// * AdmiralMOD for COD2 by Matthias Lorenz, http://www.cod2mod.com * //************************************************************ // PUBLIC INFORMATION //************************************************************ sets _Admin "NATJU" sets _Boswachter "NATJU" sets _Location "Disneyland" sets _ServerMembers "Natju,Jaguar Paw,WADAPADJA,Mr. Floffy sets _Mod "AdmiralMod v3.615 Release & Bloodmod" sets _ModVer "3.615" sets _ModUpdate "03.03.2006" sets _Maps "Standaardshit & diaree" " set sv_hostname "^4NATJU'S ^1WADAPATJA^4=- ^4Rifle only Server-= ^7Zo Lagger kan lagger zijn" //************************************************************ // COMMON/GENERAL SERVER SETTINGS //************************************************************ set rcon_password "raar" set sv_privatepassword "" // The following can be used to lock out the server so that only those // players that have been provide the password can connect. Good for // matches, practices, etc. set g_password "" //************************************************************ // CHEATS CONTROL //************************************************************ set sv_disableClientConsole "0" set cl_autocmd "0" set sv_floodProtect "1" set sv_cheats "1" set sv_pure "0" set g_banIPs "" set g_no_script_spam "1" set sv_reconnectlimit "3" set sv_kickBanTime "300" set sv_punkbuster "1" //************************************************************ // NETWORK SETTINGS //************************************************************ set net_ip set net_port set net_noipx "1" seta com_hunkMegs "512" set sv_minPing "0" set sv_maxPing "0" set sv_maxRate "20000" //set dedicated "2" //************************************************************ // PLAYER SLOTS SETTINGS //************************************************************ set sv_maxclients "10" set sv_privateclients "0" //************************************************************ // ADVANCED SERVER SETTINGS //************************************************************ set scr_spectatefree "0" set scr_spectateenemy "0" set scr_teambalance "0" set scr_drawfriend "1" set scr_forcerespawn "1" set scr_friendlyfire "0" set scr_freelook "1" set g_forceteamspectate "1" set g_teamswitchdelay "10" //************************************************************ // CLIENT DOWNLOAD SETTINGS //************************************************************ // Downloads from server seta sv_allowdownload "1" seta sv_timeout "900" seta sv_reconnectlimit "0" seta sv_allowAnonymous "1" seta sv_dl_maxRate "900000" //max download speed 42000 = 12kb // HTTP Redirect Downloads seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://home.deds.nl/~batju/download/" // URL to your Webserver-COD2-Directory seta sv_wwwDlDisconnected "0" //************************************************************ // LOG FILE SETTINGS //************************************************************ set g_logsync "2" (0=no log, 1=buffered, 2=continuous, 3=append) set logfile "1" set g_log "admiral_mod.log" //************************************************************ // MASTER SERVERS //************************************************************ set sv_master1 "cod2master.activision.com" //************************************************************ // MISC SERVER SETTINGS //************************************************************ set g_antilag "0" set sv_fps "20" set g_speed "200" set sv_allowAnonymous "0" //************************************************************ // KILLCAM AND ROUNDCAM SETTINGS //************************************************************ set scr_killcam "1" set scr_roundcam "0" //************************************************************ // IN-GAME VOICE/CHAT COMMUNICATION SYSTEM //************************************************************ set sv_voice "0" set sv_voicequality "9" set g_deadChat "1" //************************************************************ // GAMETYPE SETTINGS //************************************************************ set scr_dm_scorelimit "50" set scr_dm_timelimit "20" set scr_tdm_scorelimit "200" set scr_tdm_timelimit "20" set scr_ctf_scorelimit "10" set scr_ctf_timelimit "20" set scr_ctb_scorelimit "10" set scr_ctb_timelimit "20" set scr_ctfb_scorelimit "10" set scr_ctfb_timelimit "20" set scr_hq_scorelimit "450" set scr_hq_timelimit "20" set scr_hq2_scorelimit "450" set scr_hq2_timelimit "20" set scr_dom_roundlimit "3" set scr_dom_timelimit "20" set scr_noz_roundlimit "3" set scr_noz_roundlength "5" set scr_noz_timelimit "30" // * Search and Destroy Settings * set scr_sd_bombtimer "60" set scr_sd_graceperiod "15" // * Roundlength of every Round in minutes * set scr_sd_roundlength "3" // * Map-End if one team reached this score * set scr_sd_scorelimit "10" // * Max. Rounds Allies + Axis * set scr_sd_roundlimit "20" // * Map-Time-Limit in minutes * set scr_sd_timelimit "30" // * Search and Destroy Respawn Settings * set scr_sdr_bombtimer "60" set scr_sdr_graceperiod "15" // * Roundlength of every Round in minutes * set scr_sdr_roundlength "3" // * Map-End if one team reached this score * set scr_sdr_scorelimit "10" // * Max. Rounds Allies + Axis * set scr_sdr_roundlimit "15" // * Map-Time-Limit in minutes * set scr_sdr_timelimit "30" // * Respawn-Time in seconds * set scr_sdr_respawntime "20" // * Counterstrike Search and Destroy * set scr_csd_bombtimer "60" set scr_csd_graceperiod "15" // * Roundlength of every Round in minutes * set scr_csd_roundlength "3" // * Map-End if one team reached this score * set scr_csd_scorelimit "10" // * Max. Rounds Allies + Axis * set scr_csd_roundlimit "15" // * Map-Time-Limit in minutes * set scr_csd_timelimit "30" //************************************************************ // WEAPONS ALLOWED //************************************************************ // Weapon Ammo Pools set g_weaponAmmoPools "0" //Snipers set scr_allow_enfieldsniper "1" set scr_allow_kar98ksniper "1" set scr_allow_nagantsniper "1" set scr_allow_springfield "1" set scr_allow_svt40 "1" // Rifles set scr_allow_enfield "1" set scr_allow_kar98k "1" set scr_allow_m1carbine "1" set scr_allow_m1garand "1" set scr_allow_nagant "1" set scr_allow_g43 "1" // MGs set scr_allow_bar "1" set scr_allow_bren "1" set scr_allow_mp44 "1" set scr_allow_ppsh "1" //SMGs set scr_allow_sten "1" set scr_allow_mp40 "1" set scr_allow_thompson "1" set scr_allow_pps42 "1" set scr_allow_greasegun "1" // Shotgun set scr_allow_shotgun "1" // Grenades set scr_allow_smokegrenades "0" set scr_allow_fraggrenades "0" // Added Weapons set scr_allow_panzerschreck "1" set scr_allow_30cal "1" set scr_allow_mg42 "1" //************************************************************ // INGAME VOTING STANDARD COD2 //************************************************************ set g_allowvote "1" //************************************************************ // INGAME VOTING-ADDON COD2 (integrated by AdmiralMOD) //************************************************************ set g_allowvotekick "0" set g_allowvotegametype "1" set g_allowvotemap "1" set g_allowvotemaprotate "1" set g_allowvotemaprestart "1" //************************************************************ // // Colors for text, for info only. Do not clear the comment in front of the color codes. // Useful for your server name, motd msg's. Information and ref use only // // ^1 = Red* // ^2 = Green* // ^3 = Yellow* // ^4 = Blue* // ^5 = Cyan* // ^6 = pink/Magenta* // ^7 = White* // ^8 = Allied Team Color (American=Light Green, British=Light Blue, Russian=Light Red) //?? // ^9 = Gray* // ^0 = Black* // // Turn mod on or off, unless otherwise stated. // // 0 = OFF // 1 = ON // //************************************************************ //************************************************************ // ADMIRAL MOD SETTINGS //************************************************************ // * Enable/Disable the AdmiralMOD * (0/1) set am_enabled "1" // * Enable/Disable Error-Log * (0/1), (0/64) set am_error_logfile "0" set am_error_bots "0" // * without autodownload