
Dex + 2
Class : ^777777Bow^000000
Attack Strength : ^77777790^000000
Weight : ^777777100^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1714#
A average bow, used mostly in hunting small game. 
Class : ^777777Bow^000000
Attack Strength : ^777777100^000000
Weight : ^777777110^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1716#
A potent bow used by Goongsoo, the ancient Korean archer, with it's great strength it's able to knock down the greatest of enemies. 
Class : ^777777Bow^000000
Attack Strength : ^777777100^000000
Weight : ^777777110^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Archer, Thief, Rogue^000000
#
1718#
A bow exclusively for Hunters. 
Class : ^777777Bow^000000
Attack Strength : ^777777125^000000
Weight : ^777777110^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777733^000000
Available Job : ^777777Hunter^000000
#
1719#
A bow exclusively for Thieves. 
Extremely long range distance and very efficient to Hunt. 
Class : ^777777Bow^000000
Attack Strength : ^77777775^000000
Weight : ^77777750^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Thief^000000
#
1720#
The bow of Rudra, the Ancient God. 
Enchanted with Holy power and the ability to ^008800Cure^000000. 
Class : ^777777Bow^000000
Attack Strength : ^777777130^000000
Weight : ^777777100^000000
Property : ^777777Holy^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777748^000000
Available Job : ^777777Archer, Rogue^000000
#
1750#
A common arrow. 
Class : ^777777Arrow^000000
Attack Strength : ^77777725^000000
Property : ^777777Neutral^000000
Weight : ^7777770. 1^000000
#
1751#
Arrow with a silver head attached on top. 
Enchanted with Holy power. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Property : ^777777Holy^000000
Weight : ^7777770. 2^000000
#
1752#
A burning arrow, does powerful fire damage. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Property : ^777777Fire^000000
Weight : ^7777770. 2^000000
#
2101#
A square shield, small but effective. 
Class : ^777777Shield^000000
Defence Rate : ^7777773^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
2102#
A square shield, small but effective. 
Class : ^777777Shield^000000
Defence Rate : ^7777773^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
2103#
A round shield, small but effective. 
Class : ^777777Shield^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief, Bard, Dancer^000000
#
2104#
A round shield, small but effective. 
Class : ^777777Shield^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief, Bard, Dancer^000000
#
2105#
A well crafted shield, impenetrable to nearly all attacks. 
Class : ^777777Shield^000000
Defence Rate : ^7777776^000000
Weight : ^777777130^000000
Available Job : ^777777Swordman^000000
#
2106#
A well crafted shield, impenetrable to nearly all attacks. 
Class : ^777777Shield^000000
Defence Rate : ^7777776^000000
Weight : ^777777130^000000
Available Job : ^777777Swordman^000000
#
2107#
A shield made entirely of mirrors. Reflects harmful magic. 
MDEF + 5
Class : ^777777Shield^000000
Defence Rate : ^7777774^000000
Weight : ^777777100^000000
Available Job : ^777777Swordman^000000
#
2108#
A shield made entirely of mirrors. Reflects harmful magic. 
MDEF + 5
Class : ^777777Shield^000000
Defence Rate : ^7777774^000000
Weight : ^777777100^000000
Available Job : ^777777Swordman^000000
#
2401#
Cute, girlish shoes. Part of the standard school girls uniform. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777771^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2402#
Cute, girlish shoes. Part of the standard school girls uniform. 
Standard Part of the Girls School Uniform. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777771^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2403#
Standard shoes made of Leather. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777772^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2404#
Standard shoes made of Leather. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777772^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2405#
A pair of heavy leather boots padded with Lunatic fur. 
Created solely for the warrior. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman, Archer, Merchant, Thief^000000
#
2406#
A pair of heavy, leather boots padded with Lunatic fur. 
Created solely for the warrior. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman, Archer, Merchant, Thief^000000
#
2407#
Female pumps made from fine Crystal. 
Used mostly in formal gatherings for good luck. 
LUK + 5, MDEF + 10
Class : ^777777Foot Gear^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Available Job : ^777777Female Only, Every Job Except Novice^000000
#
2408#
Steel shackles that restrict movement of a slave or a jailbird to prevent escape. 
Usually Worn on Ankles. 
Class : ^777777Foot Gear^000000
Defence Rate : ^7777773^000000
Weight : ^777777300^000000
Available Job : ^777777Every Job^000000
#
2409#
Striped high heel shoes. 
They are rumored to have been worn by a witch, providing her wicked magical powers. 
MDEF + 5
Class : ^777777Foot Gear^000000
Defence Rate : ^7777772^000000
Weight : ^77777760^000000
Available Job : ^777777Every Job Except Novice^000000
#
2501#
Soft and flexible covering for the head and neck. 
Class : ^777777Garment^000000
Defence Rate : ^7777771^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2502#
Soft and flexible covering for the head and neck. 
Class : ^777777Garment^000000
Defence Rate : ^7777771^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2503#
A scarf, usually worn around the neck and shoulders for warmth. 
Class : ^777777Garment^000000
Defence Rate : ^7777772^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2504#
A scarf, usually worn around the neck and shoulders for warmth. 
Class : ^777777Garment^000000
Defence Rate : ^7777772^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2505#
A long, loose, capelike garment providing protection from nature's worst. 
Class : ^777777Garment^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2506#
A long, loose, capelike garment providing protection from nature's worst. 
Class : ^777777Garment^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2507#
A cape which is rumored to have been worn by an ancient marquees. 
It's said to increase agility. 
AGI + 1
Class : ^777777Garment^000000
Defence Rate : ^7777772^000000
Weight : ^77777760^000000
Required lvl : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2508#
An old worn-out cape. 
Protects its wearer from magical harm no matter the strength. 
Indestructible, MDEF + 10
Class : ^777777Garment^000000
Defence Rate : ^7777771^000000
Weight : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
2201#
Glasses with darkened lenses to block out the sun's ultra violet rays. 
Adds 5% resistance against ^880000Blind^000000. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000 
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2202#
Glasses with darkened lenses to block out the sun's ultra violet rays. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000 
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2203#
Prescription glasses for bad vision. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2204#
Prescription glasses for bad vision. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2205#
Goggles used by ocean divers. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2206#
A transparent veil, often worn by brides on their wedding day. 
MDEF + 5
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Female Only, Every Job^000000
#
2207#
A small Flower decoration, worn on the head. 
Reduce 10% damage taken from Plant Monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2208#
A hair pin made of satin strips in indigo blue. 
It wards off harmful magic. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2209#
A hair pin made of satin strips in indigo blue. 
It wards off harmful magic. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2210#
A simple ornament to hold hair in place. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2211#
A common bandana in ivory color. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2212#
A patch to conceal an injured eye. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2213#
A hairband with cat ears attached. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2214#
A hairband with rabbit ears attached. 
This extremely rare item has been rumored to bring good luck. 
LUK + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2215#
A hairband crafted from beautiful flowers. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2216#
A stiff squre cap with three or four projecting pieces. 
Worn by Ecclesiastics. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Acolyte^000000
#
2217#
A stiff squre cap with three or four projecting pieces. 
Worn by Ecclesiastics. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Acolyte^000000
#
2218#
A mask worn by people with illnesses or to keep from consuming germs. 
Form 10% resist against Silence. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2219#
A mask worn by people with illnesses or to keep from consuming germs. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2220#
A simple pink hat. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2221#
A simple pink hat. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2222#
A small tight-fitted hat of Muslim origin. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job Except Novice^000000
#
2223#
A small tight-fitted hat of Muslim origin. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job Except Novice^000000
#
2224#
A pair of Goggles especially created for pilots to reduce impaired vision while riding at high speeds. 
Class : ^777777Head Gear^000000
Equipped On : ^777777Upper. Mid^000000    
Defence Rate : ^7777775^000000
Weight : ^77777730^000000
Available Job : ^777777Swordman, Archer, Merchant, Thief^000000
#
2225#
A pair of Goggles especially created for pilots to reduce impaired vision while riding at high speeds. 
Class : ^777777Head Gear^000000
Equipped On : ^777777Upper. Mid^000000    
Defence Rate : ^7777775^000000
Weight : ^77777730^000000
Available Job : ^777777Swordman, Archer, Merchant, Thief^000000
#
2226#
A hat without a brim. 
Simple but Exceptional Defence. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Swordman, Archer, Merchant, Thief^000000
#
2227#
A hat without a brim. 
Simple but Exceptional Defence. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Swordman, Archer, Merchant, Thief^000000
#
2228#
Roman Style Helmet, made completely from steal. Protects most of the head. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777776^000000
Equipped On : ^777777Upper^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman^000000
#
2229#
Roman Style Helmet, made completely from steal. Protects most of the head. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777776^000000
Equipped On : ^777777Upper^000000
Weight : ^77777760^000000
Available Job : ^777777Swordman^000000
#
2230#
A bejeweled head protector. 
It wards off harmful magic. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2231#
A bejeweled head protector. 
It wards off harmful magic. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2232#
A ring shaped, bejeweled head protector. 
It wards off harmful magic. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Mage, Acolyte^000000
#
2233#
A ring shaped, bejeweled head protector. 
It wards off harmful magic. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Mage, Acolyte^000000
#
2234#
A jeweled coronet worn by women. 
Legend says it was worn by an Ancient Queen and grants wisdom to its owner. 
INT + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Required lvl : ^77777745^000000
Available Job : ^777777Female Only, Every Job Except Novice^000000
#
2235#
A crown created with beautiful jewels. 
Legend says it was worn by an Ancient King and grants wisdom to its owner. 
INT + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Required lvl : ^77777745^000000
Available Job : ^777777Male Only, Every Job Except Novice^000000
#
2236#
A red colored hat with a white furball attached on top. 
Usually worn by Santa Claus the grandfather of folklore who brings Gifts to 
well-behaved children at christmas. 
It has been rumored to bring Luck to its owner and protection from harmful magic. 
MDEF + 1, LUK + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2239#
An eyeglass for one eye. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2241#
White colored moustache. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2242#
High-Quality Sunglasses. 
It blocks Sun rays effectively. 
Add 10% resist against ^880000Blind^000000. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2243#
A pair of glasses that camouflage its owners eyes. 
When worn, it looks as though the persons eyes are spinning, though this doesn't distract the wearers sight. 
Add 15% resist against ^880000Blind^000000. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2244#
A over-sized ribbon in pure red color. It has a hidden magical power within it's thread. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2245#
A hat in maroon color, usually worn by gentlemen. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2246#
Head protector made out of pure-gold. 
It blocks physical attacks from enemies efficiently. 
Tends to be very expensive to purchase. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper^000000
Weight : ^77777790^000000
Required lvl : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2247#
A hat in Ivory color, usually worn by middle-aged men who spruce up for special occasions. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2248#
A broad-brimmed hat with a high crown, usually worn by cowboys and ranchers. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2249#
A small, decorative crown made out of pure-gold, worn by nobles or peers. 
Increases it's owners Intelligence. 
INT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job Except Novice^000000
#
2250#
A ribbon for the head. 
Max SP + 20
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2251#
A ceremonial hat worn by Presbyters. 
A sacred force protects its wearer from evil powers. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Acolyte^000000
#
2252#
A pointy hat exclusively made for magicians. 
Helps its wearer to amplify phychic power. 
Max SP + 100
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Mage^000000
#
2253#
A head ornament in the design of a sunflower. 
Reduce 10% damage taken from Insect Monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2254#
A head ornament in the design of angel wings. 
Holy spirits Increase its wearer's agility, 
Blesses the soul and protects from satanic power. 
AGI + 1, LUK + 1
MDEF + 3
Reduce 3% damage taken from demon monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2255#
A head ornament in the design of evil wings. 
Mysterious demon powers increase the wearer's strength 
and protests from sacred powers. 
STR + 1, MDEF + 2
Reduce 3% damage taken from angel monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2256#
A helmet with moose horns attached to it. 
It has religious significances and increases the wearer's strength. 
STR + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper^000000
Weight : ^77777780^000000
Available Job : ^777777Swordman, Merchant^000000
#
2257#
A horn-shaped ornament, it attaches to the forehead of its wearer. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2258#
A head ornament with two spikes attached to it. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777776^000000
Equipped On : ^777777Upper^000000
Weight : ^777777100^000000
Required lvl : ^77777750^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
2259#
A head ornament with a spinning propeller attached to it. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2260#
A pair of glasses often worn by sophisticated people. 
Pseudo intellectuals need not wear these. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2261#
A Prontera issued Military Squad cap. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2262#
A object to disguise yourself as a clown, or the town drunk. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2263#
The masque of the infamous mythical figure, Zorro. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2265#
A unique mask with a X embroidered on the front of it. 
Could be very useful for silent demonstration purposes. 
Add 15% resist against ^880000Silence^000000. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2266#
A mouth protector made out of well-tempered metal. Used for mouth and teeth protection during battle. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Lower^000000
Weight : ^77777730^000000
Required lvl : ^77777750^000000
Available Job : ^777777Swordman^000000
#
2267#
A narrow, short roll of finely cut tobacco for smoking, usually wrapped in thin paper. 
Reduce 3% damage taken from insect monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2268#
A pipe used for smoking high quality tobacco without a filter. 
Reduce 3% damage taken from insect monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2269#
A small wild flower. 
Can be placed in the mouth for romantic seduction. 
Reduce 3% damage taken from plant monsters
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2270#
A long and narrow leaf. 
Can be placed in the mouth for romantic seduction. 
Reduce 3% damage taken from plant monsters
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2271#
A pair of glasses but usually worn on the head. 
It makes its wearer feel fashionable and charming. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2272#
A signpost which warns people to 'STOP' before getting into an accident. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Available Job : ^777777Every Job^000000
#
2273#
A well-polished round metal plate to reflect light. 
Used for a Medical Examinations. 
INT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2274#
A traditional Japanese costume worn by people from another world. 
Has been rumored to form triangular shapes, these shapes are said to increase its wearer's agility. 
AGI + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2275#
A maroon colored bandana. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2276#
A pair of glasses angled up and outward. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2277#
A cap often worn by nurses who work on ill patients. 
INT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Acolyte^000000
#
2279#
A wick-like ornament stuck into the top of the head. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2280#
Ancient Korean costume knitted out of rough reeds or bamboo. 
Used for avoiding rain or harmful sun rays. Worn by Saurabi, the Ancient Korean Warrior. 
Increases Its wearer's agility. 
AGI + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
2282#
A spiritual symbol which appears above the heads of those who are good. 
Add 15% resistance against Holy Property attacks. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2283#
Ear protectors that keep its wearers ears from getting cold. 
Add 10% resistance against ^880000Curse^000000. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2284#
A head ornament with deer antlers attached to it. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
2285#
A legendary ornament. 
Once upon a time, an expert archer hit this apple with only one shoot from a long distance. 
Helps its wearers dexterity. 
DEX + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^77777730^000000
Available Job : ^777777Every Job Except Novice^000000
#
2286#
A head ornament with elven ears attached to it. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Required lvl : ^77777770^000000
Available Job : ^777777Every Job Except Novice^000000
#
2287#
A bandana which symbolizes the lawless sea. 
Increases its wearer's strength. 
STR + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2289#
A head ornament made of imitation feces. 
Reduce 10% damage taken from demi-human Monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777770^000000
Available Job : ^777777Every Job^000000
#
2290#
A traditional Korean costume for a funeral ceremony. 
Usually worn by bereaved family and close friends. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2291#
A black leather mask, shaped like the wings of a butterfly. 
Usually worn by those who have morbid fetishes or belong to a cult. 
Adds 3% damage on demi-human Monsters. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2293#
A thespian stage head prop. Tends to be worn by a performer who pretends to be murdered by a knife. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2294#
A tiny star shaped hairclip. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2295#
A face mask worn by those who have trouble sleeping. 
Resistant to ^880000Blind^000000. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2296#
An optical Instrument for Use with Both eyes. Makes objects appear closer then reality. 
Helps dexterity. 
DEX + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Required lvl : ^77777750^000000
Available Job : ^777777Archer^000000
#
2298#
A green colored insect feeler. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2299#
A helmet of Orc craftsmanship. 
Created by and for Orc warriors. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
5001#
An incomplete device created by an old craftsman. 
After he passed away, his grandson create a model of his creation. 
Add 10% resist against ^880000Curse^000000
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
5002#
An wreath made of silk and high-quality gems. 
Usually worn by  Monarchs as a symbol of sovereignty. 
INT + 2, LUK + 1
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777760^000000
Required lvl : ^77777760^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
5003#
A special hat usually worn by clowns or jesters. 
Even though it looks funny it is rumored to protect the wearer from Magic. 
MDEF + 5
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5004#
A mask-like device worn over nose and mouth to Inhail oxygen from attached tank. 
Add 20% resist against ^880000Poison^000000
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Lower^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
5006#
Manly goggles which makes the wearer feel strong and vigorous. 
Suggested for males. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5007#
A circlet, usually worn by a leader of a tribe. 
STR + 1, INT + 1
LUK + 1, MDEF + 4
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^77777755^000000
Available Job : ^777777Every Job Except Novice^000000
#
5008#
A wreath made of wild flowers. 
Made by a little lady who fell in love for the first time in her life. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5009#
A sturdy and durable safety helmet, made to protect workers from injury. 
You can survive any horrible circumstance. 
Indestructible
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
5010#
A wild looking headband, said to be worn by people who live in remote forests or wastelands. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
5011#
An unknown device which consists of Several Iron Sticks. It has been said that long ago a man found this object from the deep blue sea. No one knows how it works. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
5012#
A special hat for those who have graduated from a educational course. 
Solid enough to protect the head. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5013#
Exclusive head piece created for ^FF9900Lord Kaho^000000. (Lord Kaho has never been identified) 
STR + 5, INT + 5
VIT + 10, AGI + 10
LUK + 20, MDEF + 10
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
5014#
A fin-shaped helmet which is rumored to patronize swordsmen. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid^000000
Weight : ^77777730^000000
Required lvl : ^77777765^000000
Available Job : ^777777Swordman^000000
#
5015#
A funny ornament for the head. 
Solid enough to protect it's wearer. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
5016#
A black cap, usually worn by boys who attend school in uniforms. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5017#
A study helmet constructed out of bones. 
Hard to put on due to its heavy Weight, but very efficient in Battle. 
Increases 15% damage taken from Shadow Property attacks
Class : ^777777Head Gear^000000
Defence Rate : ^7777777^000000
Equipped On : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777770^000000
Available Job : ^777777Swordman, Merchant^000000
#
5018#
A fabulous bonnet with one Archaic feather attached to it. 
AGI + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Archer^000000
#
5019#
A great pirate cap. Worn by many pirates through out the ages. 
VIT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
2278#
A mask with a smiley face carved into it. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2281#
A decorative mask used by opera phantoms. 
It makes its wearer look mysterious. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2288#
A mask that shows the utter anguish of those lost in insanity. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2292#
A mask made out of steel. Used normally by welders and blacksmiths. 
Add 10% resistance to Fire Property attacks
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777730^000000
Required lvl : ^77777750^000000
Available Job : ^777777Merchant^000000
#
2297#
A mask made by goblin hunters. Worn to scare unsuspecting enemies. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5005#
A mask that filters air to protect its wearer against noxious gases. 
Add 30% resistance to ^880000Poison^000000
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
2264#
An over-sized Chinese turban off a Munak. A Chinese queue and a unknown talisman are attached to the front and back. 
Reduce 10% damage taken from the Undead
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper, Mid, Lower^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
2601#
A circular band worn on the finger. Increases its wearer's strength. 
STR + 2
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2602#
A onrnament that hangs from the ear. Increases the wearer's intelligence. 
INT + 2
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2603#
A necklace of an Ancient Queen. Increases the wearer's vitality. 
VIT + 2
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2604#
A covering for the hand to improve grip. Can make the wearer more dexterous. 
DEX + 2
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2605#
A magical ornament with a pin at the back for attaching to clothing. 
Increases the wearer's agility. 
AGI + 2
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2607#
An accessory. Possible to attach on everything. 
SP + 10
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^7777775^000000
Available Job : ^777777Every Job^000000
#
2608#
A string of beads used in counting prayers during their recitation. 
LUK + 2, MDEF + 5
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
2609#
A unique ring with an encrusted skull. Enscribed upon it are the words`^990000Forever to the Death... ^000000'. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2610#
A common ring made out of gold. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2611#
A simple ring made out of silver. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2612#
A pretty ring made from wild flowers. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2613#
A very expensive ring with a large encrusted diamond. Woman seem to love this named rock for some strange reason. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2614#
... 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
2615#
A mysterious ring which raises it's wearer's defence. 
DEF + 3, MDEF + 3
Class : ^777777Accessory^000000
Defence Rate : ^7777773^000000
Weight : ^77777710^000000
Required lvl : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2616#
An esoteric ring which enables it's wearer to amplify his hidden power. 
CRI + 5
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^7777775^000000
Required lvl : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
2617#
Holy Gloves that Increase it's wearer's intelligence. 
INT + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777771^000000
Weight : ^77777710^000000
Required lvl : ^77777735^000000
Available Job : ^777777Every Job Except Novice^000000
#
2618#
Matyr's leash. 
AGI + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777771^000000
Weight : ^77777710^000000
Required lvl  : ^77777735^000000
Available Job : ^777777Every Job Except Novice^000000
#
2619#
A finger protector for archers to help accuracy. Increases bow damage. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777765^000000
Available Job : ^777777Archer^000000
#
2620#
Exclusive ring for Thief. Increases ^008800Steal^000000 percentage. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777710^000000
Required lvl : ^77777770^000000
Available Job : ^777777Thief^000000
#
2301#
A simple shirt. 
Class : ^777777Armor^000000
Defence Rate : ^7777771^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2302#
A simple shirt. 
Class : ^777777Armor^000000
Defence Rate : ^7777771^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2303#
A jacket made from cheap leather. 
Class : ^777777Armor^000000
Defence Rate : ^7777772^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2304#
A jacket made from cheap leather. 
Class : ^777777Armor^000000
Defence Rate : ^7777772^000000
Weight : ^77777720^000000
Available Job : ^777777Every Job^000000
#
2305#
A light and comfortable suit made for adventurers. 
Class : ^777777Armor^000000
Defence Rate : ^7777773^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
2306#
A light and comfortable suit made for adventurers. 
Class : ^777777Armor^000000
Defence Rate : ^7777773^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
2307#
A simple cloak. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Every Job Except Novice^000000
#
2308#
A simple cloak. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777760^000000
Available Job : ^777777Every Job Except Novice^000000
#
2309#
A long coat. 
Class : ^777777Armor^000000
Defence Rate : ^7777775^000000
Weight : ^777777120^000000
Available Job : ^777777Every Job Except Novice^000000
#
2310#
A long coat. 
Class : ^777777Armor^000000
Defence Rate : ^7777775^000000
Weight : ^777777120^000000
Available Job : ^777777Every Job Except Novice^000000
#
2311#
A fur coat made from smooth leather and soft fur from a Lunatic. 
Class : ^777777Armor^000000
Defence Rate : ^7777776^000000
Weight : ^777777230^000000
Required lvl : ^77777730^000000
Available Job : ^777777Every Job Except Novice^000000
#
2312#
Medium armor consisting of well-tempered metal plates. 
Class : ^777777Armor^000000
Defence Rate : ^7777777^000000
Weight : ^777777280^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2313#
Medium armor consisting of well-tempered metal plates. 
Class : ^777777Armor^000000
Defence Rate : ^7777777^000000
Weight : ^777777280^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2314#
Heavy mail armor consisting of well-polished metal chains. 
Class : ^777777Armor^000000
Defence Rate : ^7777778^000000
Weight : ^777777330^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2315#
Heavy mail armor consisting of well-polished metal chains. 
Class : ^777777Armor^000000
Defence Rate : ^7777778^000000
Weight : ^777777330^000000
Available Job : ^777777Swordman, Merchant, Thief^000000
#
2316#
Heavy armor consisting of well-tempered metal plates. 
Class : ^777777Armor^000000
Defence Rate : ^77777710^000000
Weight : ^777777450^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman^000000
#
2317#
Heavy armor consisting of well-tempered metal plates. 
Class : ^777777Armor^000000
Defence Rate : ^77777710^000000
Weight : ^777777450^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman^000000
#
2318#
A formal dress that enhance it's wearer's look. 
INT + 1, MDEF + 5
Class : ^777777Armor^000000
Defence Rate : ^7777778^000000
Weight : ^777777250^000000
Required lvl : ^77777770^000000
Available Job : ^777777Merchant^000000
#
2319#
The favorable jacket of club singers. It is covered in shiny glitter. 
MDEF + 5
^880000Blind^000000 enemy when attacking by a 3% chance
Class : ^777777Armor^000000
Defence Rate : ^7777777^000000
Weight : ^777777250^000000
Required lvl : ^77777760^000000
Available Job : ^777777Every Job Except Novice^000000
#
2320#
A formal suit for males. 
Class : ^777777Armor^000000
Defence Rate : ^7777775^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job Except Novice^000000
#
2321#
A robe knitted out of the silk. It is enchanted with magic. 
MDEF + 10
Class : ^777777Armor^000000
Defence Rate : ^7777773^000000
Weight : ^77777740^000000
Available Job : ^777777Swordman, Mage, Acolyte, Merchant^000000
#
2322#
A robe knitted out of the silk. It is enchanted with magic. 
MDEF + 10
Class : ^777777Armor^000000
Defence Rate : ^7777773^000000
Weight : ^77777740^000000
Available Job : ^777777Swordman, Mage, Acolyte, Merchant^000000
#
2323#
A blessed stole, used by Cleric for the Solemn mass. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777740^000000
Available Job : ^777777Acolyte^000000
#
2324#
A blessed stole, used by Cleric for the Solemn mass. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777740^000000
Available Job : ^777777Acolyte^000000
#
2325#
A baptized robe. 
MDEF + 5
Class : ^777777Armor^000000
Defence Rate : ^7777776^000000
Weight : ^77777760^000000
Available Job : ^777777Acolyte, Merchant^000000
#
2326#
A baptized robe. 
MDEF + 5
Class : ^777777Armor^000000
Defence Rate : ^7777776^000000
Weight : ^77777760^000000
Available Job : ^777777Acolyte, Merchant^000000
#
2327#
Exclusive clothing for the Acolyte. It radiates a Holy Aura. 
MDEF + 5
15% resistance against demon monsters
10% resistance against shadow property attacks
Class : ^777777Armor^000000
Defence Rate : ^7777777^000000
Weight : ^777777170^000000
Required Level : ^77777760^000000
Available Job : ^777777Acolyte^000000
#
2328#
Armor constructed out of wood. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777100^000000
Available Job : ^777777Swordman, Merchant^000000
#
2329#
Armor constructed out of wood. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777100^000000
Available Job : ^777777Swordman, Merchant^000000
#
2330#
A pair of tight pants, allows it's wearer to move around with ease. 
DEX + 1
Class : ^777777Armor^000000
Defence Rate : ^7777776^000000
Weight : ^77777750^000000
Required lvl : ^77777745^000000
Available Job : ^777777Archer^000000
#
2331#
A pair of tight pants, allows it's wearer to move around with ease. 
DEX + 1
Class : ^777777Armor^000000
Defence Rate : ^7777776^000000
Weight : ^77777750^000000
Required lvl : ^77777745^000000
Available Job : ^777777Archer^000000
#
2332#
A robe knitted out of very expensive silver threads. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777770^000000
Available Job : ^777777Mage^000000
#
2333#
A robe knitted out of very expensive silver threads. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777770^000000
Available Job : ^777777Mage^000000
#
2334#
An exclusive coat for the Mage. It has magical powers. 
MDEF + 5, INT + 1
Class : ^777777Armor^000000
Defence Rate : ^7777775^000000
Weight : ^77777760^000000
Required lvl : ^77777750^000000
Available Job : ^777777Mage^000000
#
2335#
An extremely light outfit with alot of pockets, good for thievery. 
AGI + 1
Class : ^777777Armor^000000
Defence Rate : ^7777776^000000
Weight : ^77777710^000000
Available Job : ^777777Thief^000000
#
2336#
An extremely light outfit with alot of pockets, good for thievery. 
AGI + 1
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777Thief^000000
#
2337#
An ancient Japanese assassin suit. Allows its wearer to move faster and with more stealth than they normally could. 
AGI + 1, MDEF + 3
Class : ^777777Armor^000000
Defence Rate : ^7777777^000000
Weight : ^777777150^000000
Required lvl : ^77777750^000000
Available Job : ^777777Thief^000000
#
2338#
A pure white wedding dress. 
MDEF + 15
Class : ^777777Armor^000000
Defence Rate : ^7777770^000000
Weight : ^77777750^000000
Available Job : ^777777Female Only, Every Job Except Novice^000000
#
2339#
Parachute underwear for the portly man and fat women. Horrible defense due to its stretched fabric. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
4005#
Enable to do 20% more damage on Shadow Property Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4007#
Enable to do 20% more damage on Formless Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4008#
STR + 1
ATK + 10
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4009#
AGI + 1
Flee Rate + 2
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4010#
Maximum SP + 80
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4011#
VIT + 1
Maximum HP + 100
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4012#
Maximum HP + 4000
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4013#
Maximum HP + 5,000
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4016#
AGI + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4017#
^880000Stun^000000 enemy when you attack (Success Chance 5%). 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4018#
INT + 1
Maximum SP + 10
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4019#
STR + 1
ATK + 3
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4020#
^880000Blind^000000 an enemy when you attack (Success Chance 5%). 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4021#
DEX + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4023#
INT + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4024#
Curse ^880000Sleep^000000 when you attack (Success Chance 5%). 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4025#
ATK + 10
^880000Stun^000000 enemies by 2 % chance when you attack. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4026#
AGI + 1
Flee Rate + 1
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4027#
AGI + 2
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4028#
STR + 2
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4029#
ATK + 15
CRI + 1
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4030#
Enable to do 20% more damage on Wind Property Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4032#
DEF + 2
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4034#
DEX + 2
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4035#
Enable to do 20% more damage on demi-human monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4036#
HP recovery + 10%
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4038#
HP recovery + 20%
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4039#
Form 20% tolerance against ^880000Silence^000000. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4040#
Enable to use ^008800Teleport^000000 lvl 1 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4041#
Form 20% tolerance against ^880000Sleep^000000. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4042#
DEF + 2
10% resist against attack of Wind Property
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4043#
ATK + 20
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4044#
Enable to use ^008800Hiding^000000 Lv 1 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4045#
Reduce 35% of long-ranged attack damage. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4046#
Form 20% tolerance against ^880000Blind^000000. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4047#
Enchant Armor with the Ghost Property. 
Reduce 25% of HP Recovery. 
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4049#
Enable to do 20% more damage on Fire Property Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4050#
AGI + 2
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4051#
Perfect Dodge + 5 
AGI + 1
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4052#
INT + 2
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4053#
Enable to Use ^008800Heal^000000 lvl 1 
Consume 25% more SP when using a skill. 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4054#
Bless Armors with the Holy property. 
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4055#
^880000Freeze^000000 an enemy when you attack (Success Chance 5%). 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4056#
Form 30% tolerance against the Wind Property. 
Flee Rate + 5
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4057#
^880000Silence^000000 an enemy when you attack (Success Chance 5%). 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4058#
Reduce 30% of damage taken from demi-human monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4059#
Reduce 30% of damage taken by plant monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4060#
Enables to do 20% more damage on brute monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4061#
Make Armor Indestructible to battle damage. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4063#
Enable to do 20% more damage on Insect Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4064#
DEX + 3
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4065#
Enable to do 20% more damage on Earth Property Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4066#
Reduce 30% of damage taken from Brute Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4067#
Form 20% tolerance against being ^880000Frozen^000000. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4068#
Enable to do 20% more damage on Plant Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4070#
SP Recovery + 15%
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4071#
Form 30% tolerance against the Undead Property Attacks. 
Flee Rate + 5
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4072#
Make Weapons Indestructible to battle damage. 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4073#
Enable to use ^008800Discount^000000 lvl 5. 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4074#
Reduce 30% of damage taken from Insect Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4075#
Form 20% tolerance against ^880000Stone Curse^000000. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4076#
^880000Curse^000000 an enemy when you attack (Success Chance 5%). 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4077#
Enable to keep casting Magic Spells While being Hit by Enemies. 
Increase Magic Casting Delay by 25%. 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4078#
VIT + 3
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4079#
STR + 3
Class : ^777777Card^000000
Compound on : ^777777Accessary^000000
Weight : ^7777771^000000
#
4080#
Enable to do 20% more damage on Fish Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4081#
Form 30% tolerance against Earth Property Monsters. 
Flee Rate + 5
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4082#
Enable to do 15% more damage on Small Monsters. 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4083#
Reduce 30% of damage from Fish Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4084#
Enable to use ^008800Magnum Break^000000 lvl 3
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4085#
Enable to do 20% more damage on Holy Property Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4087#
Protect its user from ^880000Chaos^000000. 
Add 15 % resistance against earth property attacks. 
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4088#
Enable to use ^008800Cloaking^000000 lvl 1. 
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4089#
Enchant Armors with the Water Property. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4090#
Form 15% tolerance against ^880000Stone Curse^000000. 
Form 5% tolerance against ^880000earth property attacks^000000. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4091#
Critical + 4%
STR + 1
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4092#
Enable to do 15% more damage on Medium Monsters. 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4093#
Enable to Use ^008800Cure^000000 lvl 1
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4095#
Form 30% tolerance against Water Property. 
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4096#
^880000Poison^000000 an enemy  when you Attack (Success Chance 4% ). 
ATK + 10
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4098#
Enchant Armors with the Wind Property. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4099#
Enchant Armors with the Fire property. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4100#
Maximum SP + 15%
SP recovery + 3%
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4101#
Enchant Armors with the Earth Property. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4102#
Dodge + 20
Receive 50% Additional Damage from a Ghost Property Attack. 
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4103#
Enable to Use ^008800Sight^000000 lvl 1
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4104#
^880000Chaos^000000 an enemy when you attack (Success Chance 5%) 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4105#
Protect its user from being ^880000Frozen^000000. 
Form 5% tolerance against the Water Property Attack. 
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4107#
Maximum HP/SP + 8000
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4108#
Form 30% tolerance against Poison Property. 
Flee Rate + 5
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4109#
Jorm 30% tolerance against Fire Property. 
Flee Rate + 5
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4111#
Enable to do 20% more damage on Demon Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4112#
Protect its user from ^880000Silence^000000. 
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4113#
Form 30% tolerance against Ghost Property. 
Flee Rate + 5
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4114#
Enchant an Armor with the Poison Property. 
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4115#
Regain 15% of the Damage Done on an enemy as HP (Success Chance 3%). 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4117#
Enables to Use ^008800Double Attack^000000 lvl 1 with all Weapons. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4118#
20% Additional damage on Dragon Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4120#
Reduce damage by 30% from Dragon-like Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4121#
Accuracy + 100
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4122#
Protect its user from ^880000Blind^000000. 
STR + 1
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4123#
Enable to ^008800Endure^000000 all the time. 
Maximum HP -25%
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4124#
Protect its user from ^880000Stone Curse^000000. 
Reduce 15% of damage from Demon Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4125#
7% Addtional damage to the Demi-Human, the Brute, the Plant and the Insect. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4126#
Enable to do 15% more damage on Great monsters. 
ATK + 5
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4127#
Protect its user from ^880000Sleep^000000. 
AGI + 1
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4128#
Block All Magic Spells (including Support Spells). 
Increase SP consumtion double when use skills. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4129#
AGI + 3 Critical + 1%
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4130#
Enable to do 20% more damage to the undead. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4131#
Enable to Fast-Move all the time. 
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4132#
Enable to cast certain spells without Gemstones. 
Increase 25% SP consumtion when use skills. 
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4133#
Form 20% tolerance against neutral attack. 
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4134#
Regain 5% of the damage done on an enemy as SP (Success Chance 3%). 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4135#
Enable to reflect 30% of all physical damage. 
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4136#
Reduce 30% of damage from Demon Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4137#
Enable to do perfect damage on any size monster. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4138#
Reduce 30% of damage from Angel Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4139#
Enable to use ^008800Steal^000000 lvl 1. 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4140#
Enable to do 25% more damage on Boss Monsters. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4141#
Enchant Armor with the Undead Property. 
INT + 1
DEF + 1
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4142#
Enable to Fast-Attack all the time. 
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4143#
Protects its user from being ^880000Stunned^000000. 
VIT + 3
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4144#
Enables its user to restore Full HP/SP when revive. 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4145#
Reduce 30% of spell casting time. 
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4146#
Enable to reflect or rebound Magic (Success Chance 30%). 
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4147#
Do Area of Effect damage around 9 cells of the owner. 
Accuracy -10
Class : ^777777Card^000000
Compound on : ^777777Weaponry^000000
Weight : ^7777771^000000
#
4148#
Reduce 30% of SP consumption when using skills. 
Class : ^777777Card^000000
Compound on : ^777777HeadGear^000000
Weight : ^7777771^000000
#
19951#
/////////////////////////////// Episode 1.5 Items ///////////////////////////////
#
1753#
An arrow made out of powerful steel. 
Class : ^777777Arrow^000000
Attack Strength : ^77777740^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770.2^000000
#
1754#
An arrow made out of a blue crystal, it possesses Water Property. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Water^000000
Weight : ^7777770.2^000000
#
1755#
A magic arrow which possesses Wind Property. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Wind^000000
Weight : ^7777770.2^000000
#
1756#
A arrow made from a firm stone, it possesses Earth Property. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Earth^000000
Weight : ^7777770.2^000000
#
1094#
A short lock of hair which is braided. 
^ffffff_^000000
Weight : ^7777771^000000
#
1095#
The hands of time, taken off a timekeeper. 
^ffffff_^000000
Weight : ^7777771^000000
#
1096#
A rolled up shell. 
^ffffff_^000000
Weight : ^7777771^000000
#
1097#
An old and worn page torn out from an old book. 
^ffffff_^000000
Weight : ^7777771^000000
#
1098#
A restraining device which can be locked about the wrists and used on one or both arms of a prisoner in custody. 
^ffffff_^000000
Weight : ^7777771^000000
#
1099#
An old, used prison uniform. 
^ffffff_^000000
Weight : ^7777771^000000
#
7001#
A handful of soft mold powder. 
^ffffff_^000000
Weight : ^7777771^000000
#
7002#
A tooth from a great warrior from a Orc tribe. 
^ffffff_^000000
Weight : ^7777771^000000
#
7003#
A piece of sticky Anolian skin. 
^ffffff_^000000
Weight : ^7777771^000000
#
7004#
A sloppy and unpleasant lump of mud. 
^ffffff_^000000
Weight : ^7777771^000000
#
7005#
A skull of the deceased. 
^ffffff_^000000
Weight : ^7777771^000000
#
7006#
A wing from a red bat. 
^ffffff_^000000
Weight : ^7777771^000000
#
7007#
A toe nail from a huge disease ridden rat. 
^ffffff_^000000
Weight : ^7777771^000000
#
7008#
A firm horn. 
^ffffff_^000000
Weight : ^7777771^000000
#
7009#
A shell that shines in various colors. 
^ffffff_^000000
Weight : ^7777771^000000
#
7010#
A tail from a steel scorpion. 
^ffffff_^000000
Weight : ^7777771^000000
#
7011#
A sharpened claw from a monkey. 
^ffffff_^000000
Weight : ^7777771^000000
#
7012#
A tough, scaly stem. 
^ffffff_^000000
Weight : ^7777771^000000
#
7013#
A marine plant from a reef in the deep sea. 
^ffffff_^000000
Weight : ^7777771^000000
#
7014#
An old, frail portrait of a girl. Quite hard to make out, but she seems to be pretty. 
^ffffff_^000000
Weight : ^77777710^000000
#
7015#
A old leaf, used as a book mark. Possibly used to remind it's owner. 
^ffffff_^000000
Weight : ^7777772^000000
#
7016#
A spoon that looks to be used by someone to dig, or to break out of a room of some kind. 
^ffffff_^000000
Weight : ^7777772^000000
#
7017#
A glove used by the administer to the kill switch of death. 
^ffffff_^000000
Weight : ^7777773^000000
#
7018#
A young twig, in it's pure and innocent form. 
^ffffff_^000000
Weight : ^7777771^000000
#
7019#
The sweet whispers of Loki, the arrogant god. 
^ffffff_^000000
Weight : ^7777771^000000
#
7020#
A mother's nightmare, confined in its pure form. 
^ffffff_^000000
Weight : ^7777771^000000
#
7021#
A symbol which symbolizes the disadvantages of those who are blind. 
^ffffff_^000000
Weight : ^7777771^000000
#
7022#
An old, broken handle of off a heavy sword. 
^ffffff_^000000
Weight : ^7777773^000000
#
7023#
A heavy blade of darkness that light cannot cast upon. Missing it's handle. 
^ffffff_^000000
Weight : ^7777774^000000
#
7024#
A edge stained in irremovable blood. 
^ffffff_^000000
Weight : ^7777774^000000
#
7025#
A large gem which has been rumored to open the door of Ancient Geffenia. Everything except this has been deemed a mystery. 
^ffffff_^000000
Weight : ^7777775^000000
#
7026#
Mysterious key which can open a Clock Tower. 
^ffffff_^000000
Weight : ^7777773^000000
#
7027#
A key which can open a undeground door in the Clock Tower. 
^ffffff_^000000
Weight : ^7777773^000000
#
616#
An antique album, likely to contain cards within. It possesses mysterious powers inside. 
^ffffff_^000000
Weight : ^7777775^000000
#
617#
An old and mysterious looking purple box, something might come out if it's opened. 
^ffffff_^000000
Weight : ^77777720^000000
#
618#
An old, worn out scroll with unknown words written on it. 
^ffffff_^000000
Weight : ^7777772^000000
#
1553#
A book of Water Property. 
Class : ^777777Book^000000
Attack Strength : ^77777790^000000
Weight : ^77777775^000000
Attribute : ^777777Water^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Priest, Sage^000000
#
1554#
A book of Earth Property. 
Class : ^777777Book^000000
Attack Strength : ^77777790^000000
Weight : ^77777775^000000
Attribute : ^777777Earth^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Priest, Sage^000000
#
1555#
A book of Fire Property. 
Class : ^777777Book^000000
Attack Strength : ^77777790^000000
Weight : ^77777775^000000
Attribute : ^777777Fire^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Priest, Sage^000000
#
1556#
A book of Wind Property. 
Class : ^777777Book^000000
Attack Strength : ^77777790^000000
Weight : ^77777775^000000
Attribute : ^777777Wind^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777727^000000
Available Job : ^777777Priest, Sage^000000
#
1557#
A book which contains the prophesy of eschatology. 
Class : ^777777Book^000000
Attack Strength : ^77777790^000000
Weight : ^77777780^000000
Attribute : ^777777Shadow^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Priest, Sage^000000
#
1558#
A diary of a girl, likely to describe the daily life but it's impossible to read correctly. 
Class : ^777777Book^000000
Attack Strength : ^77777745^000000
Weight : ^77777730^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777740^000000
Available Job : ^777777Priest, Sage^000000
#
19999#
/////////////////////////////// PVP Event Items ///////////////////////////////
#
7028#
An invitation for a duel. A Battle of Honor. 
^ffffff_^000000
Weight : ^7777770^000000
#
7029#
An admission for a duel. A Battle of Honor. 
^ffffff_^000000
Weight : ^7777770^000000
#
19952#
/////////////////////////////// EP 2. 0 Pet System Items ///////////////////////////////
#
2621#
An ancient ring. 
STR + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job Except Novice^000000
#
2622#
An ancient earring. 
INT + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job Except Novice^000000
#
2623#
An ancient necklace. 
VIT + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job Except Novice^000000
#
2624#
An ancient mitten. 
DEX + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job Except Novice^000000
#
2625#
An ancient accessory. 
AGI + 1
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job Except Novice^000000
#
2626#
An ancient rosary. 
LUK + 1, MDEF + 3
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job Except Novice^000000
#
2627#
A belt worn around the waist to support clothing. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^777777120^000000
Required lvl : ^77777725^000000
Available Job : ^777777Every Job^000000
#
2628#
A novice bracelet. 
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^77777720^000000
Available Job : ^777777Novice^000000
#
1256#
A Katar made from a cold and sharp Icicle. ^880000Freeze^000000 enemies by a low chance. 
Class : ^777777Katar^000000
Attack Strength : ^777777105^000000
Weight : ^777777120^000000
Attribute : ^777777Water^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777755^000000
Available Job : ^777777Assassin^000000
#
1257#
A Katar made out of cracked earth. ^880000Blind^000000 enemies by a low chance. 
Class : ^777777Katar^000000
Attack Strength : ^777777105^000000
Weight : ^777777120^000000
Attribute : ^777777Earth^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777755^000000
Available Job : ^777777Assassin^000000
#
1258#
A Katar molded out of an inferno. ^880000Silence^000000 enemies by a low chance. 
Class : ^777777Katar^000000
Attack Strength : ^777777105^000000
Weight : ^777777120^000000
Attribute : ^777777Fire^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777755^000000
Available Job : ^777777Assassin^000000
#
1259#
A Katar of Freezing Wind. Put enemies to ^880000Sleep^000000 by a low chance. 
Class : ^777777Katar^000000
Attack Strength : ^777777105^000000
Weight : ^777777120^000000
Attribute : ^777777Wind^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777755^000000
Available Job : ^777777Assassin^000000
#
1260#
A Katar made from a legbone of ghoul. Brings the aura of death to those near it. 
Class : ^777777Katar^000000
Attack Strength : ^777777150^000000
Weight : ^777777170^000000
Attribute : ^777777Undead^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777765^000000
Available Job : ^777777Assassin^000000
#
1261#
A deadly Katar, designed perfectly for assassination. 
50% Bonus Damage onto the Demi-Human. 
Class : ^777777Katar^000000
Attack Strength : ^777777100^000000
Weight : ^777777150^000000
Attribute : ^777777Neutral^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777775^000000
Available Job : ^777777Assassin^000000
#
7030#
A claw from a desert wolf. 
^ffffff_^000000
Weight : ^7777771^000000
#
7031#
An old frying pan. 
^ffffff_^000000
Weight : ^7777771^000000
#
7032#
A piece of shell from an egg. 
^ffffff_^000000
Weight : ^7777771^000000
#
7033#
A poisonous mushroom spore. 
^ffffff_^000000
Weight : ^7777771^000000
#
619#
An apple not ripe enough to eat. Great food for Poring. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
620#
A small bottle of orange juice. Great food for Drops. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
621#
A bitter herb. Great food for Poporing. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
622#
A nice smelling rainbow colored carrot. Great food for Lunatic. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
623#
A good looking earthworm with a bow around his neck. Great food for Picky. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
624#
A rotten fish. Great food for Chonchon. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
625#
A rusty, exhausted piece of iron. Great food for Steel Chonchon. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
626#
A drink made from animal blood. Great food for Hunter Fly. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
627#
Sweet milk. Great food for Savage Babe. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
628#
A bone that was dried in the sun. Great food for Baby Desert Wolf. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
629#
A flower from a singing plant. Great food for Rocker. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
630#
A dewy green moss. Great food for Spore. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
631#
A poisonous plant. Great food for Poison Spore. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
632#
A healthy, fat earthworm. Great food for Peco Peco. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
633#
A well-baked sweet potato. Great food for Smokie. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
634#
A high quality banana. Great food for Yoyo. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
635#
An Orc trophy. Great for Orc warrior's. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
636#
A old letter which hasn't been delivered due to an unknown recipient. Munak loves this item. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
637#
An old broom which has been handed down from generation to generation. Dokebi's favorite item. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
638#
An silver knife which simbolizes a virgin's chastity. Sohee loves this item. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
639#
A finely-decorated bracelet. Excellent Lure to Isis. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
640#
A shining stone. Green Petite loves this item. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
641#
A contract in shadow. Deviruchi loves this item. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
642#
A forbidden book which holds the secret method of summoning the devil. Good lure to Baphomet Jr. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
643#
A portable incubator used for hatching Pet Monster Eggs. 
^ffffff_^000000
Weight : ^7777773^000000
#
10001#
A pristine helmet made from an animal skull. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Baphomet Jr. ^000000
Weight : ^7777770^000000
#
10002#
Protective mask for tiny pets. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Chonchon Steel Chonchon
      Hunter Fly^000000
Weight : ^7777770^000000
#
10003#
A round, transparent magical head protector. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Baby Desert Wolf^000000
Weight : ^7777770^000000
#
10004#
A rubber ring for a baby, helps with teething. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Deviruchi^000000
Weight : ^7777770^000000
#
10005#
A clown colored wig. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Dokebi^000000
Weight : ^7777770^000000
#
10006#
A hair ornatament which has been rumored to of been worn by an ancient queen. 
Class : ^777777Cute-Pet Armor^000000
Available Job : ^777777Isis^000000
Weight : ^7777770^000000
#
10007#
A high-quality ribbon knitted out of smooth silk. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Lunatic^000000
Weight : ^7777770^000000
#
10008#
A club used for educational punishment. Needless to say, it could be used for a Weapon. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Munak^000000
Weight : ^7777770^000000
#
10009#
A pleasant smelling wild flower. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Orc warrior^000000
Weight : ^7777770^000000
#
10010#
An old cooking pot. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Peco Peco^000000
Weight : ^7777770^000000
#
10011#
A hair pin with stars attached to it. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Green Petite^000000
Weight : ^7777770^000000
#
10012#
A tiny little shell which can be worn by Pets. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Picky^000000
Weight : ^7777770^000000
#
10013#
A backpack. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Poring Drops
      Poporing^000000
Weight : ^7777770^000000
#
10014#
A pair of eye-glasses that makes its wearer look like a geek. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Rocker^000000
Weight : ^7777770^000000
#
10015#
Green colored lace suitable for a baby. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Savage Bebe^000000
Weight : ^7777770^000000
#
10016#
A golden bell. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Sohee^000000
Weight : ^7777770^000000
#
10017#
A pair of shorts made from strips of bark. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Poison Spore
      Spore^000000
Weight : ^7777770^000000
#
10018#
A circlet made for a monkey. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Yoyo^000000
Weight : ^7777770^000000
#
10019#
A muffler in crimson color. 
Class : ^777777Cute-Pet Armor^000000
Applicable Pet : ^777777Smokie^000000
Weight : ^7777770^000000
#
537#
Sterilized food which contains nutritious ingredients, preferred by pets. 
Weight : ^7777771^000000
#
12345#
/////////////////////////////// Christmas Items ///////////////////////////////
#
7034#
A red sock with a hole cut out of the bottom. Used as a stocking for Christmas. 
Weight : ^7777771^000000
#
7035#
A short slender piece of wood with phosphorus substance at one end. 
Weight : ^7777771^000000
#
7036#
A sharp fang from Hatii the monster. 
Weight : ^7777771^000000
#
7037#
A widely used coupon. 
Weight : ^7777771^000000
#
644#
A box with a possible Christmas present inside. 
Weight : ^77777720^000000
#
538#
A cookie with a sweet and favorable taste. Recovers a suitable amount of HP. 
Weight : ^7777773^000000
#
539#
A piece of sweet cake with icing and a cherry on top. Recovers a suitable amount of HP. 
Weight : ^77777710^000000
#
12345#
/////////////////////////////// Ep 3. 0 Comodo ///////////////////////////////
#
7038#
A white, soft and fluffy knitting ball. 
Weight : ^7777771^000000
#
7039#
An identification tag which certifies its owner is Novice. 
Weight : ^7777771^000000
#
7040#
A funnel-shaped device used to amplify the voice or sound. 
Weight : ^7777771^000000
#
7041#
A crystal made out of fine sand. 
Weight : ^7777771^000000
#
7042#
A mysterious bag made out of fine leather, there is no limit to what it can carry. 
Weight : ^7777771^000000
#
7043#
Sand that is so fine it cannot be gathered by hand. 
Weight : ^7777771^000000
#
7044#
Mysterious medicine that makes its consumer vigorous and powerful. 
Weight : ^7777771^000000
#
7045#
Mysterious paint. 
Weight : ^7777771^000000
#
7046#
Cart parts. 
Weight : ^7777771^000000
#
7047#
Alice's apron. 
Weight : ^7777771^000000
#
7048#
Sharp talon of Griffon. 
Weight : ^7777771^000000
#
7049#
Just a simple stone which can be found everywhere. 
Weight : ^7777773^000000
#
7050#
A mat made out of cotton. 
Weight : ^7777771^000000
#
7051#
A luxurious mat knitted out of expensive silk threads. 
Weight : ^7777771^000000
#
7052#
Old, wrinkled papers. 
Weight : ^7777771^000000
#
7053#
A rare blue colored mineral. 
Weight : ^7777771^000000
#
7054#
A rare red colored mineral. 
Weight : ^7777771^000000
#
7055#
Animal feces. 
^FFFFCCWhy did you pick this up?^000000
Weight : ^7777775^000000
#
540#
Common food for Falcons. It's very tasty, also edible to humans. 
Weight : ^7777775^000000
#
541#
Favorite food of Peco Peco. 
Weight : ^7777775^000000
#
1757#
A shining, shapeless arrow. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Shadow^000000
Weight : ^7777770. 1^000000
#
1758#
A heavy, thick arrow. ^880000Stun^000000 a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1759#
Ice arrow. ^880000Freeze^000000 a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Water^000000
Weight : ^7777770. 3^000000
#
1760#
A arrow that explodes with a flash when it reaches a target. ^880000Blind^000000 a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1761#
A cursed arrow. ^880000Curse^000000 a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1762#
An old and rusty arrow. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Poison^000000
Weight : ^7777770. 2^000000
#
1763#
An arrow with it's head dipped in poison. ^880000Poison^000000 a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Poison^000000
Weight : ^7777770. 3^000000
#
1764#
An arrow with saw-toothed head attached to the top. Increases the critical attack rate.
Class : ^777777Arrow^000000
Attack Strength : ^77777710^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1765#
A very powerful arrow made out of Oridecon. 
Class : ^777777Arrow^000000
Attack Strength : ^77777750^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1766#
An arrow which has been rumored to counter evil. 
Class : ^777777Arrow^000000
Attack Strength : ^77777750^000000
Attribute : ^777777Holy^000000
Weight : ^7777770. 3^000000
#
1767#
An arrow of darkness. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Shadow^000000
Weight : ^7777770. 2^000000
#
1768#
An arrow which puts targets to sleep. Curse ^880000Sleep^000000 on a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1769#
An arrow with a poisonous head that makes target's mouth stiff. ^880000Silence^000000 a target by a low chance.
Class : ^777777Arrow^000000
Attack Strength : ^7777771^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 3^000000
#
1770#
An arrow made from iron, does more damage then a wooden arrow. 
Class : ^777777Arrow^000000
Attack Strength : ^77777730^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 1^000000
#
1771#
An arrow made for Sniper’s. Strongest Arrow Available. 
Class : ^777777Arrow^000000
Attack Strength : ^777777100^000000
Attribute : ^777777Neutral^000000
Weight : ^7777770. 1^000000

