PK fx/PK ж>3 fx/impacts/PK (B3 .T^$^$fx/impacts/flesh_hit.efxParticle { flags usePhysics useAlpha impactKills impactFX count 8 10 delay 15 life 900 1100 radius 4 8 cullrange 1000 rotation 128 -256 rotationDelta 43 -86 velocity 100 75 57 25 -100 -50 gravity -400 rgb { start 0.2235 0.06667 0.06667 end 0.2902 0 0 flags linear } alpha { start 1 end 1 flags linear } size { start 1 end 3 flags random linear } shaders [ gfx_snow_sheet ] impactfx [ fx/effects/gore/splats ] } Particle { name blood_line flags usePhysics impactKills useAlpha impactFX count 10 life 300 600 delay 0 500 velocity 375 -1 -1 280 1 1 acceleration -200 0 0 gravity -500 rgb { start 0.302 0.102 0.102 end 0.502 0 0 } alpha { start 0.5 end 0 parm 40 60 flags nonlinear } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] impactfx [ fx/effects/gore/stains2 ] } Particle { name blood_emmits_effect flags usePhysics impactKills impactFx useAlpha life 900 velocity 175 0 0 acceleration -100 0 0 gravity -200 rgb { start 0.2235 0.06667 0.06667 end 0.2902 0 0 flags linear } alpha { start 0.5 end 0 flags linear } size { start 1 2 end 0.5 } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] impactfx [ fx/effects/gore/stains2_lg ] } Particle { name blood_trail flags useAlpha impactFX life 1000 rotation 0 360 rotationDelta -5 5 gravity -240 rgb { start 0.2235 0.06667 0.06667 end 0.749 0.7529 0.6863 } alpha { start 0.7 0.8 end 0 parm 50 60 } size { start 6 end 2 3 parm 20 30 flags linear } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] impactfx [ fx/effects/gore/stains fx/effects/gore/stains2_big fx/effects/gore/stains_lg ] } Particle { name blood_blast_exit flags useAlpha spawnFlags evenDistribution count 5 6 life 250 550 delay 0 15 cullrange 4000 origin 0 0 0 5 0 0 rotation 0 360 rotationDelta -15 15 velocity -250 -15 -15 -50 15 15 gravity -200 -100 rgb { start 0.302 0.102 0.102 end 0.502 0 0 flags linear } size { start 10 15 end 10 35 parm 15 25 flags linear } shaders [ gfx_mud_splash01 gfx_mud_splash02 gfx_snow_sheet ] } Particle { name blood_blast_enter flags useAlpha spawnFlags evenDistribution count 2 3 life 250 450 delay 0 15 cullrange 1700 origin 0 0 0 5 0 0 rotation 0 360 rotationDelta -15 15 velocity 15 -2 -2 150 2 2 gravity 0 20 rgb { start 0.2235 0.06667 0.06667 end 0.749 0.7529 0.6863 } size { start 10 15 end 10 25 parm 0 25 flags linear } shaders [ gfx_mud_splash01 gfx_mud_splash02 gfx_snow_sheet ] } Particle { name blood_smoke_out flags useAlpha useRandomRotationDelta useRandomVelocity spawnFlags evenDistribution frustumCull count 5 6 life 300 delay 25 spawnRange 0 8000 origin -5 -5 -5 0 5 5 rotation -5 5 gravity 0 100 sequenceStartFrameMode 2 sequencePlayRateMode 1 spawnFrustumCullRadius 60.000000 rgb { start 0.302 0.102 0.102 end 0.502 0 0 flags linear } alpha { curve [ 0 1 