on, the player cannot play this mod * (0/1) set am_only_with_autodownload "1" // * Other COD2 Players can find your AM Server * (0/1) // set (AM) behind your Servername set am_admiral_mod_server_search_option "0" // * Enable/Disable Server-Info-Screen * (0/1) set am_skip_info_screen "1" // * Forced auto assign option * (0/1) set am_forced_autoassign "0" // * Killcam time length * (3/30) set am_killcam_time "5" // * Spectate in Third Person perspective * (0/1) set am_third_person_spectate "0" // * Mission Pack edit to create own Mission-Packs * (0/1) set am_mission_pack_edit "0" // * This disable all Map Effects like Snow/Rain/Dust * (0/1) set am_disable_map_fx "1" // * This disable the Map Ambient Sound * (0/1) set am_disable_map_ambient "0" // * Tournament Mode (like PAM) for S&D * (0/1) set am_tournament_mode "1" set am_tournament_make_screenshots "1" set am_tournament_record_demo "1" // * Tournament League Settings * // CTF/CTB/CTFB: // DM : // DOM : // HQ/HQ2 : // SD/SDR/CSD : free|am_cup|cal|cal_euro|cb|cb_1v1|cb_2v2|esl|esl_1v1|esl_2v2|esleu|esleu_2v2|eurocup|lgz|lgz_1v1|lgz_2v2|opencup|twl_eu_ladder|twl_eu_league|twl_ladder|twl_league // TDM : free|am_cup set am_tournament_league_setting "free" // * Tournament Public or Match Mode (Ready Wait) * (0/1) set am_tournament_public_mode "0" // * Tournament "free" League Settings * (1/500), (1/500), (2/500), (2/500) set am_tournament_halftime_switch_round "10" set am_tournament_halftime_switch_score "10" set am_tournament_end_at_round "20" set am_tournament_end_at_score "20" // * Tournament Score in the Server-Name * (0/1) set am_tournament_live_score "0" // * If server is empty then maprotation after x sec * (0/1), (360/720) set am_empty_server_map_rotation "1" set am_empty_server_map_rotation_waittime "360" //************************************************************ // INGAME MESSAGES //************************************************************ // * Welcome Message * (0/1) set am_show_welcome "1" set am_welcome_msg_0 "^7WADAPADJA!!!" set am_welcome_msg_1 "^4Zeur over lag&"ik schiet je 2x door je rug en er gebeurd niks blabla"" set am_welcome_msg_2 "^4en je krijgt KICK/BAN" set am_welcome_msg_3 "WAIT 3" set am_welcome_msg_4 "^7Maareh....verder iedereen welkom" set am_welcome_msg_5 "^7Have fun play fair" // * Messages * (0/1) set am_show_roto_messages "0" set am_messages_0 "^7Natjuz Server 1.2" set am_messages_1 " " set am_messages_2 "WAIT 45" // * Enable/Disable shows Next Map/Gametype * (0/1) (20/360) set am_show_next_map "0" set am_show_next_map_loop_wait_time "40" // * Enable/Disable shows AdmiralMOD Features * (0/1) set am_show_mod_features "0" //************************************************************ // CLAN LOGOS //************************************************************ // * Clan Logo Text * (0/1), (0/640), (0/480), (0.0/1.0) set am_show_clan_logo_text "0" set am_clan_logo_text_xpos "185" set am_clan_logo_text_ypos "468" set am_clan_logo_text_alpha "0.5" // * Clan Logo Graphic * (0/1), (0/640), (0/480), (0/640), (0/480), (0.0/1.0) set am_show_clan_logo_graphic "0" set am_clan_logo_graphic_xpos "230" set am_clan_logo_graphic_ypos "430" set am_clan_logo_graphic_width "100" set am_clan_logo_graphic_height "100" set am_clan_logo_graphic_alpha "0.2" //************************************************************ // HUD SETTINGS //************************************************************ // * Show Teammates and firing action on compass * (0/1) // (this disabled enemy red compass dots too :) set am_show_friends_and_enemys_on_compass "1" // * Enable HUD Style * (1/2) // 1 = COD2 Style // 2 = COD3 Style set am_hud_style "2" // * Show Hit Location Graphic * (0/1) set am_show_hit_location_graphic "1" // * Enable/Disable the Cinemascope Screen * (0/1) set am_cinemascope "0" // * Show Teamscore * (0/1) set am_show_team_score "1" // * Lifeboard shows how many players are alive * (0/1), (0.0/1.0) set am_player_life_board "0" set am_player_life_board_dead_alpha "0.4" // * Show Map