#
645#
Liquid medicine that stimulates concentration. Affects the attack speed of its consumer. Can be used by all jobs. 
Weight : ^77777710^000000
#
656#
Liquid medicine which awakens its consumer. Affects the attack speed of its consumer. Requires Base Level at least 40. 
Weight : ^77777715^000000
Cannot be used by : ^777777Acolyte, Priest, Bard, Dancer^000000
#
657#
Remarkably strong liquid medicine which stimulates the circulation of the consumer's blood to amplify might. Affects the attack speed of its consumer. Requires Base Level at least 85. 
Weight : ^77777720^000000
Can be used by : ^777777Swordman, Rogue, Mage, Wizard, Merchant^000000
#
12345#
/////////////////////////////// Japan Event ///////////////////////////////
#
542#
Festive Cookie. 
Weight : ^777777?^000000
#
543#
Festive Rainbow Cake. 
Weight : ^777777?^000000
#
12345#
/////////////////////////////// EP 4.0 Turtle Island ///////////////////////////////
#
544#
A raw fresh fish. 
Weight : ^7777775^000000
#
658#
An image that symbolizes the solidarity of an organization. 
It's rumored to make audiences united. 
Weight : ^77777750^000000
#
659#
An item which has been rumored to be bewitched by an unknown girl. Bongun's favorite item. 
Weight : ^7777775^000000

