Star Control 3 - the REAL sequel (SC3r plot #690340, unless I missed a few..) v0.1 (alpha - needs more stuff to be explained, etc.) ---------------------------------------------------- # Quick Setting Details (about dead/not-dead races, etc.) *Ilwrath dead? NO! (see below) *Thraddash dead? NO! (see below) *Ur-Quan Kzer-Za/Kohr-Ah dead? NO! (see below) *Pkunk and Yehat have the same SoI, which is pretty large, and they both "live" there (both their ships are there).. Pkunk rank less in numbers, though... *The Spathi are BACK. (see below) *NO NEW RACES!!!!! However, some of the "old", minor non-SC2 races that were slaveshielded "out of the quadrant" by the Ur-Quan have small Spheres of Influence now, and you can actually talk to them, and have fights, too, etc.. They're not nessecarily NEW races, but they ARE new to the player. --Possible races: Androsynth, Chenjesu, Mmrnmhrm, Faz, Keel-Verezy, (Mael-Num), (Precursors), ("They"), Taalo. --Races that are "dead" but not in SC2: (Dnyarri), Androsynth, (Precursors), Algolites, Burvixese, Chenjesu, Drall, Dramya, Gg, Yuli, Yuptar, Zebranky. About the non-deaths of aliens: they're not dead, no.. But they ain't living either.. The Ilwrath and Thraddash have SoI's that are.. well. TINY (think Arilou-sized, or even smaller).. A few of their race survived, and they're SLOWLY regaining their population numbers.. Throughout the game, you'll see their SoI's expand... Also, the Ur-Quan Kzer-Za have a ZFP-sized SoI somewhere in their old SoI.. The Kohr-Ah have an SoI that's of the same size, just next to the Kzer-Za's one. Their SoI's do NOT lie near the remains (dust) of the Sa-Matra. That place is secured by an Alliance party... The Ur-Quan species, too, will slowly get a larger SoI. Also, Chmmr forces have an extra SoI that completely overshadows Kzer-Za/Kohr-Ah SoIs.. Actually, it's an Alliance SoI: they're sometimes being backed up by other Alliance races (you'll see a few Cruisers flying around, etc). The name of this SoI, is therefore, "Alliance Peacekeeping Party", or something along those lines... Mostly Chmmr forces still, though... Why, you ask, are these Alliance dudes here, and why didn't they just kill the Ur-Quan? It's not something they'd do, really, even when the Ur-Quan were REALLY evil. This way, the Ur-Quan will still live, but they're closely monitored by Alliance forces.. If they do ANYTHING illegal, they'll be punished. The size of this Alliance force decreases overtime, until certain stuff happen that allow it to get larger/smaller (people leaving back for home/joining in).. More on that later.. This is just the settingstuff, after all... Also, about the spathi being back: their slaveshield got cracked by the Chmmr (imagine the horror in the eyes of the Spathi! :P), which are now also camping near Spathi homeworlds, to protect them from stuff happening.. In fact, the cracking of the shield was a mistake.. More on that later.. About the SoI's of "dead" races (Thraddash/Ilwrath): WHY? Well, it's pretty hard to COMPLETELY kill an alien race, right? Some must have survived, and settled near their old homeworld... # What happened after... Well, so, you basically have the Sa-matra, that exploded, leaving a nice ring orbiting Delta Crateris V (and some nice burn spots on the planet's surface).. Immediately after the event, Alliance forces began securing the areas around Delta Crateris, while most of the Chmmr fleet began destroying Ur-Quan Dreadnoughts and Marauders which were supposedly trying to escape the area, hoping to establish a new colony somewhere far, far away... The battles were fierce, and both sides lost a considerable ammount of ships and crew... Meanwhile, Earth's slaveshield was cracked by the Chmmr. Leaving a few Avatars behind, they soon left to crack the "slave"-shield around Spathiwa. They were unable to contact the Spathi on the surface (blame them for giving away that Hyperwave 'Caster!), but they thought that the Spathi would appreciate their doings, anyways. While they were cracking the shield, Spathi all over the surface ran towards the safety of their homes, fearing that The Ultimate Evil had arrived, or maybe even the Ur-Quan, to punish them for cowering out of the Hierarchy... The Chmmr -who soon noticed their mistake- left another small defensive force back at Spathiwa, to protect the Spathi -who were now again free, and decided that they would help the Alliance with their further doings- from any harm. Zelnick decided to lay low for a while, living part-time on both Gaia and Earth, to recover from his wounds and memories. Few years and millions of casualties later (most on Ur-Quan side), the Chmmr announced a council for all the leaders of both the old Hierarchy races, and the Alliance races at the Chmmr homeworld: Procyon II. There, the future of the quadrant was to be decided... The remaining Ur-Quan forces were to release all of their slaves immediately, and retire back to their new homeworlds: **((ALPHA LENTILIS))** and **((BETA CANCRI))**