Time * (0/1) set am_show_time "1" // * Enable/Disable the old Health Bar System * (0/1), (0/1), (0/1) set am_healthbar "0" set am_health_regen "0" set am_health_drop "0" // * Enable/Disable Crosshair-Names * (0/1) set am_crosshair_names "1" // * Enable/Disable Crosshairs / Normal & Red * (0/1), (0/1) set am_crosshairs "1" set am_crosshair_red "0" // * Enable/Disable the Camper-Radar on Compass * (0/1), (30/360), (40/360), (30/480) set am_show_campers "0" set am_warn_campers_after_sec "60" set am_indicate_campers_after_sec "90" set am_indicate_end_after_sec "120" // * Laser-Dot at the middle of the screen * (0/1) set am_laser_dot "1" set am_laser_size "1" set am_laser_alpha "1" set am_laser_color_red "1" set am_laser_color_green "0" set am_laser_color_blue "0" set am_laser_x_pos "320" set am_laser_y_pos "241.5" // * Enable/Disable the Death Icons * (0/1) set am_deathicons "1" // * Enable/Disable Grenade Indicator * (0/1) set am_grenade_indicator "1" // * Enable/Disable the Objective Indicator * (0/1) set am_objective_indicator "1" // * Shows Status-Rank-Icons * (0/1) set am_show_rank_icons_in_highscore "0" //************************************************************ // PLAYER SETTINGS //************************************************************ // * Enable/Disable the sprint function * (0/1), (1/10), (0=MeleeButton, 1=UseButton), (1/90) set am_player_sprinting "1" set am_sprinting_time "5" set am_player_sprint_key "1" set am_deny_sprinting_health "30" set am_weapon_disabled_while_sprinting "1" // * Game-Speed for slower/faster run speed * (1/100) set am_game_speed "80" // * Enable/Disable Climbing * (0/1) (0=MeleeButton, 1=UseButton) set am_climbing "0" set am_climbing_key "1" // * Enable/Disable Spawn Protection * (0/1) , (1/30) set am_player_spawn_protect "0" set am_player_spawn_protect_time "5" // * Weapon is disabled while jumping * (0/1) set am_anti_bunny_hopper_shooters "0" // * If a player dont move * (0/1), (10/120) set am_switch_incative_player_to_spectator "1" set am_switch_incative_player_to_spectator_waittime "60" // * If Climbing is off, you can switch on Killtrigers to kill a player if he is at not allowed positions on the map * set am_enable_killtriggers "0" // * Enable/Disable Parachute Spawn * (0/1) (0/1) set am_parachute "0" set am_parachute_drive_melee "1" // * Enable/Disable Boat Spawn * (0/1) (0/1) set am_boats "0" set am_show_player_position "0" // * Anti-Teamkiller function * (0/1) set am_anti_teamkill "0" // * Fall Damage (-1 = Off) * (-1/200) set am_fall_damage_modifier "-1" // * Shellshock after Player Attack * (0/1) set am_player_shell_shock "1" // * Shellshock after Player Attack * (0/1) set am_player_can_burn "1" // * Teamkill Options: 1 = Suicide, 2 = Spectating, 3 = Shellschock, 4 = Kick, 5 = Ban * set am_if_teamkill_1_then_option "1" set am_if_teamkill_2_then_option "2" set am_if_teamkill_3_then_option "3" set am_if_teamkill_4_then_option "4" set am_if_teamkill_5_then_option "5" set am_teamkill_1_message "^1Please pay attention to kill none of your teammembers!" set am_teamkill_2_message "^1Please pay attention to kill none of your teammembers!" set am_teamkill_3_message "^1Please pay attention to kill none of your teammembers!" set am_teamkill_4_message "^1Please pay attention to kill none of your teammembers!" set am_teamkill_5_message "^1Please pay attention to kill none of your teammembers!" // * Change "Unknown Soldier" Names (0/1) * set am_change_unknown_soldier_names "1" set am_unknown_soldier_names "Luky Luke,Wizard Of War,Darth Vader,Luke Skywalker,Edgar,Garfield,Arnold Schwarzenegger,Grisu der kleine Drache,Frankenstein,Rumpelstilzchen,Donald Duck,Yoda" //************************************************************ // PLAYER CLASS SYSTEM //************************************************************ // * Class System * (0/1) set am_use_player_class_system "0" // * Medic * (1/9), (0/100), (1/20), (0/1) set am_class_medic_max_health_packs "6" set am_class_show_medic_damage_heart_if_health_less_than "40" set am_medic_heal_points "5" set am_class_medic_hold_player "1" set am_medic_allow_drop_healthpacks "1" // * TNT * (1/9), (2/6), (0/100), (0/1), (0/1) set am_class_tnt_max_bombs_packs "2" set am_class_tnt_max_bombs_packs_on_map "2" set am_points_for_tnt_kill "1" set am_class_tnt_ignore_plant_team "1" set am_show_teammates_your_tnt_positions "1" // * Artillery * (1/9), (0/1) set am_class_artillerie_max_strikes "3" set am_artillery_marker "1" // * Spy * (0/1) set am_class_spy_can_climb "1" // * Player-Class Limit (for one Team) * (0/1) set am_player_class_limit "1" set am_class_soldier_light_limit "-1" set am_class_soldier_heavy_limit "-1" set am_class_soldier_support_limit "1" set am_class_sharpshooter_limit "1" set am_class_medic_limit "5" set am_class_tnt_limit "1" set am_class_officer_limit "1" set am_class_spy_limit "1" // * Admiral - Ammo Crate max ammo reloads * (1/100) set am_ammo_crate_allow_max_ammo_reloads "2" //************************************************************ // RANK SYSTEM //************************************************************ // * Enable/Disable Player Rank * (0/1), (1/100), (1/100), (1/100), (1/100) set am_enable_player_rank "0" set am_rank_2_min_points "10" set am_rank_3_min_points "20" set am_rank_4_min_points "30" set am_rank_5_min_points "40" set am_promotion_sound_next_rank "1" // * Set Frag/Smoke grenades by rank * (0/10) set am_if_rank_1_add_fraggrenades "0" set am_if_rank_2_add_fraggrenades "1" set am_if_rank_3_add_fraggrenades "1" set am_if_rank_4_add_fraggrenades "2" set am_if_rank_5_add_fraggrenades "2" set am_if_rank_1_add_smokegrenades "0" set am_if_rank_2_add_smokegrenades "1" set am_if_rank_3_add_smokegrenades "1" set am_if_rank_4_add_smokegrenades "2" set am_if_rank_5_add_smokegrenades "2" set am_give_artillery_by_rank_nr "2" // * Set Frag/Smoke grenades by rank * (0/1) set am_reduce_ammo_per_rank "1" //************************************************************ //WEAPON SETTINGS //************************************************************ // * Weapon Pickup-Key * (0=MeleeButton, 1=UseButton), (0/1) set am_weapon_pickup_key "1" set am_weapon_pickup_player_must_look_at "1" // * Fraggrenade Type * (original/original_slow/am_cooked/am_cooked_slow) set am_frag_grenades_type "am_cooked" // * MG42 and 30cal * (0/1), (0=MeleeButton, 1=UseButton) set am_enable_mobile_mg "1" set am_mg_plant_key "1" // * Mortar Cannon * (0=MeleeButton, 1=UseButton), (0 / 1 = Player flying with Mortar) set am_mc_plant_key "1" set am_mortar_cannon_training_player_fly "0" // * At Spawnpoint you can select 2nd weapon * (0/1), (5/20) set am_secondary_weapon "1" set am_secondary_weapon_selection_wait "10" // * Enable/Disable Weapon Arsenal * (0/1), (3/10), (0/1) set am_weapon_arsenal "1" set am_max_weapon_slot_count "10" set am_give_pistol "1" // * Enable/Disable Enfield in Weapon Menu for Americans * (0/1) set am_enable_weapon_enfield_for_american "1" // * Enable/Disable Axis Thompson in Weapon Menu * (0/1) set am_enable_weapon_thompson_for_axis "1" // * Give Players Thompson as second weapon * (0/1) set am_give_players_thompson_second_weapon "0" // * You can pick up thrown grenades to throw them back * (0/1) set am_grenade_return_throw "0" // * Enable/Disable the Minefields * (0/1) set am_minefields_disabled "0" // * Enable/Disable show the kill Hit-Location * (0/1) // 0 = off // 1 = show all left side // 2 = show only killed player left side // 3 = show only killed player in the middle of the screen set am_show_kill_hit_location "1" // * Enable/Disable Grenade Warning for Teammates * (0/1) set am_grenade_warning "1" // * Enable/Disable Weapon Drop after kill * (0/1), (0/1), (0/1) set am_weapon_drop "1" set am_allow_sniper_weapon_drop "1" set am_allow_shotgun_weapon_drop "1" // * Enable/Disable the Enemy Hit Effect * (0/1) set am_show_player_hit "1" // * Enable/Disable Hit: Weapon Drop * (0/1) set am_arm_hit_drop_weapon "0" // * Enable/Disable Hit: Leg Shot => go down * (0/1) set am_down_by_leg_shot "0" // * Enable/Disable