#
1238#
A dagger that gives it's owner a chance of receiving Zeny from monsters. 
Class : ^777777Dagger^000000
Attack Strength : ^77777764^000000
Weight : ^777777120^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777740^000000
Available Job : ^777777Swordman, Mage, Archer, Merchant, Thief^000000
#
1240#
A beautiful dagger that has been rumored to be used by an ancient princess. It seems to be used for self-protection, its worth collecting simply from its beautiful appearance. 
Increase all status by 1 point. 
Class : ^777777Dagger^000000
Attack Strength : ^77777784^000000
Weight : ^77777740^000000
Weapon lvl : ^7777774^000000
Required lvl : ^7777771^000000
Available Job : ^777777Swordman, Mage, Archer, Merchant, Thief^000000
#
1306#
A blood-thirsty axe which has aided many warriors in battle. 
DEX + 2, LUK + 2
Class : ^777777Axe^000000
Attack Strength : ^777777145^000000
Weight : ^777777420^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777776^000000
Available Job : ^777777Blacksmith, Alchemist^000000
#
1417#
A large one handed-axe. Various weapons can be attach to this for aid in battle. 
STR + 1, INT + 2, DEX + 1
Class : ^777777Spear^000000
Attack Strength : ^777777160^000000
Weight : ^777777380^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777771^000000
Available Job : ^777777Swordman^000000
#
1472#
An excellent two-handed staff which amplifies psychic powers. 
INT + 5, AGI + 2, MATK + 15%
Class : ^777777Two-handed Staff^000000
Attack Strength : ^77777725^000000
Weight : ^777777140^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777773^000000
Available Job : ^777777Mage^000000
#
1473#
A staff rumored to have been crafted by an ancient grand wizard. Possesses god's power within. 
INT + 6,  DEX + 2, MATK + 15%
Class : ^777777Two-handed Staff^000000
Attack Strength : ^777777120^000000
Weight : ^777777240^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777790^000000
Available Job : ^777777Mage^000000
#
1529#
A round-headed mace used for an athletic competition, kills enemies effectively. 
Class : ^777777Mace^000000
Attack Strength : ^777777155^000000
Weight : ^777777300^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777778^000000
Available Job : ^777777Priest, Monk^000000
#
1530#
A great hammer rumored to have been used by, Thor, the god of thunder. 
Destroy enemies with Lightening. 
Fast Attack Speed.
DEX + 40, STR + 15
Class : ^777777Mace^000000
Attack Strength : ^777777250^000000
Weight : ^777777600^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777798^000000
Available Job : ^777777Every Job^000000
#
1531#
A heavy power tool. 
A favored tool for it's simple structure and common practical uses. 
Causes a random effect of ^880000Stun^000000, ^880000Blind^000000, ^880000Poison^000000, or ^880000Freeze^000000. 
Class : ^777777Mace^000000
Attack Strength : ^777777115^000000
Weight : ^777777250^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777755^000000
Available Job : ^777777Acolyte^000000
#
1599#
''^339999The Real Holy Cross^000000''
#
2109#
A magic book, can possibly be used for a shield due to its large size and thickness. 
INT + 1, MDEF + 2
Class : ^777777Shield^000000
Defence Rate : ^7777773^000000
Weight : ^777777100^000000
Available Job : ^777777Mage^000000
#
2410#
Shoes named after the war horse of Odin. 
MHP/MSP + 10%, SP Recovery + 15%, MDEF + 10, Fast-move all the time
Class : ^777777Shoes^000000
Defence Rate : ^7777771^000000
Weight : ^777777350^000000
Required lvl : ^77777795^000000
Available Job : ^777777Every Job^000000
#
2629#
A legendary belt rumored to be owned by Thor, the god of thunder. Increases its wearer's strength. 
STR + 40, MDEF + 7
Class : ^777777Accessory^000000
Defence Rate : ^7777772^000000
Weight : ^777777800^000000
Required lvl : ^77777790^000000
Available Job : ^777777Every Job^000000
#
2630#
A legendary necklace worn by Freija, the goddess of beauty. 
STR, AGI, INT, VIT + 3, MDEF + 5
Class : ^777777Accessory^000000
Defence Rate : ^7777771^000000
Weight : ^777777150^000000
Required lvl : ^77777795^000000
Available Job : ^777777Every Job^000000
#
5020#
Standard part of the Kafra uniform. 
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped on : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Every Job^000000
#
5021#
A head piece that symbolizes the grieving merchant, whose greed ultimately caused his destruction. 
INT + 1, DEX + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped on : ^777777Upper^000000
Weight : ^777777120^000000
Required lvl : ^77777738^000000
Available Job : ^777777Merchant^000000
#
5022#
A hat rumored to have been worn by the God of the Sun. 
STR + 3, INT + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped on : ^777777Upper, Mid^000000
Weight : ^777777240^000000
Available Job : ^7777772nd Class Or Above^000000
#
5023#
A special hat-shaped cloth made for carrying goods. 
Most are made out of dot-patterned fabric. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Upper^000000
Weight : ^777777100^000000
Available Job : ^777777Merchant^000000
#
5024#
An imitation of Birthday Cake. 
Could be used to symbolize someone's birthday. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^777777150^000000
Available Job : ^777777Every Job^000000
#
5025#
A wondrous helmet, created using angel wings by an unknown craftsman. 
AGI + 1, LUK + 1
MDEF + 3
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped on : ^777777Upper^000000
Weight : ^777777160^000000
Required lvl : ^77777774^000000
Available Job : ^7777772nd Class Or Above^000000
#
5026#
Usually spotted in the restaurant, 
it's rumored that it's size increases the Chef's abilities. 
DEX + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^77777730^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
7056#
A payment statement for the Kafra employees. 
Weight : ^7777775^000000
#
7057#
A great bugle made out of an animal horn, when used it creates a thunderous sound through out the world. 
Weight : ^77777750^000000
#
7058#
A iron chain made out of cat thread, woman's moustache, root of stone, spirit of fish, sputum of bird and sinew of bear. 
Although It's light and thin as a thread, it's extremely strong. 
Weight : ^77777750^000000
#
7059#
A ticket that allows it's owner to use the Kafra storage service once for free. 
Weight : ^7777771^000000
#
7060#
A ticket that allows it's owner to use the Kafra transportation service once for free. 
Weight : ^7777771^000000
#
7061#
A ticket that allows it's owner to use the Kafra rent a cart service once for free. 
Weight : ^7777771^000000
#
7062#
A sturdy, solid shell of a turtle. 
Weight : ^7777771^000000
#
7063#
A soft feather often used for quilts. 
Weight : ^7777771^000000
#
7064#
A dragonfly wing. 
Weight : ^7777771^000000
#
7065#
Sea-otter fur. Good material for clothing. 
Weight : ^7777771^000000
#
7066#
A wonderous lump of ice that has never melted. 
Weight : ^7777771^000000
#
7067#
A piece of rock. 
Weight : ^7777771^000000
#
7068#
A wooden block which seems to be burnt. 
Nobody knows how to use this, though it's possible to sell this to shops. 
Weight : ^7777771^000000
#
7069#
Destroyed armor parts that have been thrown away. 
Weight : ^7777771^000000
#
7070#
A damaged turtle shell, used for astrology back in the old ages of asia. 
Weight : ^7777771^000000
#
7071#
Worn-out clothes. 
Weight : ^7777771^000000
#
7072#
An old and rusty shuriken. 
Weight : ^7777771^000000
#
7073#
A clear and bright gemstone which has been rumored to have been made from the tears of Freija, the goddes of beauty. 
Weight : ^77777750^000000
#
7074#
A pair of gauntlets made out of steel, rumored to have been used by Thor, the god of thunder while hammering Mjollnir. 
Very strong, but impossible to wear. 
Weight : ^77777750^000000
#
7075#
An instrument of torture. 
Weight : ^77777750^000000
#
7076#
An unknown wheel, nobody knows how to use it. 
Weight : ^77777750^000000
#
7077#
An ornament made out of silver, can be used for decorating various things. 
Weight : ^77777750^000000
#
7078#
A sculpture of Valkyries, the female warriors in norse mythology. 
Weight : ^77777750^000000
#
7079#
A feather which is rumored to be from an angels wings. 
Weight : ^77777750^000000
#
7080#
An unbelievable item which has been rumored to condense the sound of cat steps. 
Weight : ^77777750^000000
#
7081#
Weird facial hair from a woman. Possible it's owner is a she-male. 
Weight : ^77777750^000000
#
7082#
Root of stone which has been rumored to be the mother of all stones. 
Let's dig a stone from the ground. 
Weight : ^77777750^000000
#
7083#
A bottle that holds the spirit of fish within. It looks very beautiful in it's transparent blue color. 
Weight : ^77777750^000000
#
7084#
A long-necked bottle containing sputum from birds. 
Weight : ^77777750^000000
#
7085#
A bunch of bear sinews. 
Weight : ^77777750^000000
#
7086#
A bead that symbolizes the sun god, it shines in a golden color. 
Weight : ^77777750^000000
#
7087#
Respiration coming out of a spirit. 
The living experience a chilling feeling when this is near. 
Weight : ^77777750^000000
#
7088#
A hexagonal crystal of snow from the sky. 
Weight : ^77777750^000000
#
7089#
A bottle that predicts strong windstorms. 
Weight : ^77777750^000000
#
7090#
A bottle displaying sea waves on a sunny day. 
Weight : ^77777750^000000
#
7091#
A sculpture engraved with a billow rushing upon the sea shore during a windy day. 
Weight : ^77777750^000000
#
7092#
An item made by a craftsman who sensed silent drifting air. 
Weight : ^77777750^000000
#
9025#
An egg that carries a Cute-Pet Bon Gun within, can be hatched by using a ^33CC33Pet Incubator^000000. 
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
10020#
A ceremonial sword used by grave keepers to lead the dead beyond the realms. 
Class : ^777777Cute Pet Armor^000000
Available Job : ^777777Bon Gun^000000
Weight : ^7777770^000000
#
2199#
''^339999The Shield of all Shields^000000"
#
5027#
A hat which every talented magician wishes to have. 
INT + 2, SP + 150
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^77777730^000000
Available Job : ^777777Mage^000000
#
5028#
Melted wax running down a candlestick. Mounted on a strap to wear as a hat. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped on : ^777777Upper^000000
Weight : ^77777715^000000
Available Job : ^777777Every Job^000000
#
5029#
A hat created in the form of a Spore head. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped on : ^777777Upper^000000
Weight : ^77777790^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
5030#
A hat in the shape of a Panda head. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped on : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777740^000000
Available Job : ^777777Every Job Except Novice^000000
#
5031#
A safety helmet with a headlight attached on the forehead, for seeing things in the dark. 
Very durable. 
DEX + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped on : ^777777Upper^000000
Weight : ^777777150^000000
Required lvl : ^77777755^000000
Available Job : ^777777Swordman, Acolyte, Merchant, Thief^000000
#
5032#
A fashionable hat with a wide brim, which is very efficient to block strong sunrays. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^77777780^000000
Available Job : ^777777Every Job Except Novice^000000
#
5033#
A hat created in the form of Smokie the Raccoon Monster. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped on : ^777777Upper^000000
Weight : ^77777790^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
5034#
A hair band with a light bulb attached to it. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Upper^000000
Weight : ^77777750^000000
Available Job : ^777777Every Job Except Novice^000000
#
5035#
A hat created in the form of the Poring monster. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped on : ^777777Upper^000000
Weight : ^77777770^000000
Required lvl : ^77777738^000000
Available Job : ^777777Every Job Except Novice^000000
#
5036#
A hairband with a cross mounted on the top. Those of the superstitious nature prefer this hat. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^77777725^000000
Required lvl : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5037#
A hat made out of half of nut shell. 
Although it's solid and provides excellent defence, it is very delicate, therefore it is easily breakable when trying to refine. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped on : ^777777Upper^000000
Weight : ^77777715^000000
Required lvl : ^7777775^000000
Available Job : ^777777Every Job^000000
#
5038#
A hat created in the form of the Deviruchi monster. 
STR + 1, INT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped on : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777764^000000
Available Job : ^777777Every Job Except Novice^000000
#
5039#
A mysteriously colorful egg shell. 
It is impossible to upgrade this item. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped on : ^777777Upper^000000
Weight : ^77777740^000000
Required lvl : ^77777719^000000
Available Job : ^777777Every Job^000000
#
5040#
Two red dots, can be worn on the face to give a blushing impression. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Mid^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
5041#
A cute hairpin with a heart attached to it. 
Makes its wearer look adorable and charming. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
5042#
Well-known item which has been rumored to have been worn by a great woman warrior in ancient times. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Upper^000000
Weight : ^77777715^000000
Required lvl : ^77777714^000000
Available Job : ^777777Every Job Except Novice^000000
#
5043#
A mask rumored to have been worn by a hero with an unknown fate. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Mid^000000
Weight : ^77777720^000000
Required lvl : ^77777720^000000
Available Job : ^777777Every Job Except Novice^000000
#
5044#
Widely stretched wings. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped on : ^777777Upper^000000
Weight : ^77777735^000000
Required lvl : ^77777745^000000
Available Job : ^777777... ^000000
#
5045#
A hat worn by magicians. Rabbits are usually pulled out of this hat. 
Pretty stout, it won't be destroyed easily. 
DEX + 1, AGI + 1, SP + 50
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped on : ^777777Upper^000000
Weight : ^77777750^000000
Required lvl : ^77777750^000000
Available Job : ^777777Mage, Acolyte^000000
#
5046#
A hat worn by Bongun the monster, the essential point of this hat is an amulet which has been torn in a half. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped on : ^777777Upper, Mid, Lower^000000
Weight : ^77777730^000000
Available Job : ^777777Every Job^000000
#
5047#
A pair of fasionable sunglasses. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job Except Novice^000000
#
5048#
A hairpin in the shape of a crescent. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped on : ^777777Upper^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
5049#
A striped hair band, good for preventing hair from covering the eyes. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^77777715^000000
Available Job : ^777777Every Job^000000
#
5050#
A head piece made out of a wondrous nutshell that has been cut in a half. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped on : ^777777Upper^000000
Weight : ^77777730^000000
Required lvl : ^77777730^000000
Available Job : ^777777Every Job^000000
#
5051#
A bell which can be used as a necklace, makes a clear sound when it rings. 
It makes its wearer adorable and irresistible. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped on : ^777777Lower^000000
Weight : ^77777710^000000
Available Job : ^777777... ^000000
#
5052#
A slant blue colored hair band. 
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped on : ^777777Upper^000000
Weight : ^77777715^000000
Available Job : ^777777Every Job^000000
#
5053#
A traditional Egyptian head piece that symbolizes the Egyptian god. 
STR + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped on : ^777777Upper, Lower^000000
Weight : ^777777300^000000
Required lvl : ^77777765^000000
Available Job : ^777777Swordman^000000
#
12345#
/////////////////////////////// EP 5.0 Yuno ///////////////////////////////
#
2110#
A blessed guard with a God's symbol engraved on it. 
VIT + 2, MDEF + 2, Unavailable for item upgrade
Class : ^777777Shield^000000
Defence Rate : ^7777775^000000
Weight : ^777777140^000000
Required lvl : ^77777768^000000
Available Job : ^777777Crusader^000000
#
2111#
A symbolic shield, rumored to have been given from a God to his messenger. 
INT + 2, VIT + 3, MDEF + 3, Indestructible
Class : ^777777Shield^000000
Defence Rate : ^7777775^000000
Weight : ^777777140^000000
Required lvl : ^77777783^000000
Available Job : ^777777Crusader^000000
#
2340#
A piece of armor that covers the chest of a Novice. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^77777750^000000
Required lvl : ^77777710^000000
Available Job : ^777777Novice^000000
#
2341#
An extremely heavy piece of armor worn by members of the Legion. 
Class : ^777777Armor^000000
Defence Rate : ^77777711^000000
Weight : ^777777550^000000
Required lvl : ^77777770^000000
Available Job : ^777777Crusader^000000
#
2342#
An extremely heavy piece of armor worn by members of the Legion. 
Class : ^777777Armor^000000
Defence Rate : ^77777711^000000
Weight : ^777777550^000000
Required lvl : ^77777770^000000
Available Job : ^777777Crusader^000000
#
2343#
A robe which aids its wearer in reducing magic casting time. 
Reduce 3% casting delay. 
Class : ^777777Armor^000000
Defence Rate : ^7777775^000000
Weight : ^777777110^000000
Required lvl : ^77777775^000000
Available Job : ^777777Wizard, Sage^000000
#
2411#
Boots made out of steel which efficiently protect its wearer's feet from being damaged. 
Class : ^777777Shoes^000000
Defence Rate : ^7777775^000000
Weight : ^77777775^000000
Required lvl : ^77777765^000000
Available Job : ^777777Knight, Crusader^000000
#
2412#
Boots made out of steel which efficiently protect its wearer's feet from being damaged. 
Class : ^777777Shoes^000000
Defence Rate : ^7777775^000000
Weight : ^77777775^000000
Required lvl : ^77777765^000000
Available Job : ^777777Knight, Crusader^000000
#
2413#
Light, durable shoes with steel covers to protect its wearer's feet from being damaged. 
Impossible to refine this item. 
Class : ^777777Shoes^000000
Defence Rate : ^7777776^000000
Weight : ^77777735^000000
Required lvl : ^77777730^000000
Available Job : ^777777Swordman^000000
#
2509#
A manteau which aids its wearer from any natural disasters. 
Impossible to refine this item. VIT + 10
Class : ^777777Garment^000000
Defence Rate : ^7777770^000000
Weight : ^77777755^000000
Required lvl : ^77777775^000000
Available Job : ^777777Mage^000000
#
1721#
A rapid, repeating crossbow. 
Class : ^777777Bow^000000
Attack Strength : ^77777795^000000
Weight : ^777777200^000000
Weapon lvl : ^7777773^000000
Required lvl : ^77777765^000000
Available Job : ^777777Thief Hunter Rogue^000000
#
1722#
Giant bow which was used in battles of the ancient age. 
Class : ^777777Bow^000000
Attack Strength : ^777777145^000000
Weight : ^777777350^000000
Weapon lvl : ^7777774^000000
Required lvl : ^77777777^000000
Available Job : ^777777Hunter Bard Dancer^000000