0 0 0.5661 0.9356 0 0 0.8391 0.6485 0 0 0.9368 0.3465 0 0 1 0 0 0 ] } alphaRand { curve [ 0 1 0 0 1 0 0 0 ] } size { curve [ 0 0.1641 0 0 1 0.75 0 0 ] scale 53.3 } sizeRand { curve [ 0 1 0 0 1 0 0 0 ] } size2 { curve [ 0 1 0 0 1 0 0 0 ] } size2Rand { curve [ 0 1 0 0 1 0 0 0 ] } length { curve [ 0 0.75 0 0 1 0.75 0 0 ] scale 1.333 } lengthRand { curve [ 0 1 0 0 1 0 0 0 ] } rotationDelta { curve [ 0 -0.5 0 0 0.05263 -0.4951 0 0 0.1053 -0.4903 0 0 0.1579 -0.4855 0 0 0.2105 -0.4808 0 0 0.2632 -0.4761 0 0 0.3158 -0.4715 0 0 0.3684 -0.4669 0 0 0.4211 -0.4623 0 0 0.4737 -0.4578 0 0 0.5263 -0.4533 0 0 0.5789 -0.4489 0 0 0.6316 -0.4445 0 0 0.6842 -0.4402 0 0 0.7368 -0.4359 0 0 0.7895 -0.4317 0 0 0.8421 -0.4275 0 0 0.8947 -0.4233 0 0 0.9474 -0.4192 0 0 1 -0.4151 0 0 ] scale 10 } rotationDeltaRand { curve [ 0 0.5 0 0 0.05263 0.4951 0 0 0.1053 0.4903 0 0 0.1579 0.4855 0 0 0.2105 0.4808 0 0 0.2632 0.4761 0 0 0.3158 0.4715 0 0 0.3684 0.4669 0 0 0.4211 0.4623 0 0 0.4737 0.4578 0 0 0.5263 0.4533 0 0 0.5789 0.4489 0 0 0.6316 0.4445 0 0 0.6842 0.4402 0 0 0.7368 0.4359 0 0 0.7895 0.4317 0 0 0.8421 0.4275 0 0 0.8947 0.4233 0 0 0.9474 0.4192 0 0 1 0.4151 0 0 ] } velocityX { curve [ 0 0 0 0 1 0 0 0 ] scale 185 } velocityY 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gfx_mud_splash01 gfx_mud_splash02 ] }PK LYB3֛Ѷfx/effects/gore/stains2.efxDecal { life 60000 rotation -360 360 rgb { start 0.2235 0.06667 0.06667 end 0.2902 0 0 flags linear } size { start 1 2 } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] }PK NYB3.""fx/effects/gore/stains2_big.efxDecal { life 900000 rotation -360 360 rgb { start 0.2235 0.06667 0.06667 end 0.2902 0 0 flags linear } size { start 8 5 } alpha { start 1 end 0 } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] } PK PYB3fx/effects/gore/stains2_lg.efxDecal { life 120000 rotation -360 360 rgb { start 0.2235 0.06667 0.06667 end 0.2902 0 0 flags linear } alpha { start 1 end 0 } size { start 3 5 } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] }PK CYB3]  fx/effects/gore/stains_lg.efxDecal { life 50000 rotation -360 360 rgb { start 0.2235 0.06667 0.06667 end 0.2902 0 0 flags linear } size { start 6 3 flags random nonlinear } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] }PK B3)Ofx/effects/gore/splats.efxDecal { life 900000 rotation -360 360 rgb { start 0.2235 0.06667 0.06667 end 0.749 0.7529 0.6863 } size { start 12 16 flags linear } shaders [ gfx_mud_splash01 gfx_mud_splash02 ] }PK fx/PK ж>3 !fx/impacts/PK (B3 .T^$^$ Jfx/impacts/flesh_hit.efxPK bYB3 $fx/effects/PK YB3%fx/effects/gore/PK RYB3R 5%fx/effects/gore/stains.efxPK LYB3֛Ѷ &fx/effects/gore/stains2.efxPK NYB3."" 'fx/effects/gore/stains2_big.efxPK PYB3 )fx/effects/gore/stains2_lg.efxPK CYB3]   ^*fx/effects/gore/stains_lg.efxPK B3)O +fx/effects/gore/splats.efxPK ,