Player Bleeding * (0/1), (1/80), (1/10) set am_bleeding "0" set am_bleeding_start_if_health_less_than "50" set am_bleeding_speed "1" // * Enable/Disable Colored Smokegrenades * (0/1) set am_use_colored_smokegrenades "0" // * Give Gas/Fire to the Classes 0-7 * (-1/7) // (Its not allowed to give one class both Grenades!) // * Class -1 = no Gas/Fire // * Class 0 = Infantry Soldier // * Class 1 = Assault Soldier // * Class 2 = Support // * Class 3 = Sharpshooter // * Class 4 = Medic // * Class 5 = Engenieer // * Class 6 = Admiral // * Class 7 = Spy set am_gas_grenade_has_allies_class "-1" set am_fire_grenade_has_allies_class "1" set am_gas_grenade_has_axis_class "1" set am_fire_grenade_has_axis_class "-1" // * Artillery Strike with Binoculars + Effects * (0/1),(0/100),(1/10),(1/360),(1/360),(1/1000),(1/100) set am_player_artillerie "1" set am_player_artillerie_needed_score "35" set am_player_artillerie_max_strikes "3" set am_player_artillerie_delay_first_strike "40" set am_player_artillerie_delay_next_strikes "75" set am_player_artillerie_damage_range "600" set am_player_artillerie_player_damage "70" // * Artillery Kill Points * //NEW (1/100) set am_points_for_artillerie_kill "1" // * Limit the weapons to only rifles * (0/1) set am_only_rifles "1" //************************************************************ // WEAPON LIMIT //************************************************************ // * Limit the MG on the map * (0/10) set am_max_turrets "0" // * Weapon Limit for each weapon * (0/1) set am_weapon_limit "0" // possible values: (-1 = unlimited, 0-100 = weapon count) * set am_weapon_mosin_nagant_sniper_mp_max_count "2" set am_weapon_enfield_scope_mp_max_count "2" set am_weapon_kar98k_sniper_mp_max_count "2" set am_weapon_springfield_mp_max_count "2" set am_weapon_svt40_mp_max_count "-1" set am_weapon_enfield_mp_max_count "-1" set am_weapon_kar98k_mp_max_count "-1" set am_weapon_m1carbine_mp_max_count "-1" set am_weapon_m1garand_mp_max_count "-1" set am_weapon_mosin_nagant_mp_max_count "-1" set am_weapon_g43_mp_max_count "-1" set am_weapon_bar_mp_max_count "-1" set am_weapon_bren_mp_max_count "-1" set am_weapon_mp44_mp_max_count "-1" set am_weapon_ppsh_mp_max_count "-1" set am_weapon_sten_mp_max_count "-1" set am_weapon_mp40_mp_max_count "-1" set am_weapon_thompson_mp_max_count "-1" set am_weapon_pps42_mp_max_count "-1" set am_weapon_greasegun_mp_max_count "-1" set am_weapon_shotgun_mp_max_count "2" set am_weapon_smokegrenade_max_count "-1" set am_weapon_fraggrenade_max_count "-1" set am_weapon_colt_mp_max_count "-1" set am_weapon_luger_mp_max_count "-1" set am_weapon_webley_mp_max_count "-1" set am_weapon_TT30_mp_max_count "-1" set am_weapon_panzerschreck_mp_max_count "-1" set am_weapon_30cal_walk_mp_max_count "-1" set am_weapon_mg42_bipod_walk_mp_max_count "-1" set am_weapon_mortar_cannon_walk_mp_max_count "-1" // * Overwrite Wepaon Nades Count * (-1/10) set am_weapon_rifle_nades_count "-1" set am_weapon_automatic_rifle_nades_count "-1" set am_weapon_small_mg_nades_count "-1" set am_weapon_mg_nades_count "-1" set am_weapon_sniper_nades_count "-1" set am_weapon_shotgun_nades_count "-1" // * Overwrite Wepaon Smokes Count * (-1/10) set am_weapon_rifle_smokes_count "-1" set am_weapon_automatic_rifle_smokes_count "-1" set am_weapon_small_mg_smokes_count "-1" set am_weapon_mg_smokes_count "-1" set am_weapon_sniper_smokes_count "-1" set am_weapon_shotgun_smokes_count "-1" // * Overwrite Grenade Count * (-1/10) set am_frag_grenade_count "-1" set am_smoke_grenade_count "-1" // * Pickup max Grenades * (1/10), (1/10) set am_pickup_max_frag_grenades "5" set am_pickup_max_smoke_grenades "5" // * Enable/Disable more Weapons for NOZ * (0/1) set am_night_of_zombies_more_weapons "1" //************************************************************ // WEAPON DAMAGE MODIFIER //************************************************************ // * Weapon Damage Modifiers * (0/1) set am_weapon_damage_modifiers "0" // * 1.0 = (100%) Standard Damage * (0.1/4.9) set