#
7093#
A cogwheel off a machine. 
^ffffff_^000000
Weight : ^7777771^000000
#
7094#
A strange object with metal pieces attached to it. Rumored to be a piece of a very large machine. 
^ffffff_^000000
Weight : ^7777771^000000
#
7095#
Unknown metal fragment. 
^ffffff_^000000
Weight : ^7777771^000000
#
7096#
A piece of lava that contains minerals within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7097#
A magical, flaming stone heart. 
^ffffff_^000000
Weight : ^7777771^000000
#
7098#
A live coal. 
^ffffff_^000000
Weight : ^7777771^000000
#
7099#
An old, worn-out magic scroll. Extremely valuable to the mage academy. 
^ffffff_^000000
Weight : ^7777771^000000
#
7100#
A sharp leaf. 
^ffffff_^000000
Weight : ^7777771^000000
#
7101#
A rare feather from the wing of Pecopeco. 
^ffffff_^000000
Weight : ^7777771^000000
#
7102#
A mysterious stone which rumored to bring nightmares to its owner. 
^ffffff_^000000
Weight : ^7777771^000000
#
7103#
A bottle carrying unidentified liquid. 
^ffffff_^000000
Weight : ^7777771^000000
#
7104#
A wing from a phony angel. 
^ffffff_^000000
Weight : ^7777771^000000
#
7105#
A heaven ring from a phony angel. 
^ffffff_^000000
Weight : ^7777771^000000
#
7106#
A impressive horn from an antelope. 
^ffffff_^000000
Weight : ^7777771^000000
#
7107#
Dirty fur from an antelope. 
^ffffff_^000000
Weight : ^7777771^000000
#
7108#
A piece of shield that looks strong and durable. 
^ffffff_^000000
Weight : ^7777771^000000
#
7109#
A shiny spear blade. 
^ffffff_^000000
Weight : ^7777771^000000
#
7110#
A damaged sword that doesn't look to be usable any longer. 
^ffffff_^000000
Weight : ^7777771^000000
#
7111#
Smooth, sleek paper that looks suitable for writing a love letter. 
^ffffff_^000000
Weight : ^7777771^000000
#
7112#
Incredibly sharp, and stout paper that looks as though it could be used as a knife. 
^ffffff_^000000
Weight : ^7777771^000000
#
7113#
A broken emblem of Pharaoh that seems to possess a mysterious power within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7114#
A golden masque that is rumored to be worn by an ancient king of Egypt. 
^ffffff_^000000
Weight : ^7777771^000000
#
7115#
A feather from a Harpy. The Harpy wing is effective in paralyzing it's enemies. 
^ffffff_^000000
Weight : ^7777771^000000
#
7116#
A Talon from a Harpy. 
^ffffff_^000000
Weight : ^7777771^000000
#
7117#
An old magic book that is seriously damaged. 
^ffffff_^000000
Weight : ^7777771^000000
#
7118#
A piece of a scroll. 
^ffffff_^000000
Weight : ^7777771^000000
#
7119#
Aerobic bacteria. Often resides on metal chains. 
^ffffff_^000000
Weight : ^7777771^000000
#
7120#
A burning horseshoe. 
^ffffff_^000000
Weight : ^7777771^000000
#
7121#
An empty pot that once carried honey within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7122#
Red hair that looks to be on fire. 
^ffffff_^000000
Weight : ^7777771^000000
#
7123#
A piece of skin from a dragon. 
^ffffff_^000000
Weight : ^7777771^000000
#
7124#
A lump of wet sand. 
^ffffff_^000000
Weight : ^7777771^000000
#
7125#
A claw from a scorpion. 
^ffffff_^000000
Weight : ^7777771^000000
#
7126#
A huge jellopy. 
^ffffff_^000000
Weight : ^7777771^000000
#
7127#
A book that describes how to create alcohol. 
^ffffff_^000000
Weight : ^7777771^000000
#
7128#
A book that describes how to create bottle grenades. 
^ffffff_^000000
Weight : ^7777771^000000
#
7129#
A book that describes how to create acid bottles. 
^ffffff_^000000
Weight : ^7777771^000000
#
7130#
A book that describes how to catch floras into bottles. 
^ffffff_^000000
Weight : ^7777771^000000
#
7131#
A book that describes how to catch marine spheres into bottles. 
^ffffff_^000000
Weight : ^7777771^000000
#
7132#
A book that describes how to create glistening coats. 
^ffffff_^000000
Weight : ^7777771^000000
#
7133#
A book that describes how to create condensed potions. 
^ffffff_^000000
Weight : ^7777771^000000
#
7134#
A porcelain bowl used for grinding herbs or other medicine. 
^ffffff_^000000
Weight : ^7777771^000000
#
7135#
A bottle which contains flammable liquid within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7136#
A bottle which contains acid liquid within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7137#
A bottle which holds a flora within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7138#
A bottle which holds a marine sphere within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7139#
A bottle which contains shining liquid within. 
^ffffff_^000000
Weight : ^7777771^000000
#
7140#
A seed filled with vitality. 
^ffffff_^000000
Weight : ^7777771^000000
#
7141#
Morning dew gathered from Yggdrasilberries. 
^ffffff_^000000
Weight : ^7777771^000000
#
7142#
An embryo. 
^ffffff_^000000
Weight : ^7777771^000000
#
7143#
An empty tube which can hold a creature within. 
^ffffff_^000000
Weight : ^7777771^000000
#
545#
A condensed red potion. 
^ffffff_^000000
Weight : ^7777772^000000
#
546#
A condensed yellow potion. 
^ffffff_^000000
Weight : ^7777773^000000
#
547#
A condensed white potion. 
^ffffff_^000000
Weight : ^7777775^000000
#
548#
A kind of food with unique scent that restores a small amount of SP. 
^ffffff_^000000
Weight : ^7777775^000000
#
549#
A kind of plant root used as food, which restores a great amount of HP. It's advised to be eaten slow and with water. Otherwise it's consumer can choke. 
^ffffff_^000000
Weight : ^7777778^000000
#
550#
A snack made out of rice that doesn't contain any fat ingredients. Some women love having this snack. 
^ffffff_^000000
Weight : ^7777771^000000
#
660#
A candle thats use is uncertain. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
661#
A soft apron, double stitched for better quality. Favorite item of the Alice monster. 
Class : ^777777Taming Item^000000
Weight : ^7777775^000000
#
7144#
A book that describes how to create potions. 
^ffffff_^000000
Weight : ^7777771^000000
#
5054#
An exclusive mask for assassins. Covers most of the face. 
Class : ^777777Headgear^000000
Defence Rate : ^7777770^000000
Location : ^777777Lower^000000
Weight : ^77777710^000000
Required lvl : ^77777770^000000
Available Job : ^777777Assassin^000000
#
2344#
An armor that is enchanted with the Fire Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2345#
An armor that is enchanted with the Fire Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2346#
An armor that is enchanted with the Water Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2347#
An armor that is enchanted with the Water Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2348#
An armor that is enchanted with the Wind Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2349#
An armor that is enchanted with the Wind Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2350#
An armor that is enchanted with the Earth Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
2351#
An armor that is enchanted with the Earth Property. 
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^777777220^000000
Required lvl : ^77777745^000000
Available Job : ^777777Swordman, Merchant^000000
#
7145#
A cotton shirt with a Ragnarok logo printed on it. 
The owner of this T-shirt can apply for an event by talking to Kurt in front of the Prontera castle. 
^ffffff_^000000
Weight : ^7777771^000000
#
1243#
An exclusive Main Gauche for new adventurers. 
Impossible to refine this item. 
(Event item that will disappear after August 31, 2003)
Class : ^777777Dagger^000000
Attack Strength : ^77777745^000000
Weight : ^7777770. 1^000000
Weapon lvl : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice^000000
#
2112#
An exclusive shield for new adventurers. 
Impossible to refine this item. 
(Event item that will disappear after August 31, 2003)
Class : ^777777Shield^000000
Defence Rate : ^7777773^000000
Weight : ^7777770. 1^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice^000000
#
5055#
An exclusive helmet for new adventurers. 
Impossible to refine this item. 
(Event item that will disappear after August 31, 2003)
Class : ^777777Headgear^000000
Defence Rate : ^7777773^000000
Weight : ^7777770. 1^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice^000000
#
2414#
An exclusive shoes for new adventurers
Impossible to refine this item. 
(Event item that will disappear after August 31, 2003)
Class : ^777777Shoes^000000
Defence Rate : ^7777772^000000
Weight : ^7777770. 1^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice^000000
#
2510#
An exclusive garment for new adventurers. 
Impossible to refine this item. 
(Event item that will disappear after August 31, 2003)
Class : ^777777Garment^000000
Defence Rate : ^7777772^000000
Weight : ^7777770. 1^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice^000000
#
2352#
An exclusive armor for new adventurers. 
Impossible to refine this item. 
(Event item that will disappear after August 31, 2003)
Class : ^777777Armor^000000
Defence Rate : ^7777774^000000
Weight : ^7777770. 1^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Novice^000000
#
12345#
/////////////////////////////// RO P2P 1st Anniversary ///////////////////////////////
#
2631#
A ring that is given to a baby that becomes a year old. 
(Event item that will disappear after August 31, 2003)
All stat + 5
Class : ^777777Accessory^000000
Defence Rate : ^7777770^000000
Weight : ^7777771^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
7146#
A ticket which allows its owner to apply for a summer vacation event. 
^ffffff_^000000
Weight : ^7777771^000000
#
7147#
A beautiful flower with a unique fragrance. Serves a number of purposes, used in various teas. 
^ffffff_^000000
Weight : ^7777771^000000
#
7148#
A warm-hearted letter written from a mother to her children. 
^ffffff_^000000
Weight : ^7777771^000000
#
12345#
/////////////////////////////// Amatsu ///////////////////////////////
#
663#
Traditional Korean rice cake. 
Restore HP amount as 10% of the maximum amount. 
#
7149#
A polished plate made out of yellow clay. 
^ffffff_^000000
Weight : ^7777771^000000
#
7150#
A piece of bamboo from a bamboo tree. 
^ffffff_^000000
Weight : ^7777771^000000
#
7151#
A piece of yellowish paper, that is oiled on the surface, used to prevent water from soaking in. 
^ffffff_^000000
Weight : ^7777771^000000
#
7152#
A string of shining human hairs. 
^ffffff_^000000
Weight : ^7777771^000000
#
7153#
A beautiful but worn-out kimono. 
^ffffff_^000000
Weight : ^7777771^000000
#
7154#
A bottle of poisonous powder which may poison enemies when mixed with water or alcohol. 
^ffffff_^000000
Weight : ^7777771^000000
#
7155#
A piece of skin from the back of poisonous toad. 
^ffffff_^000000
Weight : ^7777771^000000
#
7156#
A broken shuriken that is no longer useful. It has been rumored to be a fatal weapon used by ninjas in ancient Japan. 
^ffffff_^000000
Weight : ^7777771^000000
#
7157#
Dark colored mask made from fabric. Used to cover the entire face. 
^ffffff_^000000
Weight : ^7777771^000000
#
7158#
A piece of a broken liquor jar that still smells of the tempting alcohol inside it. 
^ffffff_^000000
Weight : ^7777771^000000
#
7159#
A nose part of the mask that the Tengu monster wears. 
The nose attached on this redish mask is quite long and ugly. 
^ffffff_^000000
Weight : ^7777771^000000
#
7160#
An authorized ticket which allows its owner to enter a prohibited area. 
^ffffff_^000000
Weight : ^7777771^000000
#
551#
An Eastern delicacy, in which various types of raw fish is placed on top of rice. 
The rice is marinated in vinegar then wrapped in dried seaweed. 
^ffffff_^000000
Weight : ^7777771^000000
#
12345#
/////////////////////////////// Gonryun/Wedding ///////////////////////////////
#
552#
Food eaten before a fasting ceremony. It slowly protects the body from becoming weak. 
^ffffff_^000000
Weight : ^7777771^000000
#
553#
A hot food dating back to the old days. 
^ffffff_^000000
Weight : ^7777775^000000
#
7161#
Skin and fur from a bear. 
^ffffff_^000000
Weight : ^7777771^000000
#
7162#
A bottle filled with a cloud formation. 
^ffffff_^000000
Weight : ^7777771^000000
#
7163#
Feelers with very sharp ends. 
^ffffff_^000000
Weight : ^7777771^000000
#
7164#
A peach made from crystal. 
^ffffff_^000000
Weight : ^7777771^000000
#
7165#
A transparent cloth which shines in the sun. 
^ffffff_^000000
Weight : ^7777771^000000
#
7166#
A very long roll of silk. 
^ffffff_^000000
Weight : ^7777771^000000
#
7167#
A normal looking zipper. 
^ffffff_^000000
Weight : ^7777771^000000
#
7168#
A huge butterfly wing. 
^ffffff_^000000
Weight : ^7777771^000000
#
7169#
In the old days this tablet was used for geography. 
^ffffff_^000000
Weight : ^7777771^000000
#
7170#
A full male Chinese tuxedo worn in a wedding ceremony. 
^ffffff_^000000
Weight : ^7777771^000000
#
7171#
A panther's skin. 
^ffffff_^000000
Weight : ^7777771^000000
#
7172#
A panther's claw. 
^ffffff_^000000
Weight : ^7777771^000000
#
2634#
The groom is given this ring during marriage. The jewel is a beautiful green. 
^ffffff_^000000
Weight : ^7777770^000000
#
2635#
The bride is given this ring during marriage. The jewel is a beautiful red. 
^ffffff_^000000
Weight : ^7777770^000000
#
7173#
A bag advertising the business called Bunbuster. 
^ffffff_^000000
Weight : ^7777770^000000
#
2636#
A gold ring usually given as a present for Christmas. 
^uuuuuu_^000000
Weight : ^7777770^000000
#
2637#
A silver ring usually given as a present for Christmas. 
^uuuuuu_^000000
Weight : ^7777770^000000
#
12345#
/////////////////////////////// Presents ///////////////////////////////
#
7174#
Wrapping String. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
7175#
Wrapping Paper. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
664#
A box with a possible Christmas present inside. 
Weight : ^77777720^000000
#
665#
A box with a possible Christmas present inside. 
Weight : ^77777720^000000
#
666#
A box with a possible Christmas present inside. 
Weight : ^77777720^000000
#
667#
A box with a possible Christmas present inside. 
Weight : ^77777720^000000
#
7176#
Certificate from King. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
12345#
/////////////////////////////// January Event ///////////////////////////////
#
554#
Mochi. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
12345#
/////////////////////////////// 2003 Winter Vacation Event ///////////////////////////////
#
5056#
Fruits of Love. 
^uuuuuu_^000000
Weight : ^777777?^000000
#
7177#
Formation of Starlight. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
7178#
Impression of Starlight. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
555#
Rice Cake. 
^uuuuuu_^000000
Weight : ^7777771^000000
#
7179#
Base Certificate.
^uuuuuu_^000000
Weight : ^7777771^000000
#
12345#
/////////////////////////////// Ang Pow / Gold Coin ///////////////////////////////
#
668#
Ang Pow that will be given by adults to children, seems like it contains something exciting.
#
^ffffff_^000000
Weight : ^77777720^000000
#
12345#
/////////////////////////////// New Year's Day Event ///////////////////////////////
#
7180#
Letter of Introduction.
#
556#
Rolled Rice.
#
557#
Cut Rice Rolls.
#
669#
Rice Cake Soup.
#
7181#
Commodity Receipt.
#
12345#
/////////////////////////////// Valentine's Day Event ///////////////////////////////
#
7182#
It is called a Cocoa which is a nut from cacao tree and the place of origin is from a warm climate.
If we dry this nut it will become a cacao bean and if we then fry and grind the cacao beans they will became a 
cacao paste. To make chocolate we need to solidify the cacao paste with milk, but we must also concentrate the cacao paste
and extract the fat from it then it will become cocoa and the extracted fat will be cacao butter. 
^ffffff_^000000
Weight : ^7777772^000000
#
558#
Fry and grind cacao and then solidify with milk and cacao paste. Sweat and delicious.
^ffffff_^000000
Weight : ^7777772^000000
#
559#
A collection of many chocolates that are gathered and arranged to make a beautiful item. This is well used for courtship.
^ffffff_^000000
Weight : ^7777778^000000
#
12345#
////////////////////////////// The Sign //////////////////////////////
#
12345#
////////////////////////////// Umbala Items //////////////////////////////
#
12345#
////////////////////////////// Niflheim Drops //////////////////////////////
#
12345#
////////////////////////////// White Day Event //////////////////////////////
#
12345#
////////////////////////////// Metal Monetary //////////////////////////////
#
12345#
////////////////////////////// Louyang/DominoPizza //////////////////////////////
#
562#
Domino's Pizza Event Item (Pizza, Ofcourse!)
^uuuuuu_^000000
Weight : ^77777715^000000
#
563#
Domino's Pizza Event Item (Pizza, Ofcourse!)
^uuuuuu_^000000
Weight : ^77777715^000000
#
12345#
////////////////////////////// Chinese Local //////////////////////////////
#
12345#
////////////////////////////// 525Headgears/DragonBoat //////////////////////////////
#
5057#
Black, small hairband representing the look of a ear of a cat. This is based upon hair ornament Morroc's Hwikebain had. It doesn't move.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^77777745^000000
Available Job : ^777777Every Job^000000
#
5058#
A doll made to allow users to carry it above their head. If you somehow hear a cat crying or feeling something's moving on your head... it's just you.
MDEF + 15, 30% resistance against curse.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5059#
A hat that shows very cute facial expression of a cute little bear. Would make a great gift.
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job^000000
#
5060#
A hat used in parties where everyone gathers, when you wear it, it gives you that happy feeling.
LUK + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5061#
A hairpin with bright red flower on top of it. Used to stop your hair from falling down.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5062#
A cool hat made with straws. Somehow, it gives you the wish to go out, and do some farm work.
AGI + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job^000000
#
5063#
Made by putting two white bandages in a cross shape. Try to use this to act like you are hurt.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5064#
A same leaf a Smokey uses to transform itself. Although... it seems the transformation power is only for Smokies.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5065#
A helm that looks like a tasty, fat, bluish-colored fish. It feels like it smells... if it does, it's probably just you.
10% Bonus Damage vs. Fish-type Monsters.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job^000000
#
5066#
Commonly referred as the dream monster, this is the horn of the demon in female shape called Succubus. When you look at the pointy end of the horn, you can feel mysterious unknown power.
INT + 1, MDEF + 10
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777770^000000
Available Job : ^777777Every Job Except Novice^000000
#
5067#
A traditional hat of a race of people living in a very hot region. It has a small round horn-like top.
AGI + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777735^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5068#
An ear accessory made with black wings, you can feel devil's refined nobility and charisma. The wing seems to give you mysterious power when you equip it.
STR + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Required lvl : ^77777770^000000
Available Job : ^777777Every Job^000000
#
5069#
This is a mask based upon masks some assassination group wears to hide their identity. It gives you that strange feeling of speed when you wear it.
AGI + 1, LUK + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777730^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5070#
Created with burning desire and determination, when you wear this, it makes you suddenly clench your fist without you knowing.
STR + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5071#
A hairband of specific race, it has a blue triangle shape, with a large white feather. When you yell while wearing this, you could feel the great nature.
DEX + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5072#
Commonly referred as the dream monster, this is the horn of the demon in male shape called Incubus. When you look at the pointy top of the horn, you can feel mysterious unknown power.
AGI + 1, MDEF + 10
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777770^000000
Available Job : ^777777Every Job Except Novice^000000
#
5073#
You put a book, then an apple at top of it, and you walk with it on top of your head to learn how to have a proper posture when you walk. You have to walk without dropping the apple or the book. Maybe it'll be a great way for people who are careless to become careful.
DEX + 2
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777770^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5074#
An ear accessory made with beautiful, white, and holy wing of the angel. The wings seem to give you mysterious strength upon equipping.
STR + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Required lvl : ^77777770^000000
Available Job : ^777777Every Job^000000
#
5075#
A hat that gives you feeling of sand wind in the vast nothingness in Wild West. Gives you that desire to suddenly act all tragic around.
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5076#
A furry hat designed to keep your head warm and comfortable... but there seems to be people who just wears this for the coolness factor of it.
LUK + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777735^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5077#
A cute red hairpin with a shape of a tulip.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5078#
A hat based upon the look of a cute sea otter. There's a strange power vested within, maybe because process of making this hat is magical.
VIT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777773^000000
Equipped On : ^777777Upper^000000
Weight : ^77777780^000000
Required lvl : ^77777750^000000
Available Job : ^777777Every Job^000000
#
5079#
A cute hairpin in the shape of X.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5080#
A hair ornament for the ancient queen, it was made to give feelings of high refinement of the queen. It is decorated with gold, and other fine jewelry.
Class : ^777777Head Gear^000000
Defence Rate : ^7777774^000000
Equipped On : ^777777Upper^000000
Weight : ^77777740^000000
Required lvl : ^77777745^000000
Available Job : ^777777Every Job^000000
#
5081#
This is based upon the very crown that Mistress wears to show that she is indeed the queen of her hive. The crown itself seems to give the feeling of refinement.
INT + 2, Max SP + 100, Impossible to destroy.
Class : ^777777Head Gear^000000
Defence Rate : ^7777770^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^77777775^000000
Available Job : ^777777Female Only, Every Job Except Novice^000000
#
5082#
Made with a ... head of the mushroom that somehow grew on its own in a cold, damp place. Obviously, you can't eat it.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5083#
This big red ribbon is based upon the same ribbon a nature-loving dancer used to wear.
MDEF + 10
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^77777745^000000
Available Job : ^777777Female Only, Every Job^000000
#
5084#
A doll based upon the look of bored and tired Smokey in the hot summer.
Add 20% resistance against sleep.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Upper^000000
Weight : ^77777750^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job Except Novice^000000
#
5085#
A small one pair of ribbon whose point is that bright red color. This will make girls even cuter than ever!
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid^000000
Weight : ^77777710^000000
Required lvl : ^77777745^000000
Available Job : ^777777Female Only, Every Job Except Novice^000000
#
5086#
This is a mask of the clocktower's popular monster, Alarm. It is very tough-built.
Add 50% resistance against darkness.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5087#
Characterized by ridiculous expressionless face. Looks like it can be used to show what you feel when someone does crappy joke that isn't even funny.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5088#
A mask that shows surprised expression. Wear this when there's something surprising going on.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5089#
Just right for occasions that annoy you or make you mad. That's all it's good for.
Class : ^777777Head Gear^000000
Defence Rate : ^7777771^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5090#
A mask that shows the determination of the Goblin Leader... but nevertheless it's just still a Goblin.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Mid, Lower^000000
Weight : ^77777710^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
5091#
This is based upon accessory that popular monster Sohee wears on her head. The large bell signifies extreme cuteness of this.
Class : ^777777Head Gear^000000
Defence Rate : ^7777772^000000
Equipped On : ^777777Upper^000000
Weight : ^77777720^000000
Required lvl : ^77777735^000000
Available Job : ^777777Every Job Except Novice^000000
#
5092#
A hat worn by the nuns in the great cathedral. This has the meaning of hiding one's hair to show that they control themselves.
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper, Mid^000000
Weight : ^77777730^000000
Required lvl : ^77777765^000000
Available Job : ^777777Priest, Assassin^000000
#
5093#
A hat worn by the nuns in the great cathedral. This has the meaning of hiding one's hair to show that they control themselves.
Max SP + 100
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper, Mid^000000
Weight : ^77777730^000000
Required lvl : ^77777765^000000
Available Job : ^777777Priest, Assassin^000000
#
5094#
A helm given only to the true Orc Warrior. This proves that the orc wearing this is the most brave and greatest orc of them all.
STR + 2, VIT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^7777775^000000
Equipped On : ^777777Upper, Mid^000000
Weight : ^77777790^000000
Required lvl : ^77777755^000000
Available Job : ^777777Every Job Except Novice^000000
#
2638#
Exorcize Sachet.
STR + 1, LUK + 1
Class : ^777777Head Gear^000000
Defence Rate : ^777777NA^000000
Equipped On : ^777777Upper^000000
Weight : ^777777NA^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000
#
2639#
Purification Sachet.
AGI + 1, INT + 1
Class : ^777777Head Gear^000000
Defence Rate : ^777777NA^000000
Equipped On : ^777777Upper^000000
Weight : ^777777NA^000000
Required lvl : ^777777NA^000000
Available Job : ^777777Every Job^000000



//New Cards
#
4212#
Baby Leopard Card. Agi+5, Attack+30, Flee+25, and Hit+50.
Item Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4213#
Ancient Worm Card. +20,000 Max HP.
Item Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4214#
Venom Spore Card. Poisons Enemies 25% Chance, and adds 50 attack.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4215#
Red Blood Card. Steals 15% Hp from an attack (Success Rate 7%)
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4216#
Payne Card. Agi+10, and Flee+50
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4217#
Cougar Card. Str+10, and Attack+50
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4218#
Steel Golem Card. Vit+10, and MaxHp + 10,000
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4219#
Assassin Bug Card. Agi+5 and 100 Flee.
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4220#
Killer Mantis Card. Str+5 and 50 Attack.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4221#
Kobold Hero Card. Critical+25 and 10 Str.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4222#
Kobold Sniper Card. Dex+10 Hit+20, Attack+25.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4223#
Kobold Leader Card. Critical+10 and 50 Attack.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4224#
Lobia Card. +450 Attack.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4225#
Munak Leader Card. Enable to use Earth Spike lv25.
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4226#
Bongon General Card. Str+15.
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4227#
Queen Sohee Card. +10 Int, and Enable to use Sp Recovery lv 25.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4228#
High Harpy Card. +10 Dex, and +50 Hit.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4229#
+200 All Stats. GM Only Card.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4230#
Viper Card. +10 Int, and +10% Max Sp.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4231#
High Dustiness Card. Enable to use Thunderstorm Lv25.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4232#
King Hydra Card. +50% More Damage to Demi Human Types.
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4233#
High Phen Card. Enable Magic Power lv25, also Spells cannot be canceled when being used, also +50 Flee.
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4234#
Claymore Card. +5 Int, 15% Matk, and +50 Flee.
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4235#
High Merman Card. Enable to use Bash Lv75.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4236#
Hyper Obeuane Card. Enable to use Heal Lv75.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4237#
High Kukre Card. Enable to use Strip Weapon Lv 5.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4238#
High Phreeoni Card. Hit+999.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4239#
High Doppelganger Card. Flee+999.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4240#
Merman King Card. Vit+100.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4241#
Kingler Card. Str+5, +25 Flee, +30 Attack, and Hit+50
Class : ^777777Card^000000
Compound on : ^777777Manteau^000000
Weight : ^7777771^000000
#
4242#
High Isis Card. Vit+5, +25 Flee, +30 Attack, and Hit+50.
Class : ^777777Card^000000
Compound on : ^777777Manteau^000000
Weight : ^7777771^000000
#
4243#
High Mummy Card. Hit+150
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4244#
High Nine Tails Card. Agi+5
Class : ^777777Card^000000
Compound on : ^777777Shield^000000
Weight : ^7777771^000000
#
4245#
Clone Card. Dex+5, +25 Flee, +30 Attack, and Hit+50.
Class : ^777777Card^000000
Compound on : ^777777Manteau^000000
Weight : ^7777771^000000
#
4246#
High Moonlight Card. +25 Str, +25 Agi, +25% Max Hp. Enable to use Meteor Storm lv20. (God Card)
Class : ^777777Card^000000
Compound on : ^777777Footgear^000000
Weight : ^7777771^000000
#
4247#
Toxic Toad Card.
--Int+30--
[Footgear]
#
4248#
Sniperfly Card.
--Dex+30--
[Footgear]
#
4249#
Tailer Card.
--Agi+30--
[Footgear]
#
4250#
Royal Hornet Card.
--Vit+45, MaxHp +50,000--
[Footgear]
#
4251#
Hornet Pawn Card.
--Vit+30--
[Footgear]
#
4252#
Twin Horn Card.
--Str+30--
[Footgear]
#
4253#
Demonruchi Card.
--Dex+15--
[Shield]
#
4254#
Hyper Clone Andre Card.
--Attack+400--
[Shield]
#
4255#
Hyper Clone Scorpion Card.
--Vit+15--
[Shield]
#
4300#
Arachnid Card. Int+5, +25 Flee, +30 Attack, and Hit+50.
Class : ^777777Card^000000
Compound on : ^777777Manteau^000000
Weight : ^7777771^000000
#
4301#
Wisp Card. Enable to use Sight, and Sight Trasher Lv30
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4302#
High Marina Card. 25% Chance to Freeze Enemies, and +50 Attack.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4303#
Eruption Card. Enable to use Fire Pillar Lv20.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4304#
Rotting Ghoul Card. Enable to use Spell Breaker Lv5.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4305#
High Osiris Card. Enable to use Hp and Sp Recovery Lv 25. Str+50. (God Card)
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4306#
Falcon Card. Enable to Have a Falcon and use Blitz Beat and Steel Crow.
Class : ^777777Card^000000
Compound on : ^777777Head Gear^000000
Weight : ^7777771^000000
#
4307#
Payne Leader Card. Agi+25, Flee+500.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4308#
Venom Lord Card. Vit+25, Vit Defence +50%.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4309#
King of Vipers Card. Int+25, Magic Attack +25%, Int Defence +25%.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4310#
Red Swarm Card. Dex+25, Hit+500.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4311#
Hyper Cougar Card. Str+25, Attack +500.
Class : ^777777Card^000000
Compound on : ^777777Armor^000000
Weight : ^7777771^000000
#
4312#
Princess Loli Ruri Card. 100% Double Attack, and Flee+50.
Class : ^777777Card^000000
Compound on : ^777777Foot Gear^000000
Weight : ^7777771^000000
#
4313#
Hyper Baphomet Jr. Card. Agi+25.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4314#
Sohee Goddess Card. Int+25.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4315#
Lobia of Destiny Card. Attack +1000.
Class : ^777777Card^000000
Compound on : ^777777Weapon^000000
Weight : ^7777771^000000
#
4318#
Mouser Card. Agi+5, Flee +50.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4319#
Lesion Card. Dex+5, Hit+50.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4320#
Dragora Card. Cast Rate - 10% Magic Attack +1000.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4321#
Forest Fox Card. Vit+5,  Def2Rate + 50%.
Class : ^777777Card^000000
Compound on : ^777777Accessory^000000
Weight : ^7777771^000000
#
4322#
Cutthroat Card. Vit+15, Hit+50, Max Hp +5000.
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#
4323#
Wood Spirit Card. Int+15, Hit+50, Max Sp +5000 .
Class : ^777777Card^000000
Compound on : ^777777Garment^000000
Weight : ^7777771^000000
#