am_weapon_damagex_luger_mp "1.0" set am_weapon_damagex_webley_mp "1.0" set am_weapon_damagex_TT30_mp "1.0" set am_weapon_damagex_colt_mp "1.0" set am_weapon_damagex_mp40_mp "1.0" set am_weapon_damagex_mp44_mp "1.0" set am_weapon_damagex_thompson_mp "1.0" set am_weapon_damagex_bren_mp "1.0" set am_weapon_damagex_PPS42_mp "1.0" set am_weapon_damagex_ppsh_mp "1.0" set am_weapon_damagex_sten_mp "1.0" set am_weapon_damagex_bar_mp "1.0" set am_weapon_damagex_greasegun_mp "1.0" set am_weapon_damagex_m1carbine_mp "1.0" set am_weapon_damagex_g43_mp "1.0" set am_weapon_damagex_mosin_nagant_mp "1.0" set am_weapon_damagex_m1garand_mp "1.0" set am_weapon_damagex_enfield_mp "1.0" set am_weapon_damagex_kar98k_mp "1.0" set am_weapon_damagex_SVT40_mp "1.0" set am_weapon_damagex_kar98k_sniper_mp "1.0" set am_weapon_damagex_mosin_nagant_sniper_mp "1.0" set am_weapon_damagex_enfield_scope_mp "1.0" set am_weapon_damagex_springfield_sniper_mp "1.0" set am_weapon_damagex_shotgun_mp "1.0" set am_weapon_damagex_frag_grenade_british_mp "1.0" set am_weapon_damagex_frag_grenade_german_mp "1.0" set am_weapon_damagex_frag_grenade_american_mp "1.0" set am_weapon_damagex_frag_grenade_russian_mp "1.0" set am_weapon_damagex_panzerschreck_mp "1.0" set am_weapon_damagex_mg42_mp "1.0" set am_weapon_damagex_30cal_mp "1.0" //************************************************************ // AMBIENT SOUND SETTINGS //************************************************************ // * Enable/Disable BattleChatter System * (0/1), (0/100) set am_battlechatter "1" set am_battlechatter_comments_probability "100" // * Abient Sounds * (0/1), (0/1) set am_ambient_war_sounds "1" set am_ambient_flyby_sounds "0" //************************************************************ // AMBIENT MORTARS //************************************************************ // * Mortar Attacks like a little scene * (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell"), (1/360), (15/360), (0/1000), (0/100),"", (0/1) set am_mortar_attacks "0" set am_mortar_attacks_at_same_time "2" set am_mortar_attacks_formation "random" set am_mortar_attacks_strength "random" set am_mortar_attacks_min_wait "20" set am_mortar_attacks_max_wait "45" set am_mortar_attacks_damage_range "400" set am_mortar_attacks_player_damage "50" set am_mortar_attacks_target "random" set am_mortar_explosion_silent "1" //************************************************************ // CLAN SETTINGS //************************************************************ // * Clan-Member Tag in Player-Names * set am_clanmember_tag "[CLAN]" // * Clan-Member in one Team, Public Players in other team * set am_clan_vs_public "0" //************************************************************ // INGAME VOTING ADMIRAL MOD //************************************************************ // * Voting * (0/1), (0/1), (10/45), (0/1), (0/1) set am_vote_map "1" set am_vote_gametype "1" set am_vote_time "20" set am_vote_only_clanmembers "0" // Limited to 15 Maps set am_vote_maps "breakout,brecourt,burgundy,carentan,dawnville,decoy,downtown,farmhouse,leningrad,matmata,railyard,toujane,trainstation,rhine,harbor" // Limited to 10 Gametypes set am_vote_gametypes "ctfb,ctb,dm,dom,hq2,sd,tdm,ctf,hq,noz" // * Allow Custom Maps * // * If you doing the wrong name in the "am_vote_maps" cvar ... the server will not find the map and crash/stop! * set am_allow_vote_custom_maps "1" //************************************************************ // ADMIRAL GAMETYPE SETTINGS //************************************************************ //************** // S&D SETTINGS //************** // * Search & Destroy Options * (0/1), (0/1), (30/120), (30/240) set am_sd_show_bomb_timer "1" set am_sd_random_bomb_timer "0" set am_sd_random_timer_from "60" set am_sd_random_timer_till "75" set am_sd_points_bomb_planted "5" set am_sd_points_bomb_defused "5" // * Teambalance every round * (0/1) set am_sd_teambalance_every_round "0" //********************* // S&D Respawn SETTINGS //********************* // * Search & Destroy Respawn Options * (0/1), (0/1), (30/120), (30/240) set am_sdr_show_bomb_timer "1" set am_sdr_random_bomb_timer "0" set am_sdr_random_timer_from "60" set am_sdr_random_timer_till "75" set am_sdr_points_bomb_planted "5" set am_sdr_points_bomb_defused "5" // * Teambalance every round * (0/1) set am_sdr_teambalance_every_round "0" //*************************** // Counterstrike S&D SETTINGS //*************************** // * Counterstrike Search & Destroy * (0/1), (0/1), (0/1), (0/1), (0/1), (30/120), (30/240) set am_csd_plant_team "1" set am_csd_switch_axis_spawn_when_attackers "1" set am_csd_use_cs_original_sounds "1" set am_csd_show_bomb_timer "1" set am_csd_random_bomb_timer "0" set am_csd_random_timer_from "60" set am_csd_random_timer_till "75" set am_csd_points_bomb_planted "5" set am_csd_points_bomb_defused "5" // * Teambalance every round * (0/1) set am_csd_teambalance_every_round "0" //****************** // HQ / HQ2 SETTINGS //****************** set am_hq_respawn_delay "10" set am_hq2_respawn_delay "10" set am_hq_allow_defenders_to_respawn "1" set am_hq2_allow_defenders_to_respawn "1" //************* // CTF SETTINGS //************* // * Point-System * (1/50), (1/50) set am_ctf_points_capture_flag "5" set am_ctf_points_returned_flag "1" // * Times * (1/60) set am_ctf_respawn_delay "10" // * CTF: show Enemy the own Flag * (0/1),(20/900),(20/900) set am_ctf_show_enemy_own_flag "1" set am_ctf_show_enemy_own_flag_after_sec "60" set am_ctf_show_enemy_own_flag_time "10" // * Random Flagposition * (0/1) set am_ctf_random_flag_position "1" //******************************** // CTB SETTINGS (Capture the Beer) //******************************** // * Point-System * (1/50), (1/50) set am_ctb_points_capture_flag "5" set am_ctb_points_returned_flag "1" // * Times * (1/60) set am_ctb_respawn_delay "10" // * CTF: show Enemy the own Flag * (0/1),(20/900),(20/900) set am_ctb_show_enemy_own_flag "1" set am_ctb_show_enemy_own_flag_after_sec "60" set am_ctb_show_enemy_own_flag_time "10" // * Random Flagposition * (0/1) set am_ctb_random_flag_position "1" // * Set "beer" or "jack daniels" * (1 = Beer Bottle, 2 = Jack Daniels Bottle) set am_ctb_art "2" //********************************************************** // CTFB SETTINGS (Capture the Flag with bring back own flag) //********************************************************** // * Point-System * (1/50), (1/50) set am_ctfb_points_capture_flag "5" set am_ctfb_points_returned_flag "1" // * Times * (1/60) set am_ctfb_respawn_delay "10" // * CTF: show Enemy the own Flag * (0/1),(20/900),(20/900) set am_ctfb_show_enemy_own_flag "1" set am_ctfb_show_enemy_own_flag_after_sec "60" set am_ctfb_show_enemy_own_flag_time "10" // * Random Flagposition * (0/1) set am_ctfb_random_flag_position "1" //************************************** // DOM SETTINGS (Domination) //************************************** // * Point-System * (1/50) set am_dom_points_capture_flag "5" // * Times * (1/45), (1/60) set am_dom_flag_capture_time "20" set am_dom_respawn_delay "10" //************************************************************ // SQUAD SYSTEM //************************************************************ // * Squad System * (0/1),(2/6),(500/2000),(5/120),(0/1) set am_squads "0" set am_max_players_in_squad "3" set am_max_dist_from_squad "1200" set am_squad_respawn_time "5" set am_clanmember_squads_enabled "0" set am_squad_new_leader_text "^2The SQUAD ^7[#squadname#] #teamname# ^2 has a new Leader: ^7#playername#" set am_squad_you_leader_text "^2You are the Leader of SQUAD ^7[#squadname#] #teamname#" set am_squadnames_allies "PEACE,ZULU,DROID,GAMMA,TIGER,EARTH,TARGET,COMMIT,DRONE,PATH" set am_squadnames_axis "ADLER,STURM,FUCHS,WIND,WUESTE,BORKE,EICHE,SIEG,EISEN,STAHL" exec boat_positions.cfg //************************************************************ // MAP ROTATION SETTINGS //************************************************************ set sv_mapRotation "gametype dm map mp_toujane" set g_gametype "dm" map mp_toujane