//New Headgears
5000#
Goggles that have been touched by the Goddess of the sun.
-- Dex+5, Agi+3 --
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Upper]
#
4500#
A Muffler touched by the Goddess of the sun.
==+50% Vit Defense, +50% Int Defense, +50 Hit==
*4 Defence*
(All Jobs)
-Level Needed: 300-
[Garment]
#
4501#
A Manteau touched by the Goddess of the sun.
==+50% Vit Defense, +50% Int Defense, +50 Hit==
*6 Defence*
-Level Needed: 300-
(Merchants, Thieves, Swordsmans)
[Garment]
#
4502#
Shoes touched by the Goddess of the sun.
==+50% Vit Defense, adds +25% More Walk Speed, +50% Int Defense, +50 Flee==
*4 Defence*
-Level Needed: 300-
(All Jobs)
[Footgear]
#
4503#
A pair of heavy, leather Boots touched by the Goddess of the sun.
==+15% Vit Defense, adds +25% More Walk Speed, +50% Int Defense, +50 Flee==
*6 Defence*
-Level Needed: 300-
(Merchants, Thieves, Swordsmans, Archers)
[Footgear]
#
4504#
A pair of heavy, leather Boots touched by the Goddess of the sun. Refined to a higher Standard. X1
==+75% Vit Defense, 75% Int Defence, adds +25% More Walk Speed, Flee+100, Agi+25==
*8 Defence*
-Level Needed: 400-
(Merchants, Thieves, Swordsmans, Archers)
[Footgear]
#
4505#
A pair of heavy, leather Boots touched by the Goddess of the sun. Refined to a even higher Standard. X2
==+100% Vit Defense, 100% Int Defence, adds +25% More Walk Speed, Flee+200, Agi+50==
*10 Defence*
-Level Needed: 500-
(Merchants, Thieves, Swordsmans, Archers)
[Footgear]
#
4506#
Shoes touched by the Goddess of the sun. Refined to a Higher Standard. X1
==+75% Vit Defense, 75% Int Defence, adds +25% More Walk Speed, Flee+100, Agi+25==
*6 Defence*
-Level Needed: 400-
(All Jobs)
[Footgear]
#
4507#
Shoes touched by the Goddess of the sun. Refined to a even higher Standard. X2
==+100% Vit Defense, 100% Int Defence, adds +25% More Walk Speed, Flee+200, Agi+50==
*8 Defence*
-Level Needed: 500-
(All Jobs)
[Footgear]
#
4508#
A Muffler touched by the Goddess of the sun. Refined to a higher Standard. X1
==+75% Vit Defense, 75% Int Defence, Hit+100, Dex+25==
*6 Defence*
-Level Needed: 400-
(All Jobs)
[Garment]
#
4509#
A Muffler touched by the Goddess of the sun. Refined to an even higher Standard. X2
==+100% Vit Defense, 100% Int Defence, Hit+200, Dex+50==
*8 Defence*
-Level Needed: 500-
(All Jobs)
[Garment]
#
4510#
A Manteau touched by the Goddess of the sun. Refined to a higher Standard. X1
==+75% Vit Defense, 75% Int Defence, Dex+100, Dex+25==
*8 Defence*
-Level Needed: 400-
(Merchants, Thieves, Swordsmans)
[Footgear]
#
4511#
A Manteau touched by the Goddess of the sun. Refined to an even higher Standard. X2
==+100% Vit Defense, 100% Int Defence, Hit+200, Dex+50==
*10 Defence*
-Level Needed: 500-
(Merchants, Thieves, Swordsmans)
[Garment]
#
8000#
Wings from an Angel. Agi+3
Class : ^777777Lower^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8001#
Large Orange wings from the Goddess of the sun. Agi+3
Class : ^777777Lower^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000

#
8002#
White Butterfly Wings, from a great white butterfly.
Class : ^777777Lower^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8003#
Black Butterfly Wings, from a great black butterfly.
Class : ^777777Lower^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8004#
A Sakkat of the Creator.
Class : ^777777Upper^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8005#
Large Gargoyle Wings that increase Str+5
Class : ^777777Lower^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8006#
A Sakkat worn by the great ninja Itachi.
Class : ^777777Upper^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8007#
Small cat ears that go on your head. Agi+1
Class : ^777777Middle^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8008#
Small Chii ears that go on you head. Agi+1.
Class : ^777777Lower^000000
Defence Rate : ^7777773^000000
Weight : ^77777760^000000
Available Job : ^777777All Jobs^000000
#
8009#
Helm of Orc Hero. Vit+10
Class : ^777777Upper^000000
Defence Rate : ^7777776^000000
Weight : ^777777200^000000
Available Job : ^777777All Jobs^000000
#
8010#
Helm of a Valkyrie. All Stats +5
Class : ^777777Upper^000000
Defence Rate : ^7777776^000000
Weight : ^777777200^000000
Available Job : ^777777All Jobs^000000


//Mithril Weapons
#
2113#
A Guard made out of Mithril, stronger than any other metal.
==+50% Vit Defense, Hit+500, Atk+250==
*5 Defence*
-Level Needed: N/A-
(All Jobs)
[Shield]
#
2114#
A Buckler made out of Mithril, stronger than any other metal.
==+50% Vit Defense, Hit+500, Atk+250==
*6 Defence*
-Level Needed: N/A-
(Merchant, Swordsman, Theives, Acolyte)
[Shield]
#
2115#
A Shield made out of Mithril, stronger than any other metal.
==+50% Vit Defense, Hit+500, Atk+250==
*8 Defence*
-Level Needed: N/A-
(Swordman Class)
[Shield]

#
1244#
A Damascus made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(All Jobs)
[Weapon]
#
1245#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(All Jobs)
[Weapon]
#
1246#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
*350 Attack*
-Level Needed: 300-
(All Jobs)
[Weapon]
#
1247#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(All Jobs)
[Weapon]
#
1248#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(All Jobs)
[Weapon]
#
1249#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(All Jobs)
[Weapon]
#
1241#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(All Jobs)
[Weapon]
#
1242#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 7
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(All Jobs)
[Weapon]
#
1225#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(All Jobs)
[Weapon]
#
1227#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(All Jobs)
[Weapon]
#
1228#
A Damascus made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+450, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(All Jobs)
[Weapon]
#
1171#
A Claymore made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*500 Attack*
-Level Needed: 200-
(Knight Class, Crusader Class)
[Weapon]
#
1172#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
*600 Attack*
-Level Needed: 250-
(Knight Class, Crusader Class)
[Weapon]
#
1173#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
*700 Attack*
-Level Needed: 300-
(Knight Class, Crusader Class)
[Weapon]
#
1174#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
*800 Attack*
-Level Needed: 350-
(Knight Class, Crusader Class)
[Weapon]
#
1175#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
*900 Attack*
-Level Needed: 400-
(Knight Class, Crusader Class)
[Weapon]
#
1176#
A Claymore made out of Mithril, stronger than any other metal. Refinded to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
*1000 Attack*
-Level Needed: 450-
(Knight Class, Crusader Class)
[Weapon]
#
1177#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
*2600 Attack*
-Level Needed: 500-
(Knight Class, Crusader Class)
[Weapon]
#
1178#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 7. 

==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
*2700 Attack*
-Level Needed: 550-
(Knight Class, Crusader Class)
[Weapon]
#
1179#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
X8===+100 Attack and +500 Hit and Flee===
*2800 Attack*
-Level Needed: 600-
(Knight Class, Crusader Class)
[Weapon]
#
1180#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
X8===+100 Attack and +500 Hit and Flee===
X9===+100 Attack and +100 All Stats===
*2900 Attack*
-Level Needed: 650-
(Knight Class, Crusader Class)
[Weapon]
#
1181#
A Claymore made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
X8===+100 Attack and +500 Hit and Flee===
X9===+100 Attack and +100 All Stats===
X10==+100 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*3000 Attack*
-Level Needed: 700-
(Knight Class, Crusader Class)
[Weapon]
#
1723#
A Gakkung made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1724#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1725#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1726#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1727#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1728#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1729#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1730#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 7.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1731#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1732#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]
#
1733#
A Gakkung made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Archer Class, Thief, High Thief, Hyper Thief, Rogue, Stalker, Unseen)
[Weapon]

#
1262#
A Jur made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*500 Attack*
-Level Needed: 200-
(Assassin, Assassin Cross, and Shadow)
[Weapon]
#
1263#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
*600 Attack*
-Level Needed: 250-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1264#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
*700 Attack*
-Level Needed: 300-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1265#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
*800 Attack*
-Level Needed: 350-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1266#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
*900 Attack*
-Level Needed: 400-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1267#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
*1000 Attack*
-Level Needed: 450-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1268#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
*2600 Attack*
-Level Needed: 500-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1269#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 7.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
*2700 Attack*
-Level Needed: 550-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1270#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
X8===+100 Attack and +500 Hit and Flee===
*2800 Attack*
-Level Needed: 600-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1271#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
X8===+100 Attack and +500 Hit and Flee===
X9===+100 Attack and +100 All Stats===
*2900 Attack*
-Level Needed: 650-
(Assassin, Assassin Cross, Shadow)
[Weapon]
#
1272#
A Jur made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+100 Attack and +300 Attack2===
X2===+100 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+100 Attack and +50 Stats===
X4===+100 Attack and +25% Max Hp and Sp===
X5===+100 Attack and Ignore Monster Defence===
X6===+100 Attack and +1500 Attack===
X7===+100 Attack and +999 Attack2===
X8===+100 Attack and +500 Hit and Flee===
X9===+100 Attack and +100 All Stats===
X10==+100 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*3000 Attack*
-Level Needed: 700-
(Assassin, Assassin Cross, Shadow)
[Weapon]






#
1370#
An Axe made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1371#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1372#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1373#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1374#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1375#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1376#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 6.

==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1377#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 7.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1378#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1379#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 9.

==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]
#
1380#
An Axe made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Merchant Class, Blacksmith Class, Alchemist Class, Swordsman Class, Knight Class, Crusader Class, Assassin Class)
[Weapon]




#
1815#
A Fist made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Monk, Champion, Zealot)
[Weapon]
#
1816#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Monk, Champion, Zealot)
[Weapon]
#
1817#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Monk, Champion, Zealot)
[Weapon]
#
1818#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Monk, Champion, Zealot)
[Weapon]
#
1819#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Monk, Champion, Zealot)
[Weapon]

#
1820#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Monk, Champion, Zealot)
[Weapon]

#
1821#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Monk, Champion, Zealot)
[Weapon]

#
1822#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 7.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Monk, Champion, Zealot)
[Weapon]

#
1823#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Monk, Champion, Zealot)
[Weapon]

#
1824#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Monk, Champion, Zealot)
[Weapon]

#
1825#
A Fist made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Monk, Champion, Zealot)
[Weapon]








#
1146#
A Sword made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1147#
A Sword made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1148#
A Sword made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1149#
A Sword made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1150#
A Sword made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1151#
A Sword made out of Mithril, stronger than any other metal.Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1152#
A Sword made out of Mithril, stronger than any other metal.Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1153#
A Sword made out of Mithril, stronger than any other metal.Refined to Lv 7.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1143#
A Sword made out of Mithril, stronger than any other metal.Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1144#
A Sword made out of Mithril, stronger than any other metal.Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]
#
1145#
A Sword made out of Mithril, stronger than any other metal.Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Swordman Class, Merchant Class, Thief Class)
[Weapon]








#
1532#
A Mace made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
[Weapon]
#
1533#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1534#
A Mace made out of Mithril, stronger than any other metal.Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1535#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1536#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1537#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1538#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 6.

==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1539#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 7. 

==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1540#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1541#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)
#
1542#
A Mace made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Swordman Class, Merchant Class, Thief Class, Acolyte Class)






#
1600#
A Book made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Sage, Professor, Prophet)




#
1616#
A Wand made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
*+25% Magic Attack*
-Level Needed: 200-
(Mage Class, Acolyte Class)
#
1617#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
*300 Attack*
*+30% Magic Attack*
-Level Needed: 250-
(Mage Class, Acolyte Class)
#
1618#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
*+35% Magic Attack*
-Level Needed: 300-
(Mage Class, Acolyte Class)
#
1619#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
*400 Attack*
*+40% Magic Attack*
-Level Needed: 350-
(Mage Class, Acolyte Class)
#
1620#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
*450 Attack*
*+45% Magic Attack*
-Level Needed: 400-
(Mage Class, Acolyte Class)
#
1621#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 5. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
X5===+50 Attack, +5% More Matk,  and Ignore Monster Defence===
*500 Attack*
*+50% Magic Attack*
-Level Needed: 450-
(Mage Class, Acolyte Class)
#
1622#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 6. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
X5===+50 Attack, +5% More Matk,  and Ignore Monster Defence===
X6===+50 Attack, +5% More Matk,  and +1500 Attack===
*2050 Attack*
*+55% Magic Attack*
-Level Needed: 500-
(Mage Class, Acolyte Class)
#
1623#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 7. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
X5===+50 Attack, +5% More Matk,  and Ignore Monster Defence===
X6===+50 Attack, +5% More Matk,  and +1500 Attack===
X7===+50 Attack, +5% More Matk,  and +999 Attack2===
*2100 Attack*
*+60% Magic Attack*
-Level Needed: 550-
(Mage Class, Acolyte Class)
#
1624#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
X5===+50 Attack, +5% More Matk,  and Ignore Monster Defence===
X6===+50 Attack, +5% More Matk,  and +1500 Attack===
X7===+50 Attack, +5% More Matk,  and +999 Attack2===
X8===+50 Attack, +5% More Matk,  and +500 Hit and Flee===
*2150 Attack*
*+65% Magic Attack*
-Level Needed: 600-
(Mage Class, Acolyte Class)
#
1625#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
X5===+50 Attack, +5% More Matk,  and Ignore Monster Defence===
X6===+50 Attack, +5% More Matk,  and +1500 Attack===
X7===+50 Attack, +5% More Matk,  and +999 Attack2===
X8===+50 Attack, +5% More Matk,  and +500 Hit and Flee===
X9===+50 Attack, +5% More Matk,  and +100 All Stats===
*2200 Attack*
*+70% Magic Attack*
-Level Needed: 650-
(Mage Class, Acolyte Class)
#
1626#
A Wand made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack, +5% More Matk, and +300 Attack2===
X2===+50 Attack, +5% More Matk,  and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack, +5% More Matk,  and +50 Stats===
X4===+50 Attack, +5% More Matk,  and +25% Max Hp and Sp===
X5===+50 Attack, +5% More Matk,  and Ignore Monster Defence===
X6===+50 Attack, +5% More Matk,  and +1500 Attack===
X7===+50 Attack, +5% More Matk,  and +999 Attack2===
X8===+50 Attack, +5% More Matk,  and +500 Hit and Flee===
X9===+50 Attack, +5% More Matk,  and +100 All Stats===
X10==+50 Attack, +5% More Matk,  and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
*+75% Magic Attack*
-Level Needed: 700-
(Mage Class, Acolyte Class)













#
1474#
A Spear made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Swordman Class)
#
1475#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Swordman Class)
#
1476#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 2.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Swordman Class)
#
1477#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Swordman Class)
#
1478#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Swordman Class)
#
1479#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Swordman Class)
#
1480#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 6.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Swordman Class)

#
1481#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 7.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Swordman Class)

#
1482#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 8. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Swordman Class)

#
1483#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 9. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2250 Attack*
-Level Needed: 700-
(Swordman Class)

#
1484#
A Spear made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Swordman Class)













#
1913#
A Guitar made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Bard, Clown, Illusion)
#
1914#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Bard, Clown, Illusion)
#
1915#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 2. (Bonus +50 Atk2, +50 Hit and Flee.)
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Bard, Clown, Illusion)
#
1916#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 3.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Bard, Clown, Illusion)
#
1917#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 4.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Bard, Clown, Illusion)
#
1918#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 5.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Bard, Clown, Illusion)
#
1919#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 6. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Bard, Clown, Illusion)

#
1920#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 7. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Bard, Clown, Illusion)

#
1921#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 8. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Bard, Clown, Illusion)

#
1922#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 9. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Bard, Clown, Illusion)

#
1923#
A Guitar made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Bard, Clown, Illusion)











#
1965#
A Whip made out of Mithril, stronger than any other metal.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
*250 Attack*
-Level Needed: 200-
(Dancer, Gypsy, Jezebel)
#
1966#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 1.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
*300 Attack*
-Level Needed: 250-
(Dancer, Gypsy, Jezebel)
#
1967#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 2. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
*350 Attack*
-Level Needed: 300-
(Dancer, Gypsy, Jezebel)
#
1968#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 3. (Bonus +50 Atk2, +50 Hit and Flee, +50 All Stats.)
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
*400 Attack*
-Level Needed: 350-
(Dancer, Gypsy, Jezebel)
#
1969#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 4. (Bonus +50 Atk2, +50 Hit and Flee, +50 All Stats, +25% HP and SP.)
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
*450 Attack*
-Level Needed: 400-
(Dancer, Gypsy, Jezebel)
#
1970#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 5. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
*500 Attack*
-Level Needed: 450-
(Dancer, Gypsy, Jezebel)
#
1971#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 6. 

==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
*2050 Attack*
-Level Needed: 500-
(Dancer, Gypsy, Jezebel)
#
1972#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 7. 
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
*2100 Attack*
-Level Needed: 550-
(Dancer, Gypsy, Jezebel)
#
1973#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 8.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
*2150 Attack*
-Level Needed: 600-
(Dancer, Gypsy, Jezebel)
#
1974#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 9.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
*2200 Attack*
-Level Needed: 650-
(Dancer, Gypsy, Jezebel)
#
1975#
A Whip made out of Mithril, stronger than any other metal. Refined to Lv 10.
==Gain Zeny per each Kill, +20% Max Sp, +25% Chance to Gain an Extra Destiny Ticket per kill.==
X1===+50 Attack and +300 Attack2===
X2===+50 Attack and +600 Attack2, Flee+900, Hit+900===
X3===+50 Attack and +50 Stats===
X4===+50 Attack and +25% Max Hp and Sp===
X5===+50 Attack and Ignore Monster Defence===
X6===+50 Attack and +1500 Attack===
X7===+50 Attack and +999 Attack2===
X8===+50 Attack and +500 Hit and Flee===
X9===+50 Attack and +100 All Stats===
X10==+50 Attack and 10% Chance to Cause Triple Damage with a Normal Attack===
*2250 Attack*
-Level Needed: 700-
(Dancer, Gypsy, Jezebel)

//Solus Accessories
#
2640#
A Clip touched by the Goddess of the sun.
==Sp+ 5000==
-Level Needed: 300-
(All Jobs)
[Accessory]
#
2641#
A Ring touched by the Goddess of the sun.
==Str+15==
-Level Needed: 300-
(All Jobs)
[Accessory]
#
2642#
A Necklace touched by the Goddess of the sun.
==Vit+15==
-Level Needed: 300-
(All Jobs)
[Accessory]
#
2643#
A Brooch touched by the Goddess of the sun.
==Agi+15==
-Level Needed: 300-
(All Jobs)
[Accessory]
#
2644#
A Glove touched by the Goddess of the sun.
==Dex+15==
-Level Needed: 300-
(All Jobs)
[Accessory]
#
2645#
A Rosary touched by the Goddess of the sun.
==Int+15, Luk+15==
-Level Needed: 300-
(All Jobs)
[Accessory]
#
2646#
A mystical Ring that allows all who wield this, to have all Usable Stalker Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2647#
A mystical Ring that allows all who wield this, to have all Usable Assassin Cross Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2648#
A mystical Ring that allows all who wield this, to have all Usable Paladin Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000

#
2649#
A mystical Ring that allows all who wield this, to have all Usable Lord Knight Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2650#
A mystical Ring that allows all who wield this, to have all Usable High Priest Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2652#
A mystical Ring that allows all who wield this, to have all Usable High Wizard Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2653#
A mystical Ring that allows all who wield this, to have all Usable Professor Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2654#
A mystical Ring that allows all who wield this, to have all Usable Gypsy Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2655#
A mystical Ring that allows all who wield this, to have all Usable Clown Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2656#
A mystical Ring that allows all who wield this, to have all Usable Whitesmith Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2657#
A mystical Ring that allows all who wield this, to have all Usable Creator Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2658#
A mystical Ring that allows all who wield this, to have all Usable Sniper Skills. All Stats +10.
Class : ^777777Accessory^000000
Weight : ^77777710^000000
#
2660#
A Ring touched by the Goddess of the sun. Enhanced with Solus Gems. Str+50
Class : ^777777Accessory^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2661#
A Necklace touched by the Goddess of the sun. Enhanced with Solus Gems.  Vit+50
Class : ^777777Accessory^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2662#
A Brooch touched by the Goddess of the sun. Enhanced with Solus Gems.  Agi+50
Class : ^777777Accessory^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2663#
A Glove touched by the Goddess of the sun. Enhanced with Solus Gems.  Dex+50
Class : ^777777Accessory^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000
#
2664#
A Rosary touched by the Goddess of the sun. Enhanced with Solus Gems.  Int+50
Class : ^777777Accessory^000000
Weight : ^77777710^000000
Available Job : ^777777Every Job^000000


//New Normal Drops
#
15000#
A colorful gem that might be worth something......
Weight: ^77777710^000000
#
15001#
A scale dropped from the poisonous snake Viper.
Weight: ^7777771^000000
#
15002#
A fang of Viper
Weight: ^7777771^000000
#
15003#
A poisonous mushroom spore.
Weight: ^7777771^000000
#
15004#
A Ticket that may allow you to get special prizes.
Weight : ^7777771^000000
#
15005#
Skin of Payne.
Weight : ^7777771^000000
#
15006#
A wing from Red Blood.
Weight : ^7777771^000000
#
15007#
High Dustiness’s dust incased in a bottle.
Weight : ^7777771^000000
#
15008#
Wing of High Dustiness
Weight : ^7777771^000000
#
15009#
Claw of Cougar. Very Sharp
Weight : ^7777771^000000
#
15010#
Skin of Cougar.
Weight : ^7777771^000000
#
15017#
Gem stolen from the Sun God, used to enhance power of the Solus Armors.
Weight : ^7777771^000000
#
15013#
Gem used to create super powered Mithril Weapons.
Weight : ^7777771^000000
#
15014#
Jewel when used gives the owner a 100 Destiny Tickets.
Weight : ^7777771^000000
#
15015#
Jewel when used gives the owner a 500 Destiny Tickets.
Weight : ^7777771^000000
#
15016#
Jewel when used gives the owner a 1000 Destiny Tickets.
Weight : ^7777771^000000


//Solus Headgears
#
8011#
Angel Wings touched by the Goddess of the sun.
-- MDef+8, Agi+5, Luk+3 --
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Upper]
#
8012#
Evil Wings touched by the Goddess of the sun.
-- MDef+7, Str+5--
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Upper]
#
8013#
A Poring Hat touched by the Goddess of the sun.
-- Luk+10--
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Upper]
#
8014#
A Circlet touched by the Goddess of the sun.
-- MDef+12, Int+6--
==+15% Vit Defense==
*5 Defence*
(All Jobs)
[Upper]
#
8015#
A Bunny Band touched by the Goddess of the sun.
-- Luk+12--
==+15% Vit Defense==
*5 Defence*
(All Jobs)
[Upper]
#
8016#
A Spiky Band touched by the Goddess of the sun. 
-- Str+4, Luk+3 --
==+15% Vit Defense==
*8 Defence*
(All Jobs)
[Upper]
#
8017#
Hat from Bongun General.
-- Dex+5, Int+5 --
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Upper]
#
8018#
Hat from Munak Leader. 
-- Dex+5, Int+5 --
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Upper]
#
8019#
A Sakkat touched by the Goddess of the sun. 
-- Agi+8 --
==+15% Vit Defense==
*5 Defence*
(All Jobs)
[Upper]
#
8020#
A Helmet touched by the Goddess of the sun. 
-- Vit+8 --
==+15% Vit Defense==
*8 Defence*
(All Jobs)
[Upper]
#
8021#
A Majestic Goat touched by the Goddess of the sun.
-- Str+10 --
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Upper]
#
8022#
Sunglasses touched by the Goddess of the sun.
-- Int+3 --
==+15% Vit Defense==
*2 Defence*
(All Jobs)
[Middle]
#
8023#
A Blinker touched by the Goddess of the sun.
-- Int+5 --
==+15% Vit Defense==
*2 Defence*
(All Jobs)
[Middle]
#
8024#
A Fin Helm touched by the Goddess of the sun. 
-- Dex+3, Vit+5 --
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Middle]
#
8025#
A Romantic Leaf  touched by the Goddess of the sun.
-- Luk+5 --
==+15% Vit Defense==
*2 Defence*
(All Jobs)
[Lower]

#
8026#
An Assassin Mask touched by the Goddess of the sun.
-- Agi+5 --
==+15% Vit Defense==
*2 Defence*
(All Jobs)
[Lower]
#
8027#
A Romantic Flower touched by the Goddess of the sun.
-- Luk+5 --
==+15% Vit Defense==
*2 Defence*
(All Jobs)
[Lower]
#
8028#
A Iron Cain touched by the Goddess of the sun.
-- Vit+8 --
==+15% Vit Defense==
*3 Defence*
(All Jobs)
[Lower]
#
8029#
A Cigar touched by the Goddess of the sun.
Class : ^777777Lower^000000
Defence Rate : ^7777772^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8030#
A Pipe touched by the Goddess of the sun.
Class : ^777777Lower^000000
Defence Rate : ^7777772^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8031#
A Boy's Cap touched by the Goddess of the sun.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8032#
A Blood Bandana touched by the Goddess of the sun. Str+2.
Class : ^777777Upper^000000
Defence Rate : ^7777772^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8033#
A Solar God Helm touched by the Goddess of the sun.
Class : ^777777Upper^000000
Defence Rate : ^7777772^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8034#
An Angel Helm touched by the Goddess of the sun. Agi and Luk+1, Mdef+3.
Class : ^777777Middle^000000
Defence Rate : ^7777772^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000


//Solus Armors
#
8050#
Lord's Clothes touched by the Goddess of the sun. 
--Mdef+5, Int+1, All Stats+25--
==+100% Vit Defense==
*10 Defence*
(Merchant Class)
-Required Level 400-
[Lower]
#
8051#
A Chainmail touched by the Goddess of the sun. 
--All Stats+25--
==+100% Vit Defense==
*10 Defence*
(Merchant, Theif, Swordsman Class)
-Required Level 400-
#
8052#
Tights touched by the Goddess of the sun. 
--All Stats+25, Dex+5--
==+100% Vit Defense==
*8 Defence*
(Archer Class)
-Required Level 400-
#
8053#
A Legion Plate touched by the Goddess of the sun. 
--All Stats+25--
==+100% Vit Defense==
*13 Defence*
(Crusader, Paladin, Guardian)
-Required Level 400-
#
8054#
A Full Plate touched by the Goddess of the sun. 
--All Stats+25--
==+100% Vit Defense==
*12 Defence*
(Crusader, Paladin, Guardian, Knight, Lord Knight, Legend)
-Required Level 400-
#
8055#
A Saint's Robe touched by the Goddess of the sun. .
--All Stats+25, Mdef+5--
==+100% Vit Defense==
*8 Defence*
(All Classes)
-Required Level 400-
#
8066#
Lord's Clothes touched by the Goddess of the sun. Refined to X1.
--All Stats+50, Mdef+5, Int+1--
==+200% Vit Defense, +200% Int Defence==
*10 Defence*
(Merchant Class)
-Required Level 500-
#
8056#
A Chainmail touched by the Goddess of the sun. Refined to X1.
--All Stats+50--
==+200% Vit Defense, +200% Int Defence==
*10 Defence*
(Merchant, Theif, Swordsman Class)
-Required Level 500-
#
8057#
Tights touched by the Goddess of the sun. Refined to X1.
--All Stats+50, Dex+5--
==+200% Vit Defense, +200% Int Defence==
*8 Defence*
(Archer Class)
-Required Level 500-
#
8058#
A Legion Plate touched by the Goddess of the sun. Refined to X1.
--All Stats+50--
==+200% Vit Defense, +200% Int Defence==
*13 Defence*
(Crusader, Paladin, Guardian)
-Required Level 500-
#
8059#
A Full Plate touched by the Goddess of the sun. Refined to X1.
--All Stats+50--
==+200% Vit Defense, +200% Int Defence==
*12 Defence*
(Crusader, Paladin, Guardian, Knight, Lord Knight, Legend)
-Required Level 500-
#
8060#
A Saint's Robe touched by the Goddess of the sun. Refined to X1.
--All Stats+50--
==+200% Vit Defense, +200% Int Defence==
*8 Defence*
(All Classes)
-Required Level 500-
#
8067#
Lord's Clothes touched by the Goddess of the sun. Refined to X2.
--All Stats+100, Mdef+5, Int+1--
==+400% Vit Defense, +1000% Int Defence==
*10 Defence*
(Merchant Class)
-Required Level 600-
#
8061#
A Chainmail touched by the Goddess of the sun. Refined to X2.
--All Stats+100--
==+400% Vit Defense, +1000% Int Defence==
*10 Defence*
(Merchant, Theif, Swordsman Class)
-Required Level 600-
#
8062#
Tights touched by the Goddess of the sun. Refined to X2.--All Stats+100, Dex+5--
==+400% Vit Defense, +1000% Int Defence==
*8 Defence*
(Archer Class)
-Required Level 600-
#
8063#
A Legion Plate touched by the Goddess of the sun. Refined to X2.--All Stats+100--
==+400% Vit Defense, +1000% Int Defence==
*13 Defence*
(Crusader, Paladin, Guardian)
-Required Level 600-
#
8064#
A Full Plate touched by the Goddess of the sun. Refined to X2. --All Stats+100--
==+400% Vit Defense, +1000% Int Defence==
*12 Defence*
(Crusader, Paladin, Guardian, Knight, Lord Knight, Legend)
-Required Level 600-
#
8065#
A Saint's Robe touched by the Goddess of the sun. Refined to X2. --All Stats+100, Mdef+5--
==+400% Vit Defense, +1000% Int Defence==
*8 Defence*
(All Classes)
-Required Level 600-



#
8035#
A Ghost Bandana touched by the Goddess of the sun. Agi+1.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8036#
A Pirate Bandana touched by the Goddess of the sun. Str+1.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8037#
A Resting Cat headgear touched by the Goddess of the sun.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8038#
Devil Ears touched by the Goddess of the sun.
Class : ^777777Middle^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8039#
Angel Ears touched by the Goddess of the sun.
Class : ^777777Middle^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8040#
A Sea Otter Hat touched by the Goddess of the sun.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8041#
A Back Ribbon touched by the Goddess of the sun.
Class : ^777777Middle^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8042#
A Raccon Hat touched by the Goddess of the sun.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8043#
Twin Ribbons touched by the Goddess of the sun.
Class : ^777777Lower^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8044#
A Headset touched by the Goddess of the sun.
Class : ^777777Middle^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8045#
A Stellar touched by the Goddess of the sun.
Class : ^777777Upper^000000
Defence Rate : ^7777774^000000
Weight : ^77777710^000000
Available Job : ^777777All Jobs^000000
#
8046#
Binoculars touched by the Goddess of the sun. Dex+1.
Class : ^777777Middle^000000
Available Job : ^777777All Jobs^000000
#
8047#
An Empty Backpack touched by the Goddess of the sun. Used for when there is no Lower Headgear present. Has no sprite.
Class : ^777777Lower^000000
Available Job : ^777777All Jobs^000000
#
8048#
An Apple o' Archer touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8049#
Elven Ears touched by the Goddess of the sun.
Class : ^777777Middle^000000
Available Job : ^777777All Jobs^000000
#
8091#
A Crown touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8092#
A Tiara touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8068#
A Kitty Band touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8069#
A Flower Headband touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8070#
A Biretta touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8071#
A Western Grace touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8072#
A Coronet touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8073#
Ear Muffs touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8074#
A Monk Hat touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8075#
A Wizard Hat touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
8076#
Innocence of Maiden touched by the Goddess of the sun.
Class : ^777777Lower^000000
Available Job : ^777777All Jobs^000000
#
8077#
Black Cat Ears touched by the Goddess of the sun.
Class : ^777777Upper^000000
Available Job : ^777777All Jobs^000000
#
15018#
A White Potion infused with more herbs than thought possible. Heals 150k-200k, even more depending on Vitality.
#
15019#
A Blue Potion infused with more herbs than thought possible. Heals 15k-20k, even more depending on Intelligence.
#
15020#
A Potion that increases Attack Power by 3000 and increases Attackspeed
(All Classes, except Thief Class, and Archer Class)
[Potion]
#
15021#
A Potion that increases Magic Attack Power by 3000 and increases Attackspeed.
(All Classes)
[Potion]
#
15022#
A Potion that increases Attack Power by 6000 and increases Attackspeed.
(All Classes, except Thief Class, and Archer Class)
[Potion]
#
15023#
A Potion that increases Magic Attack Power by 6000 and increases Attackspeed.
(All Classes)
[Potion]
#
15024#
A Potion that increases Attack Power by 9000 and increases Attackspeed.
(All Classes, except Thief Class, and Archer Class)
[Potion]
#
15025#
A Potion that increases Magic Attack Power by 9000 and increases Attackspeed.
(All Classes)
[Potion]
#
1142#
Sword that resonates with the feelings of Boosh.
#
15026#
An Emerald with unknown powers, used as a key to enter the City of Fate.
#
15027#
Skin of a Coyote Pup, very valuable.
#
15028#
A feather of the Sun God, can cure any wound.
#
15029#
Hair of a Munak Leader, sold for a high price.
#
15030#
Hair of a Bongun General, sold for a high price.
#
15031#
A Mystical key engraved with the words "Fate".
#
15032#
A Key supposedly used to open the "Treasure Room" in the City of Destiny.
#


//////More DROPS
#
15046#
Cape of a Cutthroat, very heavy that cannot be worn.
Weight : ^777777100^000000
#
15047#
A chip of a Wooden Spirit.
Weight : ^7777771^000000
#
15048#
Diamond of the Desert.
Weight : ^7777771^000000
#
15049#
Emblem of a Brave Gallant.
Weight : ^7777771^000000
#
15050#
A Hardened Scorpion Tail of a Clone Scorpion.
Weight : ^7777771^000000
#
15051#
A skin of a Clone Andre.
Weight : ^7777771^000000
#
15052#
Heart of the Unseen.
Weight : ^7777771^000000
#
15053#
A covering from a Charade.
Weight : ^7777771^000000
#
15054#
A Special Potion made by Viper, which is a powerful mix of White and Blue herbs, which create a sparkling Orange Effect.
--Recovers Hp by 150k-200k and Sp by 10k-15k, Vit and Int effect healing amount--
(All Classes)
[Potion] 
#
15055#
Teeth from a Clone Treasure Box.
Weight : ^7777771^000000
#
15056#
A Tooth from a High Harpy
Weight : ^7777771^000000
#
15057#
A Piece of shell from a Kingler.
Weight : ^7777771^000000
#
15058#
Heart of a Wisp.
Weight : ^7777771^000000
#
15059#
A Trident once used by a High Merman, rumored to be fake.
Weight : ^7777771^000000
#
15060#
Antenae of a High Kukre.
Weight : ^7777771^000000
#
15061#
Hair from a Kobold Hero.
Weight : ^7777771^000000
#
15062#
A Broken Crossbow once used by a Kobold Sniper.
Weight : ^7777771^000000
#
15063#
Hair of a Queen Sohee.
Weight : ^7777771^000000
#
15064#
Queen Sohee's expensive Skirt.
Weight : ^7777771^000000
#
15065#
Skin of the Toxic Toad.
Weight : ^7777771^000000
#
15066#
Leftover remains of a Sniper Fly.
Weight : ^7777771^000000
#
15067#
Wing of a Tailer.
Weight : ^7777771^000000
#
15068#
A Pearl of the Royal Hornet Family.
Weight : ^7777771^000000
#
15069#
Small Stinger of a Hornet Pawn.
Weight : ^7777771^000000
#
15070#
A Powerful Horn which is infused with strength.
Weight : ^7777771^000000
#
15071#
A Horn of the Desert Demonruchi.
Weight : ^7777771^000000
#
15072#
A Wing of the Desert Demonruchi.
Weight : ^7777771^000000
////////////////////////////////////////////////////////More Solus Headgears//////////////////////////////////////////////////////////////////////////////////////////////
#
8078#
A Golden Gear, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8079#
A Transform Leaf, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8080#
A Puppy Love, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8081#
Mini Glasses, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8082#
A Magicians Hat, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8083#
Viper's Shades, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8084#
A Romantic Gent, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8085#
A Feather Bonnet, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8086#
A Hair Protector, touched by the Goddess of the sun. Has two more Defence and 2 more slots.
#
8087#
Empty Glasses, touched by the Goddess of the sun. Has two more Defence and 2 more slots. Cannot be seen when worn.
#
8088#
A Nurse Cap that have been touched by the Goddess of the sun.
-- Int+5, Luk+3 --
==+15% Vit Defense==
*3 Defence*
(All Jobs)
[Upper]
#
8089#
A Bomb Wick that have been touched by the Goddess of the sun.
-- Str+5, Luk+3 --
==+15% Vit Defense==
*3 Defence*
(All Jobs)
[Upper]
#
8090#
A Phantom of the Opera Mask that have been touched by the Goddess of the sun.
-- Dex+6, Int+2 --
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Middle]
#
//////////////////////////////////////////////////////////X1 and X2 Shields///////////////////////////////////////////////////////////////////////////////////////////////

#
2116#
A Guard made out of Mithril, refined to X1. More Defence, 3 slots.
#
2117#
A Buckler made out of Mithril, refined to X1. More Defence, 3 slots.
#
2118#
A Shield made out of Mithril, refined to X1. More Defence, 3 slots.
#
2119#
A Guard made out of Mithril, refined to X2. Even More Defence, 4 slots.
#
2120#
A Buckler made out of Mithril, refined to X2. Even More Defence, 4 slots.
#
2121#
A Shield made out of Mithril, refined to X1. Even More Defence, 4 slots.


////////////////////////////////////////////////////////////////////Solus Headgears//////////////////////////////////////////////////////////////
#
8200#
When the Sun Goddess was sent up the Celestial Ladder these Goggles were infused with Amaterasu's soul, and contain the power of Heaven within.
--3 Slots, +150% Defence Rate, +150% Magic Defence Rate, +4 Str, 9 Defence.--
[Upper]
#
8201#
When the Sun Goddess was sent up the Celestial Ladder this Blinker was infused with Amaterasu's soul, and contains the power of Heaven within.
--3 Slots, +150% Defence Rate, +150 Magic Defence Rate, 100% Resist Against Blind., 4 Defence.--
[Middle]
#
8202#
When the Sun Goddess was sent up the Celestial Ladder this Romantic Leaf was infused with Amaterasu's soul, and contains the power of Heaven within.
--3 Slots, +150% Defence Rate, +150% Magic Defence Rate, 4 Defence.--
[Lower]
#
8203#
When the Sun Goddess was sent up the Celestial Ladder this Tiara was infused with Amaterasu's soul, and contains the power of Heaven within.
--3 Slots, +150% Defence Rate, +150% Magic Defence Rate, +4 Int, 8 Defence.--
[Upper]
#
8204#
When the Sun Goddess was sent up the Celestial Ladder this Bone Helm was infused with Amaterasu's soul, and contains the power of Heaven within.
--3 Slots, +150% Defence Rate, +150% Magic Defence Rate, 11 Defence.--
[Upper]
#
8205#
When the Sun Goddess was sent up the Celestial Ladder this Apple O' Archer was infused with Amaterasu's soul, and contains the power of Heaven within.
--3 Slots, +150% Defence Rate, +150% Magic Defence Rate, 4 Defence +6 Dex--
[Upper]
#
8206#
When the Sun Goddess was sent up the Celestial Ladder these Elven Ears were infused with Amaterasu's soul, and contain the power of Heaven within.
--3 Slots, +150% Defence Rate, +150% Magic Defence Rate, 4 Defence.--
[Middle]
#


/////////////////////////////////////////////////////////////////////Health Crystals//////////////////////////////////////////////////////////////////////////////
9000#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X1 +10000hp--
[Jewel]
#
9001#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X2 +20000hp--
[Jewel]
#
9002#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X3 +30000hp--
[Jewel]
#
9003#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X4 +40000hp--
[Jewel]
#
9004#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X5 +50000hp--
[Jewel]
#
9005#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X6 +60000hp--
[Jewel]
#
9006#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X7 +70000hp--
[Jewel]
#
9007#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X7 +80000hp--
[Jewel]
#
9008#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X9 +90000hp--
[Jewel]
#
9009#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X10 +100000hp--
[Jewel]
#
9010#
When inserted into Armors, increases Max Hp by 10000 per X.
-- X11 +110000hp--
[Jewel]
#
///////////////////////////////////////////////////////////////////////////////////////////High Solus Weapons/////////////////////////////////////////////////////////////
1239#
The power of the sun .... in the palm of your hand. A mystical Gladius. Only the HIGHEST class of warrior who has chosen the sinister path of the Shadow can have access to its immense powers.
-- Attack +6500, Atk2 +1049, Flee +1050, Hit +550, All Stats +150, Max Hp and Sp + 25%, Ignores Defence of all Enemies, 25% Greater Chance for Destiny Ticket Drop, Gain Money from Kills, +10% Chance to Triple Damage,  Max Hp and Sp +3500, Agi+50, Dex+25, Str+10 --
(Shadow Class Only)
-Level Needed: 999-
[Dagger]
#
1811#
The power of the sun .... in the palm of your hand. A mystical Finger. Only the HIGHEST class of warrior who has chosen the Righteous path of the Zealot can have access to its immense powers.
-- Atk2+900, Flee +900, Hit +900, All Stats +50, Max Hp and Sp + 25%, Ignores Defence of all Enemies, Attack +1500, 25% Greater Chance for Destiny Ticket Drop, Gain Money from Kills --
-- Flee +500, Hit +500, All Stats +100, +10% Chance to Triple Damage, Atk2+999, Max Hp and Sp +3500, Attack +5000, Flee +500, Agi+50, Int+25, Dex+10 --
(Zealot -Monk- Class Only)
-Level Needed: 999-
[Fist]
#

////////////////////////////////////////////////////Custom Pets////////////////////////////////////////////////////////////
#
9201#
A Megaman Zero Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9202#
A Chun Li Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9203#
A Twisted Sylph Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9204#
A Hyper Desert Wolf Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9205#
A High Bloody Knight Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9206#
A Lude Goddess Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9207#
A Twisted Baphomet Jr. Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9208#
A Twisted Sea Otter Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9209#
A Hyper Yoyo Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9210#
A Princess Cat O Nine Tails Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9211#
A Hyper Hyegun Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9212#
A Hyper Baphomet Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9213#
A Sohee Goddess Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9214#
A Kobold Piercer Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9215#
A Mystic Samurai Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9216#
A Coyote Pup Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9217#
A Novice Guardian Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9218#
A HydOra Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9219#
A Joanna Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9220#
A Booshie Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9221#
A Climber Egg, a a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9222#
A Green Galapago Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9223#
An Amyring Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9224#
An Iori Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9225#
A Jojo Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9226#
A Baby Garm Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9227#
A Bacsojin Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9228#
A Succubus Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9229#
A Ms.Kitty Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9230#
A Clone Booshie Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9231#
A Cyco Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9232#
A Princess Alice Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9233#
A Choco Leader Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9234#
An Archangeling Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#
9235#
A Head Wanderman Egg, a Custom Pet that can be hatched by a [Pet Incubator].
-- Eats Monster's Feed --
Class : ^777777Monster Egg^000000
Weight : ^7777770^000000
#

////////////////////////////////////////////////////////////////Cards////////////////////////////////////////////////////////////////////////////////
4324#
A Coyote Pup Card.
-- Str+5, Attack +50 and Flee +50 --
(Footgear)
[Card]
#
4325#
A Gallant Card.
-- Str+10, Attack +100 and Hit +100 --
(Garment)
[Card]
#
4326#
A Clone Scorpion Card.
-- +25% Chance to Stun, +50 Attack --
(Weapon)
[Card]
#
4327#
A Clone Andre Card.
-- Attack +300 --
(Weapon)
[Card]
#
4328#
A Chiseler Card.
-- Dex+10, Hit+200 --
(Garment)
[Card]
#
4329#
A Charade Card.
-- Agi+10, Flee +100 and Hit +100 --
(Garment)
[Card]
#
4330#
A Cyco Card.
-- Dex+25, Hit +400, Flee+100 --
(Shield)
[Card]
#
4331#
This Card removes the chance of making a Critical Attack..
-- Critcal Rate -100% --
(Weapon)
[Card]
//////////////////////////////////////////////////////////////////////////////Shadow Equips///////////////////////////////////////////////////////////////////////
#
8400#
A Special Manteau created and evolved from a Solus Manteau, contains skills and powers from the Shadow Class.
-- Hit+200, Dex+75, +1000% Vit Defence, Allows Lv 100 Breaker. --
Defence Rate : ^77777714^000000
Available Job : ^777777Shadow Only^000000
#
8401#
A Special Manteau created and evolved from a Solus Manteau, contains skills and powers from the Shadow Class. Refined with the soul of a fallen Shadow to increase power.
-- Hit+400, Dex+175, +1200% Vit Defence, Allows Lv 125 Breaker. --
Defence Rate : ^77777718^000000
Available Job : ^777777Shadow Only^000000
#
8402#
The Highest class of a Shadow Manteau. Imbued with the soul of a Shadow Master. 
-- Hit+600, Dex+275, +1400% Vit Defence, Allows Lv 150 Breaker. --
Defence Rate : ^77777722^000000
Available Job : ^777777Shadow Only^000000
#
8403#
Special Boots created and evolved from Solus Boots, contains skills and powers from the Shadow Class.
-- Flee+200, Agi+75, +1000% Vit Defence, Allows Lv 100 Sonic Blow --
Defence Rate : ^77777714^000000
Available Job : ^777777Shadow Only^000000
#
8404#
Special Boots created and evolved from Solus Boots, contains skills and powers from the Shadow Class. Refined with a Shadow Soul to increase power.
-- Flee+400, Agi+175, +1200% Vit Defence, Allows Lv 125 Sonic Blow --
Defence Rate : ^77777718^000000
Available Job : ^777777Shadow Only^000000
#
8405#
Special Boots created and evolved from Solus Boots, contains skills and powers from the Shadow Class. Refined with 2 Shadow Souls to increase power even further.
-- Flee+600, Agi+275, +1400% Vit Defence, Allows Lv 150 Sonic Blow --
Defence Rate : ^77777722^000000
Available Job : ^777777Shadow Only^000000
#
8406#
Special Clothes that contain skills and powers from the Shadow Class.
-- +800% Vit Defence, +1200% Int Defence, Allstats+150 Allows Lv 75 Meteor Assault --
Defence Rate : ^77777714^000000
Available Job : ^777777Shadow Only^000000
#
8407#
Special Clothes that contain skills and powers from the Shadow Class. Refined with 2 Shadow Souls to increase power.
-- +1000% Vit Defence, +1400% Int Defence, Allstats+200 Allows Lv 100 Meteor Assault --
Defence Rate : ^77777718^000000
Available Job : ^777777Shadow Only^000000
#
8408#
Special Clothes that contain skills and powers from the Shadow Class. Refined with 4 Shadow Souls to increase power to maximum.
-- +1200% Vit Defence, +1600% Int Defence, Allstats+300 Allows Lv 125 Meteor Assault --
Defence Rate : ^77777722^000000
Available Job : ^777777Shadow Only^000000

/////////////////////////////////////////////////////////////////////////////Booshie's Gears///////////////////////////////////////////////////////////////////////
#
16000#
A Grand Circlet touched by the Goddess of the sun.
-- Magic Defense+5, Str+5, Int+5, Luk+5 --
Defence Rate : ^7777775^000000
Available Job : ^777777Every Job^000000
#
16001#
An Army Cap touched by the Goddess of the sun.
-- Dex+4, Str+3, Int+3 --
Defence Rate : ^7777776^000000
Available Job : ^777777Every Job^000000
#
16002#
A pair of Fashion Sunglasses touched by the Goddess of the sun.
-- Dex+4, Hit+100 --
Defence Rate : ^7777772^000000
Available Job : ^777777Every Job^000000
#
16003#
A Doctor Band touched by the Goddess of the sun.
-- Int+4, Str+2 --
Defence Rate : ^7777773^000000
Available Job : ^777777Every Job^000000
#
16004#
An Indian Fillet touched by the Goddess of the sun.
-- Str+3, Agi+3, Flee+50 --
Defence Rate : ^7777775^000000
Available Job : ^777777Every Job^000000
#
16005#
An Orc Helm touched by the Goddess of the sun.
-- Str+5, Atk+100 --
Defence Rate : ^7777777^000000
Available Job : ^777777Every Job^000000
#
16006#
A Sweet Gent touched by the Goddess of the sun.
-- Dex+6, Agi+4 --
Defence Rate : ^7777775^000000
Available Job : ^777777Every Job^000000
#
16007#
A pair of Diver's Goggles touched by the Goddess of the sun.
-- Dex+4, Agi+3 --
Defence Rate : ^7777772^000000
Available Job : ^777777Every Job^000000
#
16008#
A Sunday Hat touched by the Goddess of the sun.
-- Vit+5, Dex+4 --
Defence Rate : ^7777773^000000
Available Job : ^777777Every Job^000000
#
1521#
Chain that retains the absolute power of Booshie.
-- Stunning Blow, Silencing, Damage To Medium-Sized Monster+100%, Damage To Human Creatures+100%, Subtracted Damage from Human Race+100%, STR+999, DEX+999, INT+999, Lucky Dodge+10%, ATK+10000, ATKRATE+100% --
Equipped By : ^777777Booshie^000000
#
16010#
When the Sun Goddess was sent up the Celestial Ladder this Romantic Flower was infused with Amaterasu's soul, and contains the power of Heaven within.
-- Str+5, Dex+5, Hit+200, Flee+100 --
Defense Rate : ^7777774^000000
Available Job : ^777777Every Job^000000
#
1218#
Cutlass that retains the absolute power of Climber.
-- Stunning Blow, Silencing, Damage To Medium-Sized Monster+100%, Damage To Human Creatures+100%, Subtracted Damage from Human Race+100%, STR+999, DEX+999, INT+999, Lucky Dodge+10%, ATK+10000, ATKRATE+100% --
Equipped By : ^777777Climber^000000
#
16009#
A powerful stone forged of Destiny.
#
16011#
A Clone Piere card.
-- ATK+350 --
#
16012#
A Clone Deniro card.
-- ATK+400 --
#
16013#
A pair of Lord Kaho's Horns touched by Amaterasu herself. Worn by the ^FF9900Gods^000000.
-- MagicDefense +25, All Stats +25 --
*7 Defence*
~Required Level~ ^FF9900999^000000
(All Jobs)
[Upper]
#
8900#
A Copper Coin gained from Completing ^FF9900Low Level Quests^000000, can be traded for something nice.
#
8901#
A Silver Coin gained from Completing ^FF9900Medium Level Quests^000000, can be traded for something nice.
#
8902#
A Mythril Coin gained from Completing ^FF9900Hard Level Quests^000000, can be traded for something nice.
#
8903#
A Gold Coin gained from Completing ^FF9900Very Hard Level Quests^000000, can be traded for something nice.
#
8904#
A Platinum Coin gained from Completing ^FF9900Extreme Level Quests^000000, can be traded for something nice.
#
8905#
Gold which was lost at sea by many pirates long ago. Can sell for good amounts of zeny.
#
//////////////////////////////////////////////////////////////////////////////New Headgears/////////////////////////////////////////////////////////
16014#
Special White Butterfly Wings, that equip on Lower headgear.
-- Agi+30, Luk+30 --
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Lower]
#
16015#
Special White Butterfly Wings, that equip on Middle headgear.
-- Agi+30, Luk+30 --
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Middle]
#
16016#
Wings of the Sun Goddess herself, that equip on Lower headgear.
-- Str+30, Dex+30 --
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Lower]
#
16017#
Wings of the Sun Goddess herself, that equip on Middle headgear.
-- Str+30, Dex+30 --
==+15% Vit Defense==
*4 Defence*
(All Jobs)
[Middle]
#
16018#
Hat from a Hyper Hyegun.
-- Dex+10, Int+5 , Hit+100 , Flee+100 --
==+15% Vit Defense==
*7 Defence*
(All Jobs)
[Upper]
#

///////////////////////////////////////////////////////////////////Card Fusions////////////////////////////////////////////////////////////////////////////////
4332#
A Payne Fusion Card.
-- Agi+20, and Flee+100 --
[Headgear]
#
4333#
A Cougar Fusion Card.
-- Str+20, and Attack+100 --
[Headgear]
#
4334#
An Assassin Bug Fusion Card.
-- Agi+10, and Flee+200 --
[Footgear]
#
4335#
A Kobold Hero Fusion Card.
-- Critical+50, and Str+20 --
[Weapon]
#
4336#
A Kobold Sniper Fusion Card.
-- Dex+20, Hit+100,and Attack+100 --
[Weapon]
#
4337#
A Lobia Fusion Card.
-- Attack+ 900 --
[Weapon]
#
4338#
A Baby Leopard Fusion Card.
-- Agi+10, Flee+50, Hit+100 and Attack+60 --
[Garment]
#
4339#
An Ancient Worm Fusion Card.
-- MaxHp+40,000 --
[Armor]
#
4340#
A Venom Spore Fusion Card.
-- 50% Chance to poison, and +100 Attack --
[Weapon]
#
4341#
A Steel Golem Fusion Card.
-- Vit+20, and MaxHp+20,000 --
[Headgear]
#
4342#
A Killer Mantis Fusion Card.
-- Str+10 --
[Accessory]
#
4343#
A Bongun General Fusion Card.
-- Str+30 --
[Shield]
#
4344#
A Queen Sohee Fusion Card.
-- Int+10, and Enable to use Sp Recovery Lv20 --
[Accessory]
#
4345#
A High Harpy Fusion Card.
-- Dex+20, and Hit+100 --
[Headgear]
#
4346#
A Viper Fusion Card.
-- Int+20, and MaxSp+20% --
[Headgear]
#
4347#
A Claymore Fusion Card.
-- Int+10, MagicAttackRate+20%, and Flee+100 --
[Footgear]
#
4348#
A Kingler Fusion Card.
-- Str+10, Attack+60, Hit+100 and Flee+50 --
[Garment]
#
4349#
A High Isis Fusion Card.
-- Vit+10, Attack+60, Hit+100 and Flee+50 --
[Garment]
#
4350#
A High Mummy Fusion Card.
-- Hit+300 --
[Weapon]
#
4351#
A Clone Fusion Card.
-- Dex+10, Attack+60, Hit+100 and Flee+50 --
[Garment]
#
4352#
A Arachnid Fusion Card.
-- Int+10, Attack+60, Hit+100 and Flee+50 --
[Garment]
#
4353#
A High Marina Fusion Card.
-- +50% Chance to Freeze, and +100 Attack --
[Weapon]
#
4354#
A Payne Leader Fusion Card.
-- +50 Agi, and +1000 Flee --
[Armor]
#
4355#
A Venom Lord Fusion Card.
-- +50 Vit, and +1000% Vit Defence --
[Armor]
#
4356#
A King of Vipers Fusion Card.
-- +50 Int, MagicAttackRate+50% and Int Defence+50% --
[Armor]
#
4357#
A Red Swarm Fusion Card.
-- +50 Dex, and Hit+1000 --
[Armor]
#
4358#
A Hyper Cougar Fusion Card.
-- +50 Str, and Attack+1000 --
[Armor]
#
4359#
A Hyper Baphomet Fusion Card.
-- Agi+50 --
[Accessory]
#
4360#
A Sohee Goddess Fusion Card.
-- Int+50 --
[Accessory]
#
4361#
A Lobia of Destiny Fusion Card.
-- Attack+2000 --
[Weapon]
#
4362#
A Mouser Fusion Card.
-- Agi+10, and Flee+100 --
[Footgear]
#
4363#
A Lesion Fusion Card.
-- Dex+10, and Hit+100 --
[Footgear]
#
4364#
A Dragora Fusion Card.
-- -10% Cast Rate, +2000 Magic Attack --
[Accessory]
#
4365#
A Forest Fox Fusion Card.
-- Vit+10, and Vit Defence+50% --
[Footgear]
#
4366#
A Cutthroat Fusion Card.
-- Vit+30, Hit+200, MaxHP+10,000 --
[Garment]
#
4367#
A Wood Spirit Fusion Card.
-- Int+30, Hit+200, MaxSP+10,000 --
[Garment]
#
4368#
A Coyote Pup Fusion Card.
-- Str+10, Attack+100, Flee+100 --
[Footgear]
#
4369#
A Gallant Fusion Card.
-- Str+30, Hit+200, Attack+300 --
[Garment]
#
4370#
A Clone Scorpion Fusion Card.
-- +50% Chance to Stun, +100 Attack --
[Weapon]
#
4371#
A Chiseler Fusion Card.
-- Dex+30, Hit+500 --
[Garment]
#
4372#
A Charade Fusion Card.
-- Agi+30, Hit+200, Flee+300 --
[Garment]
#
4373#
A Clone Andre Fusion Card.
-- Attack+600 --
[Weapon]
#


#
15091#
Steel from a Steel Golem. Very Valuable.
#
14001#
A Specially crafted Jewel that holds the value of 30,000 Tickets within it's swirling depths
Weight : ^7777773^000000
#
16025#
Lord Kaho's Horns. Endowed with Supreme Power.
Worn by the ^FF9900Gods^000000.
-- MagicDefense+100, All Stats +250 --
*20 Defence*
~Required Level~ ^FF99000^000000
(GM)
[Upper]
#
15100#
A common Bullet. 
Class : ^777777Bullet^000000
Attack Strength : ^77777725^000000
Property : ^777777Neutral^000000
Weight : ^7777770. 1^000000
#
15107#
One of the Best God Sword's. 
==Sword That is made by Reflow==
*2150 Attack*
#